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ClipboardStreamReader.cs
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2017-01-15 00:35:40 +02:00
ClipboardStreamWriter.cs
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2017-01-15 00:35:40 +02:00
ClippedStream.cs
Fixed: Internal: made most 'get' calls in WADReader use synchronized MemoryStream duplicate as opposed to operating on WAD stream directly. Hopefully fixes multithreading issues with sprite loading. (reported by Mysterious Haruko, camaxide)
2017-03-03 20:33:40 +02:00
Configuration.cs
Implemented alternate fix for Linux paths (2)
2019-12-14 23:52:12 +02:00
DeserializerStream.cs
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2017-01-15 00:35:40 +02:00
DirectoryFileEntry.cs
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2017-01-15 00:35:40 +02:00
DirectoryFilesList.cs
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2017-01-15 00:35:40 +02:00
DoomColormapReader.cs
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DoomFlatReader.cs
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DoomMapSetIO.cs
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2017-01-15 00:35:40 +02:00
DoomPictureReader.cs
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2017-01-15 00:35:40 +02:00
FileImageReader.cs
Fix DevIL crash by protecting it with a mutex lock
2019-12-27 07:45:44 +01:00
HexenMapSetIO.cs
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2017-01-15 00:35:40 +02:00
IImageReader.cs
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2017-01-15 00:35:40 +02:00
IMapSetIO.cs
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2017-01-15 00:35:40 +02:00
IReadWriteStream.cs
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2017-01-15 00:35:40 +02:00
Lump.cs
Fixed: Internal: made most 'get' calls in WADReader use synchronized MemoryStream duplicate as opposed to operating on WAD stream directly. Hopefully fixes multithreading issues with sprite loading. (reported by Mysterious Haruko, camaxide)
2017-03-03 20:33:40 +02:00
MapSetIO.cs
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2017-01-15 00:35:40 +02:00
SerializerStream.cs
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2017-01-15 00:35:40 +02:00
UniversalCollection.cs
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UniversalEntry.cs
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2017-01-15 00:35:40 +02:00
UniversalMapSetIO.cs
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2017-01-15 00:35:40 +02:00
UniversalParser.cs
Enabled parsing of NaN in UDMF so that the existing buggy maps load; made it throw exceptions when a NaN vertex is added to the map
2018-03-25 01:40:31 +02:00
UniversalStreamReader.cs
Enabled parsing of NaN in UDMF so that the existing buggy maps load; made it throw exceptions when a NaN vertex is added to the map
2018-03-25 01:40:31 +02:00
UniversalStreamWriter.cs
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2017-01-15 00:35:40 +02:00
UnknownImageReader.cs
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2017-01-15 00:35:40 +02:00
WAD.cs
Fixed: old map format is now autodetected when saving a map over an existing one. Saving a map in different format shouldn't leave junk lumps anymore.
2017-02-14 15:25:16 +02:00