mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 20:32:34 +00:00
a852719062
Changed: multi-part sectors are now better preserved after drawing new lines. Changed, TEXTURES parser: patch loading errors are now ignored for textures with "NullTexture" option. Changed, Game configurations: changed default door action arguments to better match vanilla ones. Fixed, Actions: in some cases keyboard shortcuts involving Ctrl/Alt/Shift modifier keys were displayed incorrectly. Fixed(?): probably fixed inability to save map wad in Slade 3. Updated ZDoom_ACS.cfg. Updated ZDoom_DECORATE.cfg. Updated ZDoom ACC.
290 lines
8.9 KiB
C#
290 lines
8.9 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System.Collections.Generic;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.IO;
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#endregion
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namespace CodeImp.DoomBuilder.Actions
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{
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public class Action
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{
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#region ================== Variables
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// Description
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private readonly string name;
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private readonly string shortname;
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private readonly string title;
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private readonly string description;
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private readonly string category;
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// Shortcut key
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private int key;
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private readonly int keymask;
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private readonly int defaultkey;
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// Shortcut options
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private readonly bool allowkeys;
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private readonly bool allowmouse;
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private readonly bool allowscroll;
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private readonly bool disregardshift;
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private readonly bool disregardcontrol;
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private readonly bool disregardalt; //mxd
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private readonly bool repeat;
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// Delegate
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private readonly List<ActionDelegate> begindelegates;
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private readonly List<ActionDelegate> enddelegates;
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#endregion
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#region ================== Properties
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public string Name { get { return name; } }
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public string ShortName { get { return shortname; } }
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public string Category { get { return category; } }
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public string Title { get { return title; } }
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public string Description { get { return description; } }
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public int ShortcutKey { get { return key; } }
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public int ShortcutMask { get { return keymask; } }
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public int DefaultShortcutKey { get { return defaultkey; } }
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public bool AllowKeys { get { return allowkeys; } }
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public bool AllowMouse { get { return allowmouse; } }
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public bool AllowScroll { get { return allowscroll; } }
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public bool DisregardShift { get { return disregardshift; } }
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public bool DisregardControl { get { return disregardcontrol; } }
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public bool DisregardAlt { get { return disregardalt; } } //mxd
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public bool Repeat { get { return repeat; } }
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public bool BeginBound { get { return (begindelegates.Count > 0); } }
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public bool EndBound { get { return (enddelegates.Count > 0); } }
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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internal Action(Configuration cfg, string name, string shortname, int key)
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{
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// Initialize
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this.name = name;
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this.shortname = shortname;
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this.title = cfg.ReadSetting(shortname + ".title", "[" + name + "]");
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this.category = cfg.ReadSetting(shortname + ".category", "");
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this.description = cfg.ReadSetting(shortname + ".description", "");
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this.allowkeys = cfg.ReadSetting(shortname + ".allowkeys", true);
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this.allowmouse = cfg.ReadSetting(shortname + ".allowmouse", true);
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this.allowscroll = cfg.ReadSetting(shortname + ".allowscroll", false);
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this.disregardshift = cfg.ReadSetting(shortname + ".disregardshift", false);
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this.disregardcontrol = cfg.ReadSetting(shortname + ".disregardcontrol", false);
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this.disregardalt = cfg.ReadSetting(shortname + ".disregardalt", false); //mxd
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this.repeat = cfg.ReadSetting(shortname + ".repeat", false);
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this.defaultkey = cfg.ReadSetting(shortname + ".default", 0);
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this.begindelegates = new List<ActionDelegate>();
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this.enddelegates = new List<ActionDelegate>();
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keymask = disregardshift ? (int)Keys.Shift : 0;
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if(disregardcontrol) keymask |= (int)Keys.Control;
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if(disregardalt) keymask |= (int)Keys.Alt; //mxd
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keymask = ~keymask;
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if(key == -1)
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{
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this.key = -1;
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}
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else
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{
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this.key = key & keymask;
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}
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}
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#endregion
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#region ================== Static Methods
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// This returns the shortcut key description for a key
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public static string GetShortcutKeyDesc(int key)
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{
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KeysConverter conv = new KeysConverter();
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string ctrlprefix = "";
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// When key is 0, then return an empty string
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if(key == 0) return "";
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// Split the key in Control and Button
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int ctrl = key & ((int)Keys.Control | (int)Keys.Shift | (int)Keys.Alt);
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int button = key & ~((int)Keys.Control | (int)Keys.Shift | (int)Keys.Alt);
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// When the button is a control key, then remove the control itsself
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if((button == (int)Keys.ControlKey) || (button == (int)Keys.ShiftKey) || (button == (int)Keys.Alt))
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{
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ctrl = 0;
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key = key & ~((int)Keys.Control | (int)Keys.Shift | (int)Keys.Alt);
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}
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//mxd. Determine control prefix
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if(ctrl != 0)
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{
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if((key & (int)Keys.Control) != 0) ctrlprefix += "Ctrl+";
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if((key & (int)Keys.Alt) != 0) ctrlprefix += "Alt+";
