UltimateZoneBuilder/Source/Core/VisualModes
MaxED a9fd8d33b2 GZDoomBuilder 1.04:
Added "Dynamic light size" slider, which matches GZDoom's "Light size" option.
Added "Dynamic light intensity" slider, which matches GZDoom's "Light intensity" option.
Fixed Vavoom light rendering (was rendered as additive light, light radius was twise smaller than in GZDoom)
Fixed bug in light rendering introduced in v1.03 (light radius was set to -1 when switching from 2D to 3D mode).
2012-04-25 11:44:36 +00:00
..
IVisualPickable.cs @ work in progress (do not use this revision for building/testing) 2009-05-01 20:31:17 +00:00
VisualBlockEntry.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
VisualBlockMap.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
VisualCamera.cs @ some intellisense documentation 2009-05-21 08:18:34 +00:00
VisualGeometry.cs GZDoomBuilder 1.03: 2012-04-23 21:35:48 +00:00
VisualMode.cs Fixed memory and performance issues in Visual Mode for things with 0 with or height. (note to developers: VisualMode::GetVisualThing(t) may return null!) 2011-12-02 23:11:16 +00:00
VisualPickResult.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
VisualSector.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
VisualThing.cs GZDoomBuilder 1.04: 2012-04-25 11:44:36 +00:00