UltimateZoneBuilder/Source/Core/Resources/UDMF.cfg
MaxED 9c7b8e4e3c Model rendering (all modes): UDMF scale, pitch and roll are now displayed.
Thing Edit Form, UDMF: added controls for setting pitch, roll, scale, render style, fill color, alpha, health and score.
Visual mode, UDMF: UDMF scale is now applied when rendering sprites.
Added Thing Statistics form (Edit -> View Thing Types...), which shows all loaded thing types with some additional info.
Visual mode: sprites with negative ScaleX and positive ScaleY were not rendered properly.
Classic modes: display was not updated after loading a sprite.
Current testing engine change was not saved on closing the program when no other game configuration settings were changed.
2014-04-30 10:01:22 +00:00

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INI

/********************************************************************\
Configuration for UDMF map reader/writer (UniversalMapSetIO)
\********************************************************************/
// These are the fields managed by Doom Builder (either handled or ignored intentionally)
// and are no to be shown in the custom fields of the map elements.
managedfields
{
vertex
{
x;
y;
zceiling;
zfloor;
}
linedef
{
id;
v1;
v2;
special;
arg0;
arg1;
arg2;
arg3;
arg4;
sidefront;
sideback;
}
sidedef
{
offsetx;
offsety;
texturetop;
texturebottom;
texturemiddle;
sector;
}
sector
{
heightfloor;
heightceiling;
texturefloor;
textureceiling;
lightlevel;
special;
id;
}
thing
{
id;
x;
y;
height;
angle;
pitch;
roll;
scalex;
scaley;
scale;
type;
special;
arg0;
arg1;
arg2;
arg3;
arg4;
}
}