mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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613 lines
16 KiB
C#
613 lines
16 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using System.Drawing;
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using System.Drawing.Imaging;
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using System.IO;
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using CodeImp.DoomBuilder.IO;
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using CodeImp.DoomBuilder.ZDoom;
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using CodeImp.DoomBuilder.Rendering;
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#endregion
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namespace CodeImp.DoomBuilder.Data
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{
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internal sealed class WADReader : DataReader
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{
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#region ================== Constants
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#endregion
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#region ================== Structures
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private struct LumpRange
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{
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public int start;
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public int end;
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}
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#endregion
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#region ================== Variables
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// Source
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private WAD file;
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private bool is_iwad;
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private bool strictpatches;
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// Lump ranges
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private List<LumpRange> flatranges;
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private List<LumpRange> patchranges;
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private List<LumpRange> spriteranges;
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private List<LumpRange> textureranges;
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#endregion
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#region ================== Properties
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public bool IsIWAD { get { return is_iwad; } }
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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public WADReader(DataLocation dl) : base(dl)
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{
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General.WriteLogLine("Opening WAD resource '" + location.location + "'");
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// Initialize
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file = new WAD(location.location, true);
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is_iwad = (file.Type == WAD.TYPE_IWAD);
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strictpatches = dl.option1;
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patchranges = new List<LumpRange>();
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spriteranges = new List<LumpRange>();
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flatranges = new List<LumpRange>();
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textureranges = new List<LumpRange>();
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// Find ranges
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FindRanges(patchranges, General.Map.Config.PatchRanges, "patches");
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FindRanges(spriteranges, General.Map.Config.SpriteRanges, "sprites");
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FindRanges(flatranges, General.Map.Config.FlatRanges, "flats");
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FindRanges(textureranges, General.Map.Config.TextureRanges, "textures");
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// We have no destructor
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GC.SuppressFinalize(this);
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}
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// Disposer
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public override void Dispose()
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{
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// Not already disposed?
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if(!isdisposed)
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{
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General.WriteLogLine("Closing WAD resource '" + location.location + "'");
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// Clean up
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file.Dispose();
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// Done
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base.Dispose();
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}
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}
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#endregion
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#region ================== Management
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// Return a short name for this data location
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public override string GetTitle()
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{
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return Path.GetFileName(location.location);
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}
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// This suspends use of this resource
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public override void Suspend()
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{
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file.Dispose();
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base.Suspend();
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}
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// This resumes use of this resource
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public override void Resume()
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{
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file = new WAD(location.location, true);
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is_iwad = (file.Type == WAD.TYPE_IWAD);
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base.Resume();
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}
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// This fills a ranges list
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private void FindRanges(List<LumpRange> ranges, IDictionary rangeinfos, string rangename)
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{
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foreach(DictionaryEntry r in rangeinfos)
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{
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// Read start and end
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string rangestart = General.Map.Config.ReadSetting(rangename + "." + r.Key + ".start", "");
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string rangeend = General.Map.Config.ReadSetting(rangename + "." + r.Key + ".end", "");
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if((rangestart.Length > 0) && (rangeend.Length > 0))
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{
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// Find ranges
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int startindex = file.FindLumpIndex(rangestart);
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while(startindex > -1)
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{
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LumpRange range = new LumpRange();
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range.start = startindex;
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range.end = file.FindLumpIndex(rangeend, startindex);
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if(range.end > -1)
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{
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ranges.Add(range);
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startindex = file.FindLumpIndex(rangestart, range.end);
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}
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else
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{
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startindex = -1;
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}
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}
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}
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}
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}
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#endregion
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#region ================== Palette
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// This loads the PLAYPAL palette
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public override Playpal LoadPalette()
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{
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Lump lump;
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// Error when suspended
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if(issuspended) throw new Exception("Data reader is suspended");
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// Look for a lump named PLAYPAL
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lump = file.FindLump("PLAYPAL");
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if(lump != null)
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{
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// Read the PLAYPAL from stream
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return new Playpal(lump.Stream);
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}
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else
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{
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// No palette
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return null;
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}
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}
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#endregion
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#region ================== Textures
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// This loads the textures
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public override ICollection<ImageData> LoadTextures(PatchNames pnames)
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{
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List<ImageData> images = new List<ImageData>();
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string rangestart, rangeend;
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Lump lump;
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// Error when suspended
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if(issuspended) throw new Exception("Data reader is suspended");
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// Load two sets of textures, if available
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lump = file.FindLump("TEXTURE1");
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if(lump != null) LoadTextureSet("TEXTURE1", lump.Stream, ref images, pnames);
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lump = file.FindLump("TEXTURE2");
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if(lump != null) LoadTextureSet("TEXTURE2", lump.Stream, ref images, pnames);
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// Read ranges from configuration
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foreach(LumpRange range in textureranges)
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{
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// Load texture range
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LoadTexturesRange(range.start, range.end, ref images, pnames);
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}
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// Load TEXTURES lump file
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lump = file.FindLump("TEXTURES");
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if(lump != null)
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{
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MemoryStream filedata = new MemoryStream(lump.Stream.ReadAllBytes());
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WADReader.LoadHighresTextures(filedata, "TEXTURES", ref images, null, null);
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filedata.Dispose();
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}
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// Add images to the container-specific texture set
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foreach(ImageData img in images)
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textureset.AddTexture(img);
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// Return result
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return images;
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}
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// This loads a range of textures
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private void LoadTexturesRange(int startindex, int endindex, ref List<ImageData> images, PatchNames pnames)
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{
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// Determine default scale
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float defaultscale = General.Map.Config.DefaultTextureScale;
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// Go for all lumps between start and end exclusive
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for(int i = startindex + 1; i < endindex; i++)
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{
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// Lump not zero length?
