UltimateZoneBuilder/Source/Core/VisualModes
MaxED ec9d829916 Texture Browser: textures can now be filtered by size.
Visual mode: offsets of double-sided middle textures were still clamped when not required in some cases.
Updated documentation.
2013-09-26 12:43:39 +00:00
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IVisualPickable.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
VisualBlockEntry.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
VisualBlockMap.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
VisualCamera.cs Visual mode: fixed incorrect sidedef texture mouse dragging when texture was scaled in TEXTURES. 2013-08-02 12:50:53 +00:00
VisualGeometry.cs Texture Browser: textures can now be filtered by size. 2013-09-26 12:43:39 +00:00
VisualMode.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
VisualPickResult.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
VisualSector.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
VisualThing.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
VisualVertex.cs Visual Mode, UDMF, Visual Vertices: heights of vertices without z-offset was incorrect in some cases. 2013-05-02 11:03:16 +00:00