UltimateZoneBuilder/Source/Plugins/BuilderModes
MaxED ada38c4454 Fixed, Visual mode: fixed D3DERR_INVALIDCALL error caused by a bug in classic skybox texture creation.
Fixed, Visual mode: aspect ratio was not updated when render area was resized.
Fixed, Visual mode: vertex handles were disappearing after using Reload Resources (F8) action.
Changed, internal: removed most of the fixed pipeline rendering code. The editor can no longer be used on a video card without Shader Model 2.0 support.
2016-01-14 22:15:54 +00:00
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ClassicModes Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
ErrorChecks Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
FindReplace Fixed a crash after pressing "Edit Selection" button in the Find and Replace window when several instances of the same map element were selected. 2015-12-29 11:44:32 +00:00
General Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
Interface Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
IO Added, Visual mode: sky rendering. Currently classic skies and GLDEFS Skyboxes are supported. 2016-01-11 13:00:52 +00:00
Properties Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
Resources Cosmetic, actions: renamed "Lower Floor/Ceiling by 8 mp" to "Lower Floor/Ceiling/Thing by 8 mp", "Raise Floor/Ceiling by 8 mp" to "Raise Floor/Ceiling/Thing by 8 mp", "Lower Floor/Ceiling by 1 mp" to "Lower Floor/Ceiling/Thing by 1 mp", "Raise Floor/Ceiling by 1 mp" to "Raise Floor/Ceiling/Thing by 1 mp", "Lower Floor/Ceiling to adjacent sector" to "Lower Floor/Ceiling/Thing to adjacent Sector/Thing", "Raise Floor/Ceiling to adjacent sector" to "Raise Floor/Ceiling/Thing to adjacent Sector/Thing". 2015-12-10 14:34:34 +00:00
VisualModes Fixed, Visual mode: fixed D3DERR_INVALIDCALL error caused by a bug in classic skybox texture creation. 2016-01-14 22:15:54 +00:00
BuilderModes.csproj Added, Visual mode: fog boundaries are now rendered. 2015-12-04 12:29:22 +00:00