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if(file.Lumps[i].Length > 0)
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{
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// Make the image
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SimpleTextureImage image = new SimpleTextureImage(file.Lumps[i].Name, file.Lumps[i].Name, defaultscale, defaultscale);
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// Add image to collection
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images.Add(image);
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}
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else
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{
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// Can't load image without name
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General.ErrorLogger.Add(ErrorType.Error, "Can't load unnamed texture from lump index " + i);
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}
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}
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}
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// This loads the texture definitions from a TEXTURES lump
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public static void LoadHighresTextures(Stream stream, string filename, ref List<ImageData> images, Dictionary<long, ImageData> textures, Dictionary<long, ImageData> flats)
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{
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// Parse the data
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TexturesParser parser = new TexturesParser();
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parser.Parse(stream, filename);
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// Make the textures
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foreach(TextureStructure t in parser.Textures)
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{
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if(t.Name.Length > 0)
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{
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// Add the texture
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ImageData img = t.MakeImage(textures, flats);
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images.Add(img);
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}
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else
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{
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// Can't load image without name
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General.ErrorLogger.Add(ErrorType.Error, "Can't load unnamed texture from \"" + filename + "\"");
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}
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}
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}
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// This loads a set of textures
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public static void LoadTextureSet(string sourcename, Stream texturedata, ref List<ImageData> images, PatchNames pnames)
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{
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BinaryReader reader = new BinaryReader(texturedata);
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int flags, width, height, patches, px, py, pi;
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uint numtextures;
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byte scalebytex, scalebytey;
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float scalex, scaley, defaultscale;
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byte[] namebytes;
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TextureImage image = null;
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bool strifedata;
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// Determine default scale
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defaultscale = General.Map.Config.DefaultTextureScale;
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// Get number of textures
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texturedata.Seek(0, SeekOrigin.Begin);
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numtextures = reader.ReadUInt32();
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// Skip offset bytes (we will read all textures sequentially)
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texturedata.Seek(4 * numtextures, SeekOrigin.Current);
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// Go for all textures defined in this lump
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for(uint i = 0; i < numtextures; i++)
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{
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// Read texture properties
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namebytes = reader.ReadBytes(8);
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flags = reader.ReadUInt16();
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scalebytex = reader.ReadByte();
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scalebytey = reader.ReadByte();
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width = reader.ReadInt16();
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height = reader.ReadInt16();
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patches = reader.ReadInt16();
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// Check for doom or strife data format
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if(patches == 0)
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{
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// Ignore 2 bytes and then read number of patches
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texturedata.Seek(2, SeekOrigin.Current);
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patches = reader.ReadInt16();
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strifedata = false;
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}
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else
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{
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// Texture data is in strife format
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strifedata = true;
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}
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// Determine actual scales
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if(scalebytex == 0) scalex = defaultscale; else scalex = 1f / ((float)scalebytex / 8f);
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if(scalebytey == 0) scaley = defaultscale; else scaley = 1f / ((float)scalebytey / 8f);
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// Validate data
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if((width > 0) && (height > 0) && (patches > 0) &&
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(scalex != 0) || (scaley != 0))
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{
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string texname = Lump.MakeNormalName(namebytes, WAD.ENCODING);
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if(texname.Length > 0)
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{
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// Make the image object
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image = new TextureImage(Lump.MakeNormalName(namebytes, WAD.ENCODING),
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width, height, scalex, scaley);
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}
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else
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{
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// Can't load image without name
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General.ErrorLogger.Add(ErrorType.Error, "Can't load unnamed texture from \"" + sourcename + "\"");
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}
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// Go for all patches in texture
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for(int p = 0; p < patches; p++)
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{
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// Read patch properties
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px = reader.ReadInt16();
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py = reader.ReadInt16();
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pi = reader.ReadUInt16();
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if(!strifedata) texturedata.Seek(4, SeekOrigin.Current);
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// Validate data
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if((pi >= 0) && (pi < pnames.Length))
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{
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if(pnames[pi].Length > 0)
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{
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// Create patch on image
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if(image != null) image.AddPatch(new TexturePatch(pnames[pi], px, py));
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}
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else
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{
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// Can't load image without name
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General.ErrorLogger.Add(ErrorType.Error, "Can't use unnamed patch referenced in \"" + sourcename + "\"");
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}
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}
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}
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// Add image to collection
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images.Add(image);
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}
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else
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{
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// Skip patches data
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texturedata.Seek(6 * patches, SeekOrigin.Current);
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if(!strifedata) texturedata.Seek(4 * patches, SeekOrigin.Current);
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}
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}
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}
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// This returns the patch names from the PNAMES lump
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public override PatchNames LoadPatchNames()
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{
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Lump lump;
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// Error when suspended
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if(issuspended) throw new Exception("Data reader is suspended");
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// Look for a lump named PNAMES
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lump = file.FindLump("PNAMES");
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if(lump != null)
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{
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// Read the PNAMES from stream
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return new PatchNames(lump.Stream);
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}
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else
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{
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// No palette
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return null;
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}
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}
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// This finds and returns a patch stream
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public override Stream GetPatchData(string pname)
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{
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Lump lump;
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// Error when suspended
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if(issuspended) throw new Exception("Data reader is suspended");
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// Strictly read patches only between P_START and P_END?
