UltimateZoneBuilder/Source/Core/Builder.csproj
MaxED 59c4a75b11 Added "Split Joined Sectors" Edit menu item and toolbar button. When enabled, joined sectors adjacent to drawn lines will be split.
Added "doomthingrotationangles" Game Configuration property. When enabled, editor actions related to changing thing angle will snap the resulting angle to 45 degree increments. This property is set to true for vanilla game configurations.
Fixed a crash when changing game configuration from one without Thing actions support to one with them while in Things mode.
Fixed, cosmetic, DB2 bug: current editing mode button was deselected after reloading resources.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-06-15 22:02:51 +00:00

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<None Include="Resources\Pin.png" />
<None Include="Resources\Reset.png" />
<None Include="Resources\TagStatistics.png" />
<None Include="Resources\VisualVertices.png" />
<None Include="Resources\SearchClear.png" />
<None Include="Resources\Text.png" />
<None Include="Resources\List_Images.png" />
<None Include="Resources\List.png" />
<None Include="Resources\PasteSpecial.png" />
<None Include="Resources\ScriptHelp.png" />
<None Include="Resources\ErrorLarge.png" />
<None Include="Resources\WarningLarge.png" />
<None Include="Resources\Question.png" />
<None Include="Resources\Help.png" />
<None Include="Resources\Status11.png" />
<None Include="Resources\Status10.png" />
<None Include="Resources\Status12.png" />
<EmbeddedResource Include="Resources\UnknownTexture3D.png" />
<None Include="Resources\Monster3.png" />
<None Include="Resources\Monster2.png" />
<None Include="Resources\Prefab2.png" />
<None Include="Resources\Prefab.png" />
<EmbeddedResource Include="Resources\Nothing.png" />
<EmbeddedResource Include="Resources\UnknownThing.png" />
<Compile Include="IO\DirectoryFileEntry.cs" />
<Compile Include="IO\DirectoryFilesList.cs" />
<Compile Include="Map\BlockEntry.cs" />
<Compile Include="Map\BlockMap.cs" />
<Compile Include="Types\AngleDegreesFloatHandler.cs" />
<Compile Include="Types\AngleDegreesHandler.cs" />
<Compile Include="Types\AngleRadiansHandler.cs" />
<Compile Include="Types\LinedefTagHandler.cs" />
<Compile Include="Types\SectorTagHandler.cs" />
<Compile Include="Types\ThingTagHandler.cs" />
<Compile Include="VisualModes\IVisualPickable.cs" />
<Compile Include="General\BinaryHeap.cs" />
<Compile Include="Geometry\Plane.cs" />
<Compile Include="Geometry\ProjectedFrustum2D.cs" />
<Compile Include="IO\DeserializerStream.cs" />
<Compile Include="IO\IReadWriteStream.cs" />
<Compile Include="IO\SerializerStream.cs" />
<Compile Include="Rendering\RenderPasses.cs" />
<Compile Include="VisualModes\VisualBlockEntry.cs" />
<Compile Include="VisualModes\VisualCamera.cs" />
<Compile Include="VisualModes\VisualPickResult.cs" />
<Compile Include="VisualModes\VisualThing.cs" />
<Compile Include="Windows\AngleForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Windows\AngleForm.Designer.cs">
<DependentUpon>AngleForm.cs</DependentUpon>
</Compile>
<Compile Include="Windows\PreferencesController.cs" />
<None Include="Resources\Script2.png" />
<None Include="Resources\ScriptCompile.png" />
<None Include="Resources\ScriptPalette.png" />
<None Include="Resources\SaveAll.png" />
<None Include="Resources\SaveScript.png" />
<None Include="Resources\OpenScript.png" />
<None Include="Resources\NewScript.png" />
<EmbeddedResource Include="Controls\ScriptEditorPanel.resx">
<SubType>Designer</SubType>
<DependentUpon>ScriptEditorPanel.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Resources\Lexers.cfg" />
<None Include="Resources\ViewBrightness.png" />
<None Include="Resources\ViewTextureCeiling.png" />
<None Include="Resources\ViewTextureFloor.png" />
<None Include="Resources\ViewNormal.png" />
<None Include="Resources\KnownTextureSet.png" />
<EmbeddedResource Include="Resources\Hourglass3D.png" />
<None Include="Resources\Failed.png" />
