mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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149 lines
No EOL
5.9 KiB
XML
149 lines
No EOL
5.9 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>9.0.30729</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{2D11C828-295C-463A-8545-CA1AD6D51518}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>CodeImp.DoomBuilder.UDMFControls</RootNamespace>
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<AssemblyName>UDMFControls</AssemblyName>
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<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>..\..\..\Build\Plugins\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>..\..\..\Build\Plugins\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core">
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<RequiredTargetFramework>3.5</RequiredTargetFramework>
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</Reference>
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<Reference Include="System.Data.DataSetExtensions">
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<RequiredTargetFramework>3.5</RequiredTargetFramework>
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</Reference>
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<Reference Include="System.Data" />
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<Reference Include="System.Drawing" />
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<Reference Include="System.Windows.Forms" />
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<Reference Include="Trackbar, Version=1.0.2486.37933, Culture=neutral, PublicKeyToken=503bf28f63ad27b4">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\..\Build\Trackbar.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="BuilderPlug.cs" />
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<Compile Include="Controls\AngleControl.cs">
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<SubType>UserControl</SubType>
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</Compile>
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<Compile Include="Controls\AngleControl.designer.cs">
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<DependentUpon>AngleControl.cs</DependentUpon>
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</Compile>
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<Compile Include="Controls\FloatSlider.cs">
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<SubType>UserControl</SubType>
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</Compile>
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<Compile Include="Controls\FloatSlider.designer.cs">
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<DependentUpon>FloatSlider.cs</DependentUpon>
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</Compile>
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<Compile Include="Controls\IntSlider.cs">
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<SubType>UserControl</SubType>
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</Compile>
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<Compile Include="Controls\IntSlider.designer.cs">
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<DependentUpon>IntSlider.cs</DependentUpon>
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</Compile>
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<Compile Include="Controls\PositionControl.cs">
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<SubType>UserControl</SubType>
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</Compile>
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<Compile Include="Controls\PositionControl.designer.cs">
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<DependentUpon>PositionControl.cs</DependentUpon>
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</Compile>
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<Compile Include="Controls\ScaleControl.cs">
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<SubType>UserControl</SubType>
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</Compile>
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<Compile Include="Controls\ScaleControl.designer.cs">
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<DependentUpon>ScaleControl.cs</DependentUpon>
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</Compile>
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Properties\Resources.Designer.cs">
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<AutoGen>True</AutoGen>
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<DesignTime>True</DesignTime>
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<DependentUpon>Resources.resx</DependentUpon>
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</Compile>
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<Compile Include="Windows\UDMFControlsForm.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="Windows\UDMFControlsForm.Designer.cs">
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<DependentUpon>UDMFControlsForm.cs</DependentUpon>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\Core\Builder.csproj">
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<Project>{818B3D10-F791-4C3F-9AF5-BB2D0079B63C}</Project>
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<Name>Builder</Name>
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<Private>False</Private>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="Controls\AngleControl.resx">
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<DependentUpon>AngleControl.cs</DependentUpon>
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</EmbeddedResource>
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="Properties\Resources.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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</EmbeddedResource>
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<EmbeddedResource Include="Resources\Dial.png" />
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<EmbeddedResource Include="Windows\UDMFControlsForm.resx">
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<DependentUpon>UDMFControlsForm.cs</DependentUpon>
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</EmbeddedResource>
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="Controls\FloatSlider.resx">
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<DependentUpon>FloatSlider.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="Controls\IntSlider.resx">
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<DependentUpon>IntSlider.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="Controls\PositionControl.resx">
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<DependentUpon>PositionControl.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="Controls\ScaleControl.resx">
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<DependentUpon>ScaleControl.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="Resources\Actions.cfg" />
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</ItemGroup>
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<ItemGroup>
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<None Include="Resources\Chain.png" />
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</ItemGroup>
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<ItemGroup>
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<None Include="Resources\Chain2.png" />
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</ItemGroup>
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<ItemGroup>
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<None Include="Resources\ScaleLink.png" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project> |