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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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27 lines
1.6 KiB
HTML
27 lines
1.6 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
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<head>
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<title>Grid Setup Window</title>
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<meta http-equiv="content-type" content="text/html; charset=iso-8859-1" />
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<link rel="stylesheet" type="text/css" href="default.css" media="screen" title="Default" />
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</head>
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<body>
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<object type="application/x-oleobject" classid="clsid:1e2a7bd0-dab9-11d0-b93a-00c04fc99f9e">
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<param name="keyword" value="Grid Setup Window">
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<param name="keyword" value="Grid">
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<param name="keyword" value="Background">
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</object>
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<div id="title"><h1>Grid Setup Window</h1></div>
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<div id="contents">
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<p>
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On this window you can configure the grid and background settings. Click the grid icon in the <a href="w_mainwindow.html">statusbar</a>, select Grid Setup from the Edit menu, or press the default key G to access this window. The grid helps aligning your map elements and the 64 mappixels grid is important to Doom as it indicates how flats are aligned. You can change the size of the grid you want to work with at the top of this window. Note that the grid can also easily be changed with the actions <a href="a_gridinc.html">Grid Increase</a> and <a href="a_griddec.html">Grid Decrease</a>.<br />
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<br />
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The background is usefull when drawing over an image to copy it's shape. Check the <b>Show background image</b> checkbox and select a texture, flat or file to be used as the background image. You can also change the offset and the scale.
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</p>
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</div>
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</body>
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