mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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592 lines
16 KiB
C#
Executable file
592 lines
16 KiB
C#
Executable file
#region Namespaces
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using System;
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using System.Collections.Generic;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.VisualModes;
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using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.Windows;
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#endregion
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namespace CodeImp.DoomBuilder.BuilderEffects
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{
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public partial class JitterThingsForm : DelayedForm
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{
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#region Variables
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private readonly string editingModeName;
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private readonly List<Thing> selection;
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private readonly List<VisualThing> visualSelection;
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private readonly List<ThingData> thingData;
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private readonly int MaxSafeDistance;
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private readonly int MaxSafeHeightDistance;
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private static bool relativePitch;
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private static bool relativeRoll;
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private static bool allowNegativePitch;
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private static bool allowNegativeRoll;
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private static bool relativeScale;
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private static bool allowNegativeScaleX;
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private static bool allowNegativeScaleY;
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private static bool uniformScale;
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private struct ThingData
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{
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public Vector3D Position;
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public int Angle;
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public int Pitch;
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public int Roll;
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public double ScaleX;
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public double ScaleY;
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public int SectorHeight;
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public int ZOffset;
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public int SafeDistance;
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public int OffsetAngle; //position jitter angle, not Thing angle!
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public float JitterRotation;
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public float JitterPitch;
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public float JitterRoll;
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public float JitterScaleX;
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public float JitterScaleY;
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public float JitterHeight;
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}
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#endregion
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#region Constructor
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public JitterThingsForm(string editingModeName)
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{
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this.editingModeName = editingModeName;
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this.HelpRequested += JitterThingsForm_HelpRequested;
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InitializeComponent();
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//have thing height?
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heightJitterAmmount.Enabled = General.Map.FormatInterface.HasThingHeight;
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bUpdateHeight.Enabled = General.Map.FormatInterface.HasThingHeight;
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//disable pitch/roll/scale?
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if(!General.Map.UDMF)
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{
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pitchAmmount.Enabled = false;
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rollAmmount.Enabled = false;
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bUpdatePitch.Enabled = false;
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bUpdateRoll.Enabled = false;
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scalegroup.Enabled = false;
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cbRelativePitch.Enabled = false;
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cbRelativeRoll.Enabled = false;
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cbNegativePitch.Enabled = false;
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cbNegativeRoll.Enabled = false;
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}
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//get selection
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selection = new List<Thing>();
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if(editingModeName == "BaseVisualMode")
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{
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visualSelection = ((VisualMode)General.Editing.Mode).GetSelectedVisualThings(false);
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foreach(VisualThing t in visualSelection) selection.Add(t.Thing);
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}
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else
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{
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ICollection<Thing> list = General.Map.Map.GetSelectedThings(true);
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foreach(Thing t in list) selection.Add(t);
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}
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//update window header
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this.Text = "Randomize " + selection.Count + (selection.Count > 1 ? " things" : " thing");
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//store intial properties
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thingData = new List<ThingData>();
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foreach(Thing t in selection)
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{
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ThingData d = new ThingData();
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Thing closest = MapSet.NearestThing(General.Map.Map.Things, t);
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if(closest != null)
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{
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d.SafeDistance = (int)Math.Round(Vector2D.Distance(t.Position, closest.Position));
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}
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else
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{
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d.SafeDistance = 512;
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}
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if(d.SafeDistance > 0) d.SafeDistance /= 2;
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if(MaxSafeDistance < d.SafeDistance) MaxSafeDistance = d.SafeDistance;
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d.Position = t.Position;
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d.Angle = t.AngleDoom;
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d.Pitch = t.Pitch;
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d.Roll = t.Roll;
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d.ScaleX = t.ScaleX;
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d.ScaleY = t.ScaleY;
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if(General.Map.FormatInterface.HasThingHeight)
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{
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if(t.Sector == null) t.DetermineSector();
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if(t.Sector != null)
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{
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d.SectorHeight = Math.Max(0, t.Sector.CeilHeight - (int)t.Height - t.Sector.FloorHeight);
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if(MaxSafeHeightDistance < d.SectorHeight) MaxSafeHeightDistance = d.SectorHeight;
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d.ZOffset = (int)t.Position.z;
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}
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}
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thingData.Add(d);
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}
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positionJitterAmmount.Maximum = MaxSafeDistance;