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if(strictpatches)
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{
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// Find the lump in ranges
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foreach(LumpRange range in patchranges)
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{
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lump = file.FindLump(pname, range.start, range.end);
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if(lump != null) return lump.Stream;
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}
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}
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else
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{
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// Find the lump anywhere
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lump = file.FindLump(pname);
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if(lump != null) return lump.Stream;
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}
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return null;
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}
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// This finds and returns a texture stream
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public override Stream GetTextureData(string pname)
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{
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Lump lump;
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// Error when suspended
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if(issuspended) throw new Exception("Data reader is suspended");
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// Find the lump in ranges
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foreach(LumpRange range in textureranges)
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{
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lump = file.FindLump(pname, range.start, range.end);
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if(lump != null) return lump.Stream;
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}
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return null;
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}
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#endregion
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#region ================== Flats
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// This loads the textures
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public override ICollection<ImageData> LoadFlats()
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{
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List<ImageData> images = new List<ImageData>();
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string rangestart, rangeend;
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// Error when suspended
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if(issuspended) throw new Exception("Data reader is suspended");
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// Read ranges from configuration
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foreach(DictionaryEntry r in General.Map.Config.FlatRanges)
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{
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// Read start and end
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rangestart = General.Map.Config.ReadSetting("flats." + r.Key + ".start", "");
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rangeend = General.Map.Config.ReadSetting("flats." + r.Key + ".end", "");
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if((rangestart.Length > 0) && (rangeend.Length > 0))
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{
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// Load texture range
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LoadFlatsRange(rangestart, rangeend, ref images);
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}
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}
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// Add images to the container-specific texture set
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foreach(ImageData img in images)
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textureset.AddFlat(img);
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// Return result
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return images;
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}
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// This loads a range of flats
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private void LoadFlatsRange(string startlump, string endlump, ref List<ImageData> images)
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{
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int startindex, endindex;
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float defaultscale;
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FlatImage image;
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// Determine default scale
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defaultscale = General.Map.Config.DefaultTextureScale;
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// Continue until no more start can be found
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startindex = file.FindLumpIndex(startlump);
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while(startindex > -1)
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{
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// Find end index
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endindex = file.FindLumpIndex(endlump, startindex + 1);
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if(endindex > -1)
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{
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// Go for all lumps between start and end exclusive
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for(int i = startindex + 1; i < endindex; i++)
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{
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// Lump not zero-length?
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if(file.Lumps[i].Length > 0)
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{
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// Make the image object
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image = new FlatImage(file.Lumps[i].Name);
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// Add image to collection
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images.Add(image);
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}
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}
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}
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// Find the next start
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startindex = file.FindLumpIndex(startlump, startindex + 1);
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}
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}
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// This finds and returns a patch stream
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public override Stream GetFlatData(string pname)
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{
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Lump lump;
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// Error when suspended
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if(issuspended) throw new Exception("Data reader is suspended");
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// Find the lump in ranges
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foreach(LumpRange range in flatranges)
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{
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lump = file.FindLump(pname, range.start, range.end);
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if(lump != null) return lump.Stream;
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}
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return null;
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}
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#endregion
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#region ================== Sprite
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// This finds and returns a sprite stream
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public override Stream GetSpriteData(string pname)
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{
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Lump lump;
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// Error when suspended
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if(issuspended) throw new Exception("Data reader is suspended");
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// Find the lump in ranges
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foreach(LumpRange range in spriteranges)
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{
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lump = file.FindLump(pname, range.start, range.end);
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if(lump != null) return lump.Stream;
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}
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return null;
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}
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// This checks if the given sprite exists
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public override bool GetSpriteExists(string pname)
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{
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Lump lump;
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// Error when suspended
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if(issuspended) throw new Exception("Data reader is suspended");
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// Find the lump in ranges
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foreach(LumpRange range in spriteranges)
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|
{
|
|
lump = file.FindLump(pname, range.start, range.end);
|
|
if(lump != null) return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Things
|
|
|
|
// This finds and returns a sprite stream
|
|
public override Stream GetDecorateData(string pname)
|
|
{
|
|
Lump lump;
|
|
|
|
// Error when suspended
|
|
if(issuspended) throw new Exception("Data reader is suspended");
|
|
|
|
// Find the lump
|
|
lump = file.FindLump(pname);
|
|
if(lump != null) return lump.Stream; else return null;
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|