UltimateZoneBuilder/Source/Core/GZBuilder/GZDoom
MaxED abb77e4aab Angle control: in some cases angle was set to 360 instead of 0 when clicking on the control.
GLDEFS parser: added a warning when the interval of animated dynamic light is 0.
Visual mode: fixed a crash when an angle of animated dynamic light was set to 0 and light animation was enabled.
Tag explorer: removed unnecessary mode switching when selecting map elements of the same type.
2014-03-11 09:44:39 +00:00
..
AcsParserSE.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
DecorateParserSE.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
GldefsParser.cs Angle control: in some cases angle was set to 360 instead of 0 when clicking on the control. 2014-03-11 09:44:39 +00:00
MapinfoParser.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
ModeldefParser.cs According to dotnetperls.com, "new Dictionary<string, [anything]>(StringComparer.Ordinal)" works 17% faster than "new Dictionary<string, [anything]>()", so let's stick that everywhere and see what happens :) 2014-02-26 14:11:06 +00:00
ModeldefParserSE.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
ModeldefStructure.cs Added VOXELDEF support. 2014-01-03 10:33:45 +00:00
ScriptTypeParserSE.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00