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heightJitterAmmount.Maximum = MaxSafeHeightDistance;
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//create undo
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General.Map.UndoRedo.ClearAllRedos();
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General.Map.UndoRedo.CreateUndo("Randomize " + selection.Count + (selection.Count > 1 ? " things" : " thing"));
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//update controls
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UpdateOffsetAngles();
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UpdateHeights();
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UpdateRotationAngles();
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UpdatePitchAngles();
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UpdateRollAngles();
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UpdateScaleX();
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UpdateScaleY();
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//apply settings
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cbRelativeScale.Checked = relativeScale;
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cbUniformScale.Checked = uniformScale;
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cbNegativeScaleX.Checked = allowNegativeScaleX;
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cbNegativeScaleY.Checked = allowNegativeScaleY;
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cbRelativePitch.Checked = relativePitch;
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cbRelativeRoll.Checked = relativeRoll;
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cbNegativePitch.Checked = allowNegativePitch;
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cbNegativeRoll.Checked = allowNegativeRoll;
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//add event listeners
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cbRelativeScale.CheckedChanged += cbRelativeScale_CheckedChanged;
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cbUniformScale.CheckedChanged += cbUniformScale_CheckedChanged;
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cbNegativeScaleX.CheckedChanged += cbNegativeScaleX_CheckedChanged;
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cbNegativeScaleY.CheckedChanged += cbNegativeScaleY_CheckedChanged;
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cbRelativePitch.CheckedChanged += cbRelativePitch_CheckedChanged;
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cbRelativeRoll.CheckedChanged += cbRelativeRoll_CheckedChanged;
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cbNegativePitch.CheckedChanged += cbNegativePitch_CheckedChanged;
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cbNegativeRoll.CheckedChanged += cbNegativeRoll_CheckedChanged;
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//disable controls if necessary
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if(uniformScale) cbUniformScale_CheckedChanged(cbUniformScale, EventArgs.Empty);
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//tricky way to actually store undo information...
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foreach(Thing t in selection) t.Move(t.Position);
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}
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#endregion
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#region Apply logic
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private void ApplyTranslation(int ammount)
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{
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for(int i = 0; i < selection.Count; i++)
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{
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int curAmmount = ammount > thingData[i].SafeDistance ? thingData[i].SafeDistance : ammount;
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selection[i].Move(new Vector2D(thingData[i].Position.x + (int)(Math.Sin(thingData[i].OffsetAngle) * curAmmount), thingData[i].Position.y + (int)(Math.Cos(thingData[i].OffsetAngle) * curAmmount)));
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selection[i].DetermineSector();
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}
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UpdateGeometry();
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}
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private void ApplyRotation(int ammount)
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{
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for(int i = 0; i < selection.Count; i++)
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{
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int newangle = (int)Math.Round(thingData[i].Angle + ammount * thingData[i].JitterRotation);
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if(General.Map.Config.DoomThingRotationAngles) newangle = newangle / 45 * 45;
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selection[i].Rotate(newangle % 360);
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}
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// Update view
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if(editingModeName == "ThingsMode") General.Interface.RedrawDisplay();
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}
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private void ApplyPitch(int ammount)
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{
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for(int i = 0; i < selection.Count; i++)
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{
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int p;
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if(cbRelativePitch.Checked)
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{
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p = (int)((thingData[i].Pitch + ammount * thingData[i].JitterPitch) % 360);
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}
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else
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{
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p = (int)((ammount * thingData[i].JitterPitch) % 360);
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}
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selection[i].SetPitch(p);
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}
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//update view
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if(editingModeName == "ThingsMode") General.Interface.RedrawDisplay();
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}
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private void ApplyRoll(int ammount)
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{
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for(int i = 0; i < selection.Count; i++)
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{
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int r;
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if(cbRelativeRoll.Checked)
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{
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r = (int)((thingData[i].Roll + ammount * thingData[i].JitterRoll) % 360);
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}
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else
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{
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r = (int)((ammount * thingData[i].JitterRoll) % 360);
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}
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selection[i].SetRoll(r);
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}
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//update view
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if(editingModeName == "ThingsMode") General.Interface.RedrawDisplay();
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}
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private void ApplyHeight(int ammount)
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{
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for(int i = 0; i < selection.Count; i++)
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{
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if(thingData[i].SectorHeight == 0) continue;
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int curAmmount = Math.Min(thingData[i].SectorHeight, Math.Max(0, thingData[i].ZOffset + ammount));
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selection[i].Move(selection[i].Position.x, selection[i].Position.y, curAmmount * thingData[i].JitterHeight);
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}
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UpdateGeometry();
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}
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private void ApplyScale()
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{
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ApplyScale((float)minScaleX.Value, (float)maxScaleX.Value, (float)minScaleY.Value, (float)maxScaleY.Value);
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//update view
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if(editingModeName == "ThingsMode") General.Interface.RedrawDisplay();
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}
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private void ApplyScale(float minX, float maxX, float minY, float maxY)
