mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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b1e5d8b5be
Added, Sound Environments mode: current sound environment is now highlighted (can be toggled using "Toggle Highlight" action). Added: Tag selectors now have up/down buttons. Fixed, Sound Environments mode: sound environments were not updated after performing Undo/Redo actions. Fixed, Sound Propagation mode: sound zones were not updated after performing Undo/Redo actions. Internal: moved "Toggle Highlight" action to the core, also changed it's category to "View". Internal: "Toggle Highlight" action state is now saved in the Program configuration. Updated ZDoom_DECORATE.cfg (GetZAt). Updated ZDoom_linedefs.cfg (Sector_SetPortal args).
41 lines
984 B
C#
41 lines
984 B
C#
#region ================== Namespaces
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using System.Collections.Generic;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Rendering;
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#endregion
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namespace CodeImp.DoomBuilder.SoundPropagationMode
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{
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public class SoundEnvironment
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{
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#region ================== Constants
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public const string DEFAULT_NAME = "Unknown sound environment"; //mxd
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#endregion
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#region ================== Properties
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public List<Sector> Sectors { get; private set; }
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public List<Thing> Things { get; set; }
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public List<Linedef> Linedefs { get; set; }
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public PixelColor Color { get; set; }
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public int ID { get; set; }
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public string Name { get; set; } //mxd
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public FlatVertex[] SectorsGeometry; //mxd
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#endregion
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public SoundEnvironment()
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{
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Sectors = new List<Sector>();
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Things = new List<Thing>();
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Linedefs = new List<Linedef>();
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Color = General.Colors.Background;
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ID = -1;
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Name = DEFAULT_NAME; //mxd
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}
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}
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}
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