.. |
AboutForm.cs
|
Line angle is now displayed when a line is drawn in Draw Geometry mode.
|
2012-11-11 21:52:08 +00:00 |
AboutForm.Designer.cs
|
Line angle is now displayed when a line is drawn in Draw Geometry mode.
|
2012-11-11 21:52:08 +00:00 |
AboutForm.resx
|
Fixed an error when a setting in configuration is outside of PreferencesForm's slider range.
|
2012-07-17 22:51:55 +00:00 |
ActionBrowserForm.cs
|
Actions and Effects can now be filtered (useful when you remember action/effect name, but don't remember it's number or category)
|
2012-09-07 14:04:32 +00:00 |
ActionBrowserForm.Designer.cs
|
Actions and Effects can now be filtered (useful when you remember action/effect name, but don't remember it's number or category)
|
2012-09-07 14:04:32 +00:00 |
ActionBrowserForm.resx
|
Actions and Effects can now be filtered (useful when you remember action/effect name, but don't remember it's number or category)
|
2012-09-07 14:04:32 +00:00 |
AngleForm.cs
|
GZDoom Builder 1.12a:
|
2012-07-28 20:36:28 +00:00 |
AngleForm.Designer.cs
|
- Fixed the tab order on all windows
|
2009-04-26 19:53:36 +00:00 |
AngleForm.resx
|
@ re-added source code with new directory structure
|
2009-04-19 18:07:22 +00:00 |
BitFlagsForm.cs
|
@ re-added source code with new directory structure
|
2009-04-19 18:07:22 +00:00 |
BitFlagsForm.Designer.cs
|
- Fixed the tab order on all windows
|
2009-04-26 19:53:36 +00:00 |
BitFlagsForm.resx
|
@ re-added source code with new directory structure
|
2009-04-19 18:07:22 +00:00 |
ConfigForm.cs
|
Added multiple engine support for any game configuration.
|
2012-11-02 23:11:38 +00:00 |
ConfigForm.Designer.cs
|
Added multiple engine support for any game configuration.
|
2012-11-02 23:11:38 +00:00 |
ConfigForm.resx
|
Added multiple engine support for any game configuration.
|
2012-11-02 23:11:38 +00:00 |
CustomFieldsForm.cs
|
@ some intellisense documentation
|
2009-05-21 08:18:34 +00:00 |
CustomFieldsForm.Designer.cs
|
@ Added events and properties for customization to the FieldsEditorControl, just in case for anyone who might ever use this (in a proper manner)
|
2011-07-26 18:16:52 +00:00 |
CustomFieldsForm.resx
|
@ re-added source code with new directory structure
|
2009-04-19 18:07:22 +00:00 |
DelayedForm.cs
|
@ re-added source code with new directory structure
|
2009-04-19 18:07:22 +00:00 |
DelayedForm.resx
|
@ re-added source code with new directory structure
|
2009-04-19 18:07:22 +00:00 |
EffectBrowserForm.cs
|
Actions and Effects can now be filtered (useful when you remember action/effect name, but don't remember it's number or category)
|
2012-09-07 14:04:32 +00:00 |
EffectBrowserForm.Designer.cs
|
Actions and Effects can now be filtered (useful when you remember action/effect name, but don't remember it's number or category)
|
2012-09-07 14:04:32 +00:00 |
EffectBrowserForm.resx
|
Actions and Effects can now be filtered (useful when you remember action/effect name, but don't remember it's number or category)
|
2012-09-07 14:04:32 +00:00 |
ErrorsForm.cs
|
GZDoom Builder 1.12a:
|
2012-07-28 20:36:28 +00:00 |
ErrorsForm.Designer.cs
|
GZDoom Builder 1.12a:
|
2012-07-28 20:36:28 +00:00 |
ErrorsForm.resx
|
GZDoom Builder 1.07
|
2012-06-01 19:53:14 +00:00 |
FindReplaceOptions.cs
|
@ re-added source code with new directory structure
|
2009-04-19 18:07:22 +00:00 |
FlagsForm.cs
|
Updated to Doom Builder 2 r1599:
|
2012-08-14 20:10:59 +00:00 |
FlagsForm.Designer.cs
|
Updated to Doom Builder 2 r1599:
|
2012-08-14 20:10:59 +00:00 |
FlagsForm.resx
|
Updated to Doom Builder 2 r1599:
|
2012-08-14 20:10:59 +00:00 |
FlatBrowserForm.cs
|
Fixed action arguments to stay within valid range (0..255 for hexen)
|
2010-08-14 10:21:38 +00:00 |
FlatBrowserForm.Designer.cs
|
Added Tab key in images browser to jump between the same image in "Used textures" and "Available textures" areas.
