UltimateZoneBuilder/Source/Core/ZDoom
2015-02-19 13:50:17 +00:00
..
ActorStructure.cs Fixed, DECORATE parser: "scale", "xscale" and "yscale" properties are now parsed the same way as in ZDoom. 2015-01-27 13:27:49 +00:00
DecorateParser.cs DECORATE parser: parse errors are more detailed now. 2014-10-23 12:48:31 +00:00
PatchStructure.cs Fixed, TEXTURES parser: fixed incorrect stream rewinding when reading "Blend" patch property without a tint amount. 2015-02-19 13:50:17 +00:00
ReverbsParser.cs ReverbsParser: added duplicate reverbs ID check. 2015-01-26 08:26:52 +00:00
StateGoto.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
StateStructure.cs DECORATE parser: added multiple actions per frame (http://zdoom.org/Changelog/7d0faa5bd5f39f1b5c721e8287f94dc04811a355/files) support. 2015-01-08 09:45:04 +00:00
TexturesParser.cs Added long texture names support (enabled when "longtexturenames" game configuration property is set to true and "Use long texture names" check box is checked in Map Options). 2014-11-25 11:52:01 +00:00
TextureStructure.cs DECORATE parser: added special handling for ZDoom's special sprite names (namely TNT1, "####" and "----"). 2015-01-03 18:43:37 +00:00
VoxeldefParser.cs Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified. 2014-12-22 21:36:49 +00:00
ZDTextParser.cs DECORATE: added "$argN" special comment. It can be used to specify default argument names. 2015-02-04 18:02:03 +00:00