mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 12:22:35 +00:00
16cc4d8a8d
Visual mode: fixed a crash after disabling GZDoom rendering effects (Tab key) when visual sector was not created for sector with 3d floor's control linedef.
154 lines
4.4 KiB
C#
154 lines
4.4 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Drawing;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.Data;
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using System.Drawing.Drawing2D;
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using SlimDX;
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#endregion
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namespace CodeImp.DoomBuilder.Controls
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{
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internal class ImageBrowserItem : ListViewItem, IComparable<ImageBrowserItem>
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{
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#region ================== Variables
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// Display image and text
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public ImageData icon;
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private string displaytext;
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// Group
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private ListViewGroup listgroup;
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// Image cache
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private bool imageloaded;
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#endregion
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#region ================== Properties
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public ListViewGroup ListGroup { get { return listgroup; } set { listgroup = value; } }
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public bool IsPreviewLoaded { get { return imageloaded; } }
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#endregion
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#region ================== Constructor / Disposer
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// Constructors
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public ImageBrowserItem(string text, ImageData icon, object tag)
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{
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// Initialize
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this.Text = text;
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if(General.Settings.ShowTextureSizes)
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this.displaytext = text + "\n" + icon.ScaledWidth + " x " + icon.ScaledHeight;
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else
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this.displaytext = text;
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this.icon = icon;
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this.Tag = tag;
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}
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#endregion
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#region ================== Methods
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// This checks if a redraw is needed
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public bool CheckRedrawNeeded()
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{
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//mxd. Update texture size if needed
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if(General.Settings.ShowTextureSizes && imageloaded != icon.IsPreviewLoaded)
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displaytext = Text + "\n" + icon.ScaledWidth + " x " + icon.ScaledHeight;
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return (icon.IsPreviewLoaded != imageloaded);
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}
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// This draws the images
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public void Draw(Graphics g, Rectangle bounds)
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{
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Brush forecolor;
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Brush backcolor;
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// Remember if the preview is loaded
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imageloaded = icon.IsPreviewLoaded;
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// Drawing settings
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g.CompositingQuality = CompositingQuality.HighSpeed;
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g.InterpolationMode = InterpolationMode.NearestNeighbor;
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g.SmoothingMode = SmoothingMode.HighSpeed;
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g.PixelOffsetMode = PixelOffsetMode.None;
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// Determine coordinates
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SizeF textsize = g.MeasureString(displaytext, this.ListView.Font, bounds.Width * 2);
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Rectangle imagerect = new Rectangle(bounds.Left + ((bounds.Width - General.Map.Data.Previews.MaxImageWidth) >> 1),
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bounds.Top + ((bounds.Height - General.Map.Data.Previews.MaxImageHeight - (int)textsize.Height) >> 1),
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General.Map.Data.Previews.MaxImageWidth, General.Map.Data.Previews.MaxImageHeight);
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PointF textpos = new PointF(bounds.Left + ((float)bounds.Width - textsize.Width) * 0.5f, bounds.Bottom - textsize.Height - 2);
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// Determine colors
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if(this.Selected)
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{
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// Highlighted
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backcolor = new LinearGradientBrush(new Point(0, bounds.Top - 1), new Point(0, bounds.Bottom + 1),
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AdjustedColor(SystemColors.Highlight, 0.2f),
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AdjustedColor(SystemColors.Highlight, -0.1f));
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forecolor = SystemBrushes.HighlightText;
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}
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else
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{
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// Normal
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backcolor = new SolidBrush(base.ListView.BackColor);
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forecolor = new SolidBrush(base.ListView.ForeColor);
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}
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// Draw!
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g.FillRectangle(backcolor, bounds);
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icon.DrawPreview(g, imagerect.Location);
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g.DrawString(displaytext, this.ListView.Font, forecolor, textpos);
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}
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// This brightens or darkens a color
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private Color AdjustedColor(Color c, float amount)
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{
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Color4 cc = new Color4(c);
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// Adjust color
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cc.Red = Saturate((cc.Red * (1f + amount)) + (amount * 0.5f));
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cc.Green = Saturate((cc.Green * (1f + amount)) + (amount * 0.5f));
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cc.Blue = Saturate((cc.Blue * (1f + amount)) + (amount * 0.5f));
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// Return result
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return Color.FromArgb(cc.ToArgb());
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}
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// This clamps a value between 0 and 1
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private float Saturate(float v)
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{
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if(v < 0f) return 0f; else if(v > 1f) return 1f; else return v;
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}
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// Comparer
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public int CompareTo(ImageBrowserItem other)
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{
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return this.Text.CompareTo(other.Text);
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}
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#endregion
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}
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}
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