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{
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if(cbUniformScale.Checked)
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{
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minY = minX;
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maxY = maxX;
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}
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if(minX > maxX) General.Swap(ref minX, ref maxX);
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if(minY > maxY) General.Swap(ref minY, ref maxY);
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float diffX = maxX - minX;
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float diffY = maxY - minY;
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for(int i = 0; i < selection.Count; i++)
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{
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double jitterX = thingData[i].JitterScaleX;
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double jitterY = (cbUniformScale.Checked ? jitterX : thingData[i].JitterScaleY);
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double sx, sy;
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if(cbRelativeScale.Checked)
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{
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sx = thingData[i].ScaleX + minX + diffX * jitterX;
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sy = thingData[i].ScaleY + minY + diffY * jitterY;
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}
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else
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{
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sx = minX + diffX * jitterX;
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sy = minY + diffY * jitterY;
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}
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selection[i].SetScale(sx, sy);
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}
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}
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#endregion
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#region Update logic
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private void UpdateGeometry()
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{
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// Update what must be updated
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if(editingModeName == "BaseVisualMode")
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{
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VisualMode vm = ((VisualMode)General.Editing.Mode);
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for(int i = 0; i < selection.Count; i++)
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{
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visualSelection[i].SetPosition(new Vector3D(selection[i].Position.x, selection[i].Position.y, selection[i].Sector.FloorHeight + selection[i].Position.z));
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visualSelection[i].Update();
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if(vm.VisualSectorExists(visualSelection[i].Thing.Sector))
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vm.GetVisualSector(visualSelection[i].Thing.Sector).UpdateSectorGeometry(true);
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}
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}
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else
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{
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//update view
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General.Interface.RedrawDisplay();
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}
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}
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private void UpdateOffsetAngles()
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{
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for(int i = 0; i < thingData.Count; i++)
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{
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ThingData td = thingData[i];
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td.OffsetAngle = General.Random(0, 359);
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thingData[i] = td;
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}
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}
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private void UpdateHeights()
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{
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for(int i = 0; i < thingData.Count; i++)
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{
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ThingData td = thingData[i];
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td.JitterHeight = (General.Random(0, 100) / 100f);
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thingData[i] = td;
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}
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}
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private void UpdateRotationAngles()
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{
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for(int i = 0; i < thingData.Count; i++)
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{
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ThingData td = thingData[i];
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td.JitterRotation = (General.Random(-100, 100) / 100f);
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thingData[i] = td;
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}
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}
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private void UpdatePitchAngles()
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{
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int min = (cbNegativePitch.Checked ? -100 : 0);
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for(int i = 0; i < thingData.Count; i++)
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{
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ThingData td = thingData[i];
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td.JitterPitch = (General.Random(min, 100) / 100f);
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thingData[i] = td;
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}
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}
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private void UpdateRollAngles()
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{
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int min = (cbNegativeRoll.Checked ? -100 : 0);
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for(int i = 0; i < thingData.Count; i++)
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{
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ThingData td = thingData[i];
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td.JitterRoll = (General.Random(min, 100) / 100f);
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thingData[i] = td;
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}
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}
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private void UpdateScaleX()
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{
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int min = (cbNegativeScaleX.Checked ? -100 : 0);
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for(int i = 0; i < thingData.Count; i++)
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{
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ThingData td = thingData[i];
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td.JitterScaleX = (General.Random(min, 100) / 100f);
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thingData[i] = td;
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}
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}
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private void UpdateScaleY()
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{
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int min = (cbNegativeScaleY.Checked ? -100 : 0);
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for(int i = 0; i < thingData.Count; i++)
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{
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ThingData td = thingData[i];
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td.JitterScaleY = (General.Random(min, 100) / 100f);
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thingData[i] = td;
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}
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}
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#endregion
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#region Events
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private void bApply_Click(object sender, EventArgs e)
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{
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// Store settings
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relativePitch = cbRelativePitch.Checked;
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relativeRoll = cbRelativeRoll.Checked;
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relativeScale = cbRelativeScale.Checked;
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allowNegativeScaleX = cbNegativeScaleX.Checked;