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if((key & (int)Keys.Shift) != 0) ctrlprefix += "Shift+";
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}
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// Check if button is special
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switch(button)
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{
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// Scroll down
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case (int)SpecialKeys.MScrollDown:
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// Make string representation
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return ctrlprefix + "ScrollDown";
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// Scroll up
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case (int)SpecialKeys.MScrollUp:
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// Make string representation
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return ctrlprefix + "ScrollUp";
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// Keys that would otherwise have odd names
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case (int)Keys.Oemtilde: return ctrlprefix + "~";
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case (int)Keys.OemMinus: return ctrlprefix + "-";
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case (int)Keys.Oemplus: return ctrlprefix + "+";
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case (int)Keys.Subtract: return ctrlprefix + "NumPad-";
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case (int)Keys.Add: return ctrlprefix + "NumPad+";
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case (int)Keys.Decimal: return ctrlprefix + "NumPad.";
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case (int)Keys.Multiply: return ctrlprefix + "NumPad*";
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case (int)Keys.Divide: return ctrlprefix + "NumPad/";
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case (int)Keys.OemOpenBrackets: return ctrlprefix + "[";
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case (int)Keys.OemCloseBrackets: return ctrlprefix + "]";
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case (int)Keys.Oem1: return ctrlprefix + ";";
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case (int)Keys.Oem7: return ctrlprefix + "'";
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case (int)Keys.Oemcomma: return ctrlprefix + ",";
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case (int)Keys.OemPeriod: return ctrlprefix + ".";
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case (int)Keys.OemQuestion: return ctrlprefix + "?";
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case (int)Keys.Oem5: return ctrlprefix + "\\";
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case (int)Keys.Capital: return ctrlprefix + "CapsLock";
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case (int)Keys.Back: return ctrlprefix + "Backspace";
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default:
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// Use standard key-string conversion
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return conv.ConvertToString(key);
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}
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}
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//mxd. This returns the shortcut key description for an action name
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public static string GetShortcutKeyDesc(string actionName)
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{
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Action a = General.Actions.GetActionByName(actionName);
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if(a.ShortcutKey == 0) return a.Title + " (not bound to a key)";
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return GetShortcutKeyDesc(a.ShortcutKey);
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}
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#endregion
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#region ================== Methods
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// This invokes the action
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public void Invoke()
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{
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this.Begin();
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this.End();
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}
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// This sets a new key for the action
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internal void SetShortcutKey(int key)
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{
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// Make it so.
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this.key = key & keymask;
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}
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// This binds a delegate to this action
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internal void BindBegin(ActionDelegate method)
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{
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begindelegates.Add(method);
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}
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// This removes a delegate from this action
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internal void UnbindBegin(ActionDelegate method)
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{
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begindelegates.Remove(method);
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}
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// This binds a delegate to this action
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internal void BindEnd(ActionDelegate method)
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{
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enddelegates.Add(method);
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}
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// This removes a delegate from this action
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internal void UnbindEnd(ActionDelegate method)
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{
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enddelegates.Remove(method);
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}
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// This raises events for this action
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internal void Begin()
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{
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General.Plugins.OnActionBegin(this);
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// Method bound?
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if(begindelegates.Count > 0)
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{
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// Copy delegates list
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List<ActionDelegate> delegateslist = new List<ActionDelegate>(begindelegates);
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// Invoke all the delegates
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General.Actions.Current = this;
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General.Actions.ResetExclusiveRequest();
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foreach(ActionDelegate ad in delegateslist) ad.Invoke();
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General.Actions.ResetExclusiveRequest();
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General.Actions.Current = null;
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}
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}
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// This raises events for this action
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internal void End()
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{
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// Method bound?
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if(enddelegates.Count > 0)
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{
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// Copy delegates list
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List<ActionDelegate> delegateslist = new List<ActionDelegate>(enddelegates);
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// Invoke all the delegates
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General.Actions.Current = this;
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General.Actions.ResetExclusiveRequest();
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foreach(ActionDelegate ad in delegateslist) ad.Invoke();
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General.Actions.ResetExclusiveRequest();
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General.Actions.Current = null;
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}
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General.Plugins.OnActionEnd(this);
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}
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// This checks if the action qualifies for a key combination
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public bool KeyMatches(int pressedkey)
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{
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return (key == (pressedkey & keymask));
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}
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#endregion
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}
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}
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