|
2009-05-05 12:24:00 +00:00 |
FlatBrowserForm.resx
|
@ re-added source code with new directory structure
|
2009-04-19 18:07:22 +00:00 |
GridSetupForm.cs
|
GZDoom Builder 1.12:
|
2012-07-23 21:28:23 +00:00 |
GridSetupForm.Designer.cs
|
Added up/down buttons to numeric input controls
|
2009-07-10 19:15:22 +00:00 |
GridSetupForm.resx
|
Added up/down buttons to numeric input controls
|
2009-07-10 19:15:22 +00:00 |
IMainForm.cs
|
Added the ability for plugins to add menu items in existing menus
|
2010-08-23 09:58:30 +00:00 |
LinedefEditForm.cs
|
UDMF Controls form's close using [x] button wasn't handled properly.
|
2012-11-13 21:11:53 +00:00 |
LinedefEditForm.Designer.cs
|
Restored "Texture offset" input in Linedef edit and Linedef info panels for UDMF format.
|
2012-11-05 21:53:45 +00:00 |
LinedefEditForm.resx
|
Restored "Texture offset" input in Linedef edit and Linedef info panels for UDMF format.
|
2012-11-05 21:53:45 +00:00 |
MainForm.cs
|
Added multiple engine support for any game configuration.
|
2012-11-02 23:11:38 +00:00 |
MainForm.Designer.cs
|
Added multiple engine support for any game configuration.
|
2012-11-02 23:11:38 +00:00 |
MainForm.resx
|
Added multiple engine support for any game configuration.
|
2012-11-02 23:11:38 +00:00 |
MapOptionsForm.cs
|
GZDoom Builder 1.11:
|
2012-07-10 10:20:45 +00:00 |
MapOptionsForm.Designer.cs
|
@ another visual bug fix
|
2009-07-10 20:36:14 +00:00 |
MapOptionsForm.resx
|
@ re-added source code with new directory structure
|
2009-04-19 18:07:22 +00:00 |
MenuSection.cs
|
GZDoom Builder 1.09a:
|
2012-06-28 20:27:48 +00:00 |
MessageBeepType.cs
|
@ re-added source code with new directory structure
|
2009-04-19 18:07:22 +00:00 |
OpenMapOptionsForm.cs
|
Added multiple engine support for any game configuration.
|
2012-11-02 23:11:38 +00:00 |
OpenMapOptionsForm.Designer.cs
|
Several interface bug fixes and aesthetics
|
2009-07-09 22:43:39 +00:00 |
OpenMapOptionsForm.resx
|
@ re-added source code with new directory structure
|
2009-04-19 18:07:22 +00:00 |
PasteOptionsForm.cs
|
Added options for pasting and inserting prefabs
|
2009-07-09 14:03:47 +00:00 |
PasteOptionsForm.Designer.cs
|
Added options for pasting and inserting prefabs
|
2009-07-09 14:03:47 +00:00 |
PasteOptionsForm.resx
|
Added options for pasting and inserting prefabs
|
2009-07-09 14:03:47 +00:00 |
PluginToolbarButton.cs
|
Added 'conversation' UDMF field to Things in ZDoom configurations
|
2010-08-22 20:56:52 +00:00 |
PreferencesController.cs
|
@ re-added source code with new directory structure
|
2009-04-19 18:07:22 +00:00 |
PreferencesForm.cs
|
Order, in which patrol points and interpolation points are connected can now be shown in Things and Visual modes.
|
2012-09-17 15:41:18 +00:00 |
PreferencesForm.Designer.cs
|
Order, in which patrol points and interpolation points are connected can now be shown in Things and Visual modes.
|
2012-09-17 15:41:18 +00:00 |
PreferencesForm.resx
|
Vertex scale can now be set in Preferences (controls the size of vertex handles in 2D Modes).
|
2012-09-07 10:45:49 +00:00 |
ResourceOptionsForm.cs
|
Event lines are now shown for ActorMover.
