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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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9c7b8e4e3c
Thing Edit Form, UDMF: added controls for setting pitch, roll, scale, render style, fill color, alpha, health and score. Visual mode, UDMF: UDMF scale is now applied when rendering sprites. Added Thing Statistics form (Edit -> View Thing Types...), which shows all loaded thing types with some additional info. Visual mode: sprites with negative ScaleX and positive ScaleY were not rendered properly. Classic modes: display was not updated after loading a sprite. Current testing engine change was not saved on closing the program when no other game configuration settings were changed.
74 lines
980 B
INI
74 lines
980 B
INI
/********************************************************************\
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Configuration for UDMF map reader/writer (UniversalMapSetIO)
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\********************************************************************/
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// These are the fields managed by Doom Builder (either handled or ignored intentionally)
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// and are no to be shown in the custom fields of the map elements.
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managedfields
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{
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vertex
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{
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x;
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y;
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zceiling;
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zfloor;
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}
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linedef
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{
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id;
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v1;
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v2;
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special;
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arg0;
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arg1;
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arg2;
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arg3;
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arg4;
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sidefront;
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sideback;
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}
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sidedef
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{
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offsetx;
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offsety;
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texturetop;
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texturebottom;
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texturemiddle;
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sector;
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}
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sector
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{
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heightfloor;
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heightceiling;
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texturefloor;
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textureceiling;
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lightlevel;
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special;
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id;
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}
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thing
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{
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id;
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x;
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y;
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height;
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angle;
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pitch;
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roll;
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scalex;
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scaley;
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scale;
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type;
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special;
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arg0;
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arg1;
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arg2;
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arg3;
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arg4;
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}
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}
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