mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-22 11:51:25 +00:00
a88daa097d
Game Configurations: added UDMF game configuration for EDGE-Classic (provided by Lobo)
49 lines
1.4 KiB
INI
49 lines
1.4 KiB
INI
/*************************************************************\
|
|
Doom Builder 2 Game Configuration for ZDoom-compatible port
|
|
\*************************************************************/
|
|
|
|
// This is required to prevent accidental use of a different configuration
|
|
type = "Doom Builder 2 Game Configuration";
|
|
|
|
// This is the title to show for this game
|
|
game = "EDGE-Classic: Doom 2 (UDMF)";
|
|
|
|
// This is the simplified game engine/sourceport name
|
|
engine = "edge-classic";
|
|
|
|
|
|
// Settings common to all games and all map formats
|
|
include("Includes\\EdgeC_common.cfg", "common");
|
|
|
|
// Default testing parameters
|
|
include("Includes\\Test_params.cfg", "vanilla_mapxx");
|
|
|
|
// Settings common to text map format
|
|
include("Includes\\EdgeC_misc.cfg", "mapformat_udmf");
|
|
|
|
|
|
// Special linedefs
|
|
singlesidedflag = "blocking";
|
|
doublesidedflag = "twosided";
|
|
impassableflag = "blocking";
|
|
upperunpeggedflag = "dontpegtop";
|
|
lowerunpeggedflag = "dontpegbottom";
|
|
defaultlinedefactivation = "playercross"; //mxd. Used when translating a map to UDMF
|
|
|
|
|
|
|
|
|
|
// ENUMERATIONS
|
|
// Each engine has its own additional thing types
|
|
// These are enumerated lists for linedef types and UDMF fields.
|
|
enums
|
|
{
|
|
// Basic game enums
|
|
include("Includes\\Doom_misc.cfg", "enums");
|
|
// Standard ZDoom enums
|
|
include("Includes\\ZDoom_misc.cfg", "enums");
|
|
// Additional ZDoom enums for that game
|
|
include("Includes\\ZDoom_misc.cfg", "enums_doom");
|
|
}
|
|
|
|
|