mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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43 lines
1.1 KiB
C#
43 lines
1.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Runtime.InteropServices;
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namespace CodeImp.DoomBuilder.Rendering
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{
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public class VertexBuffer : IDisposable
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{
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public VertexBuffer()
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{
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Handle = VertexBuffer_New();
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if (Handle == IntPtr.Zero)
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throw new Exception("VertexBuffer_New failed");
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}
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~VertexBuffer()
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{
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Dispose();
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}
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public bool Disposed { get { return Handle == IntPtr.Zero; } }
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public void Dispose()
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{
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if (!Disposed)
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{
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VertexBuffer_Delete(Handle);
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Handle = IntPtr.Zero;
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}
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}
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internal IntPtr Handle;
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[DllImport("BuilderNative", CallingConvention = CallingConvention.Cdecl)]
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static extern IntPtr VertexBuffer_New();
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[DllImport("BuilderNative", CallingConvention = CallingConvention.Cdecl)]
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static extern void VertexBuffer_Delete(IntPtr handle);
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}
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}
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