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allowNegativeScaleY = cbNegativeScaleY.Checked;
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uniformScale = cbUniformScale.Checked;
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allowNegativePitch = cbNegativePitch.Checked;
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allowNegativeRoll = cbNegativeRoll.Checked;
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// Update
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foreach(Thing t in selection) t.DetermineSector();
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// Clear selection
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General.Actions.InvokeAction("builder_clearselection");
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this.DialogResult = DialogResult.OK;
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Close();
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}
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private void bCancel_Click(object sender, EventArgs e)
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{
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this.DialogResult = DialogResult.Cancel;
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Close();
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}
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private void JitterThingsForm_FormClosing(object sender, FormClosingEventArgs e)
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{
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if(this.DialogResult == DialogResult.Cancel)
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General.Map.UndoRedo.WithdrawUndo(); //undo changes
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}
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private void positionJitterAmmount_OnValueChanged(object sender, EventArgs e)
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{
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ApplyTranslation(positionJitterAmmount.Value);
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}
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private void rotationJitterAmmount_OnValueChanged(object sender, EventArgs e)
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{
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ApplyRotation(rotationJitterAmmount.Value);
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}
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private void heightJitterAmmount_OnValueChanging(object sender, EventArgs e)
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{
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ApplyHeight(heightJitterAmmount.Value);
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}
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private void pitchAmmount_OnValueChanging(object sender, EventArgs e)
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{
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ApplyPitch(pitchAmmount.Value);
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}
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private void rollAmmount_OnValueChanging(object sender, EventArgs e)
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{
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ApplyRoll(rollAmmount.Value);
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}
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private void minScaleX_ValueChanged(object sender, EventArgs e)
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{
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ApplyScale();
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}
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private void minScaleY_ValueChanged(object sender, EventArgs e)
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{
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ApplyScale();
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}
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#endregion
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#region Buttons & checkboxes events
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private void bUpdateTranslation_Click(object sender, EventArgs e)
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{
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UpdateOffsetAngles();
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ApplyTranslation(positionJitterAmmount.Value);
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}
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private void bUpdateHeight_Click(object sender, EventArgs e)
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{
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UpdateHeights();
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ApplyHeight(heightJitterAmmount.Value);
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}
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private void bUpdateAngle_Click(object sender, EventArgs e)
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{
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UpdateRotationAngles();
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ApplyRotation(rotationJitterAmmount.Value);
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}
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private void bUpdatePitch_Click(object sender, EventArgs e)
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{
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UpdatePitchAngles();
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ApplyPitch(pitchAmmount.Value);
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}
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private void bUpdateRoll_Click(object sender, EventArgs e)
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{
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UpdateRollAngles();
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ApplyRoll(rollAmmount.Value);
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}
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private void bUpdateScaleX_Click(object sender, EventArgs e)
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{
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UpdateScaleX();
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ApplyScale();
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}
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private void bUpdateScaleY_Click(object sender, EventArgs e)
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{
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UpdateScaleY();
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ApplyScale();
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}
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private void cbRelativePitch_CheckedChanged(object sender, EventArgs e)
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{
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UpdatePitchAngles();
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ApplyPitch(pitchAmmount.Value);
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}
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private void cbRelativeRoll_CheckedChanged(object sender, EventArgs e)
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{
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UpdateRollAngles();
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ApplyRoll(rollAmmount.Value);
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}
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private void cbNegativePitch_CheckedChanged(object sender, EventArgs e)
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{
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UpdatePitchAngles();
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ApplyPitch(pitchAmmount.Value);
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}
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private void cbNegativeRoll_CheckedChanged(object sender, EventArgs e)
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{
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UpdateRollAngles();
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ApplyRoll(rollAmmount.Value);
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}
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private void cbRelativeScale_CheckedChanged(object sender, EventArgs e)
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{
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ApplyScale();
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}
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private void cbUniformScale_CheckedChanged(object sender, EventArgs e)
|
|
{
|
|
bUpdateScaleY.Enabled = !cbUniformScale.Checked;
|
|
minScaleY.Enabled = !cbUniformScale.Checked;
|
|
maxScaleY.Enabled = !cbUniformScale.Checked;
|
|
minScaleYLabel.Enabled = !cbUniformScale.Checked;
|
|
maxScaleYLabel.Enabled = !cbUniformScale.Checked;
|
|
ApplyScale();
|
|
}
|
|
|
|
private void cbNegativeScaleX_CheckedChanged(object sender, EventArgs e)
|
|
{
|
|
UpdateScaleX();
|
|
ApplyScale();
|
|
}
|
|
|
|
private void cbNegativeScaleY_CheckedChanged(object sender, EventArgs e)
|
|
{
|
|
UpdateScaleY();
|
|
ApplyScale();
|
|
}
|
|
|
|
#endregion
|
|
|
|
//HALP!
|
|
private void JitterThingsForm_HelpRequested(object sender, HelpEventArgs hlpevent)
|
|
{
|
|
General.ShowHelp("gzdb/features/all_modes/jitter.html");
|
|
hlpevent.Handled = true;
|
|
}
|
|
}
|
|
}
|