UltimateZoneBuilder/Source/Resources/Actions.cfg
2008-05-23 06:00:37 +00:00

342 lines
7.8 KiB
INI

/******************************************\
Doom Builder Actions Configuration
\******************************************/
// This just defines which actions there are, what description they have and
// some behaviour options. The Doom Builder core will bind to these actions
// with delegates (function pointers) where you use the BeginAction and
// EndAction attributes.
// Behaviour options:
//
// allowkeys: Allows the user to bind standard keys to this action.
// allowmouse: Allows the user to bind mouse buttons to this action.
// allowscroll: Allows the user to bind the scrollwheel to this action.
// disregardshift: This action will be triggered regardless if Shift or Control are used.
// repeat: BeginAction will be called for automatic key repetition.
//
// allowkeys and allowmouse are true by default, the others are false by default.
//
testaction
{
title = "Developer: Test";
description = "Does whatever the developer wants to test.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
newmap
{
title = "File: New Map";
description = "Starts with a new, empty workspace to begin drawing a map from scratch.";
allowkeys = true;
allowmouse = false;
allowscroll = false;
}
openmap
{
title = "File: Open Map";
description = "Opens an existing map from WAD file for viewing or modifying.";
allowkeys = true;
allowmouse = false;
allowscroll = false;
}
closemap
{
title = "File: Close Map";
description = "Closes the current map and the WAD file in which it exists.";
allowkeys = true;
allowmouse = false;
allowscroll = false;
}
savemap
{
title = "File: Save Map";
description = "Saves the current map to the opened source WAD file.";
allowkeys = true;
allowmouse = false;
allowscroll = false;
}
savemapas
{
title = "File: Save Map As";
description = "Saves the current map and all resources from the source WAD file to a new WAD file.";
allowkeys = true;
allowmouse = false;
allowscroll = false;
}
savemapinto
{
title = "File: Save Map Into";
description = "Saves the current map without any other resources into an existing or new WAD file.";
allowkeys = true;
allowmouse = false;
allowscroll = false;
}
mapoptions
{
title = "Edit: Map Options";
description = "Shows the Map Options dialog which allows changing the map lump name, game configuration and custom resources.";
allowkeys = true;
allowmouse = false;
allowscroll = false;
}
configuration
{
title = "Tools: Game Configurations";
description = "Shows the Game Configurations dialog which allows you to configure settings such as nodebuilder, testing program and resources.";
allowkeys = true;
allowmouse = false;
allowscroll = false;
}
preferences
{
title = "Tools: Preferences";
description = "Shows this Preferences dialog.";
allowkeys = true;
allowmouse = false;
allowscroll = false;
}
reloadresources
{
title = "Tools: Reload Resources";
description = "Reloads all data resources such as game configuration, textures and flats. Useful when resource files have been changed outside of Doom Builder.";
allowkeys = true;
allowmouse = false;
allowscroll = false;
}
cancelmode
{
title = "Edit: Cancel Action";
description = "Cancels the current action and switches back to normal editing mode.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
acceptmode
{
title = "Edit: Accept Action";
description = "Accepts the changes in the current action and switches back to normal editing mode.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
classicselect
{
title = "2D: Select";
description = "Selects the highlighted item. Also allows selection by drawing a rectangle.";
allowkeys = true;
allowmouse = true;
allowscroll = false;
disregardshift = true;
}
classicedit
{
title = "2D: Edit";
description = "Edits the properties of the selected items or drags the selected items. Also initiates drawing or inserts new things when no selection is made.";
allowkeys = true;
allowmouse = true;
allowscroll = false;
disregardshift = true;
}
scrollwest
{
title = "2D: Scroll West";
description = "Scrolls the 2D map view to the left.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
repeat = true;
}
scrolleast
{
title = "2D: Scroll East";
description = "Scrolls the 2D map view to the right.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
repeat = true;
}
scrollnorth
{
title = "2D: Scroll North";
description = "Scrolls the 2D map view up.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
repeat = true;
}
scrollsouth
{
title = "2D: Scroll South";
description = "Scrolls the 2D map view down.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
repeat = true;
}
zoomin
{
title = "2D: Zoom In";
description = "Zooms in on the map at the current mouse location.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
repeat = true;
}
zoomout
{
title = "2D: Zoom Out";
description = "Zooms out on the map from the current mouse location.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
repeat = true;
}
centerinscreen
{
title = "2D: Fit To Screen";
description = "Zooms out the map and centers it to make it completely fit in the screen, giving a high overview of the map.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
insertvertex
{
title = "2D: Insert Vertex";
description = "Creates a new vertex at the current mouse position.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
deleteitem
{
title = "2D: Delete Item";
description = "Deletes the highlighted or selected items.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
gridsetup
{
title = "View: Grid Setup";
description = "Shows the Custom Grid Setup dialog which allows you to set custom grid sizes and a background image.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
undo
{
title = "Edit: Undo";
description = "Restores the current map as it was before last action(s) performed.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
redo
{
title = "Edit: Redo";
description = "Repeats the action(s) performed before Undo was used.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
togglesnap
{
title = "Edit: Snap to Grid";
description = "Toggles snapping to the grid for things and vertices that are being dragged.";
allowkeys = true;
allowmouse = false;
allowscroll = false;
}
toggleautomerge
{
title = "Edit: Merge Geometry";
description = "Toggles automatic merging of geometry for vertices and structures that are being dragged.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
clearselection
{
title = "Edit: Clear Selection";
description = "Deselects all selected elements.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
moveforward
{
title = "3D: Move Forward";
description = "Moves the camera forward in 3D Visual Mode.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
movebackward
{
title = "3D: Move Backward";
description = "Moves the camera backward in 3D Visual Mode.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
moveleft
{
title = "3D: Move Left (strafe)";
description = "Strafes the camera left in 3D Visual Mode.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
moveright
{
title = "3D: Move Right (strafe)";
description = "Strafes the camera right in 3D Visual Mode.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
testmap
{
title = "File: Test Map";
description = "Starts the game and loads this map for playing.";
allowkeys = true;
allowmouse = false;
allowscroll = false;
}