UltimateZoneBuilder/Source/Plugins/TagRange
MaxED 8aa355bafe Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion.
Fixed: stored windows positions were not checked against current screen bounds, which may have resulted in windows being shown off-screen.
2016-09-10 11:24:03 +00:00
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Properties Map saving: map lumps position in the wad is now kept persistent when saving it (previously / in DB2 map lumps were always pushed to the end of the wad when saving it). 2016-03-17 23:58:08 +00:00
Resources @ renamed Tag Range action 2010-08-31 05:57:57 +00:00
BuilderPlug.cs Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
TagRange.csproj Visual mode: noticeable performance boost (rendering now works ~40% faster). 2015-10-02 14:47:34 +00:00
TagRangeForm.cs Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
TagRangeForm.Designer.cs Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion. 2016-09-10 11:24:03 +00:00
TagRangeForm.resx Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls. 2014-05-08 12:33:10 +00:00
ToolsForm.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
ToolsForm.Designer.cs Sectors mode: added "Light and Fade" brightness gradient mode. 2015-01-16 21:38:42 +00:00
ToolsForm.resx