<None Include="Resources\Grid2_arrowup.png" />
<None Include="Resources\Zoom_arrowup.png" />
<None Include="Resources\Paste.png" />
<None Include="Resources\Test.png" />
<None Include="Resources\Warning.png" />
<None Include="Resources\WarningOff.png" />
<None Include="Resources\SlimDX_small.png" />
<None Include="Resources\Splash3_trans.png" />
<None Include="Resources\Splash3_small.png" />
<EmbeddedResource Include="Resources\UDMF.cfg" />
<EmbeddedResource Include="Controls\AngleControl.resx">
<SubType>Designer</SubType>
<DependentUpon>AngleControl.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Controls\ArgumentBox.resx">
<SubType>Designer</SubType>
<DependentUpon>ArgumentBox.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Controls\ButtonsNumericTextbox.resx">
<SubType>Designer</SubType>
<DependentUpon>ButtonsNumericTextbox.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Windows\AngleForm.resx">
<SubType>Designer</SubType>
<DependentUpon>AngleForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Windows\BitFlagsAndOptionsForm.resx">
<DependentUpon>BitFlagsAndOptionsForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Windows\BitFlagsForm.resx">
<SubType>Designer</SubType>
<DependentUpon>BitFlagsForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Windows\CenterOnCoordinatesForm.resx">
<DependentUpon>CenterOnCoordinatesForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Windows\ChangeMapForm.resx">
<DependentUpon>ChangeMapForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Windows\CustomFieldsForm.resx">
<SubType>Designer</SubType>
<DependentUpon>CustomFieldsForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Windows\ErrorsForm.resx">
<SubType>Designer</SubType>
<DependentUpon>ErrorsForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Windows\FlagsForm.resx">
<DependentUpon>FlagsForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Windows\LinedefColorPresetsForm.resx">
<DependentUpon>LinedefColorPresetsForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Windows\LinedefEditFormUDMF.resx">
<DependentUpon>LinedefEditFormUDMF.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Windows\PasteOptionsForm.resx">
<DependentUpon>PasteOptionsForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Windows\ScriptEditorForm.resx">
<SubType>Designer</SubType>
<DependentUpon>ScriptEditorForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Windows\ScriptFindReplaceForm.resx">
<SubType>Designer</SubType>
<DependentUpon>ScriptFindReplaceForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Windows\SectorEditFormUDMF.resx">
<DependentUpon>SectorEditFormUDMF.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Windows\TextEditForm.resx">
<SubType>Designer</SubType>
<DependentUpon>TextEditForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Windows\TextureSetForm.resx">
<SubType>Designer</SubType>
<DependentUpon>TextureSetForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Windows\ThingBrowserForm.resx">
<SubType>Designer</SubType>
<DependentUpon>ThingBrowserForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Windows\ThingEditForm.resx">
<SubType>Designer</SubType>
<DependentUpon>ThingEditForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Windows\ThingEditFormUDMF.resx">
<DependentUpon>ThingEditFormUDMF.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Windows\ThingsFiltersForm.resx">
<SubType>Designer</SubType>
<DependentUpon>ThingsFiltersForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Resources\White.png" />
<EmbeddedResource Include="Windows\UpdateForm.resx">
<DependentUpon>UpdateForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Windows\VertexEditForm.resx">
<SubType>Designer</SubType>
<DependentUpon>VertexEditForm.cs</DependentUpon>
</EmbeddedResource>
</ItemGroup>
<PropertyGroup>
<PreBuildEvent>
</PreBuildEvent>
<PostBuildEvent>call "%25VS90COMNTOOLS%25\vsvars32.bat"
EDITBIN.EXE /NOLOGO /LARGEADDRESSAWARE "$(TargetPath)"</PostBuildEvent>
</PropertyGroup>
</Project>