|
2012-09-26 00:04:17 +00:00 |
ResourceOptionsForm.Designer.cs
|
GZDoom Builder 1.12:
|
2012-07-23 21:28:23 +00:00 |
ResourceOptionsForm.resx
|
GZDoom Builder 1.12:
|
2012-07-23 21:28:23 +00:00 |
ScriptEditorForm.cs
|
Changed when/how the scripts are compiled and errors are shown
|
2009-05-10 19:04:47 +00:00 |
ScriptEditorForm.Designer.cs
|
GZDoom Builder 1.11:
|
2012-07-10 10:20:45 +00:00 |
ScriptEditorForm.resx
|
@ re-added source code with new directory structure
|
2009-04-19 18:07:22 +00:00 |
ScriptFindReplaceForm.cs
|
Fixed continuous replace (hang) when replacing the same text in script editor.
|
2010-08-02 06:11:35 +00:00 |
ScriptFindReplaceForm.Designer.cs
|
@ re-added source code with new directory structure
|
2009-04-19 18:07:22 +00:00 |
ScriptFindReplaceForm.resx
|
@ re-added source code with new directory structure
|
2009-04-19 18:07:22 +00:00 |
SectorEditForm.cs
|
UDMF Controls form's close using [x] button wasn't handled properly.
|
2012-11-13 21:11:53 +00:00 |
SectorEditForm.Designer.cs
|
Added "lightfog" flag support.
|
2012-11-05 12:31:24 +00:00 |
SectorEditForm.resx
|
Added "lightfog" flag support.
|
2012-11-05 12:31:24 +00:00 |
StatusInfo.cs
|
@ re-added source code with new directory structure
|
2009-04-19 18:07:22 +00:00 |
TanColorTable.cs
|
- Changed a lot of things in the setup installer
|
2009-05-04 16:07:14 +00:00 |
TextEditForm.cs
|
@ re-added source code with new directory structure
|
2009-04-19 18:07:22 +00:00 |
TextEditForm.Designer.cs
|
@ some intellisense documentation
|
2009-05-21 08:18:34 +00:00 |
TextEditForm.resx
|
@ re-added source code with new directory structure
|
2009-04-19 18:07:22 +00:00 |
TextureBrowserForm.cs
|
Dynamic lights had 0 width and height in Skulltag config, so they weren't shown in Visual modes.
|
2012-09-09 19:14:03 +00:00 |
TextureBrowserForm.Designer.cs
|
GZDoom Builder 1.12:
|
2012-07-23 21:28:23 +00:00 |
TextureBrowserForm.resx
|
Fixed severe lags during Texture Browser opening when resource wad for current texture had lots of textures.
|
2012-09-05 10:31:32 +00:00 |
TextureSetForm.cs
|
@ re-added source code with new directory structure
|
2009-04-19 18:07:22 +00:00 |
TextureSetForm.Designer.cs
|
- Fixed the tab order on all windows
|
2009-04-26 19:53:36 +00:00 |
TextureSetForm.resx
|
@ re-added source code with new directory structure
|
2009-04-19 18:07:22 +00:00 |
ThingBrowserForm.cs
|
@ re-added source code with new directory structure
|
2009-04-19 18:07:22 +00:00 |
ThingBrowserForm.Designer.cs
|
- Fixed the tab order on all windows
|
2009-04-26 19:53:36 +00:00 |
ThingBrowserForm.resx
|
@ re-added source code with new directory structure
|
2009-04-19 18:07:22 +00:00 |
ThingEditForm.cs
|
Order, in which patrol points and interpolation points are connected can now be shown in Things and Visual modes.
|
2012-09-17 15:41:18 +00:00 |
ThingEditForm.Designer.cs
|
Z-height of a thing can now be changed in absolute and relative mode in Thing Edit form.
|
2012-09-16 19:54:16 +00:00 |
ThingEditForm.resx
|
Z-height of a thing can now be changed in absolute and relative mode in Thing Edit form.
|
2012-09-16 19:54:16 +00:00 |
ThingsFiltersForm.cs
|
Added Find & Replace for Thing Angles
|
2010-09-01 14:36:31 +00:00 |
ThingsFiltersForm.Designer.cs
|
Added Find & Replace for Thing Angles
|
2010-09-01 14:36:31 +00:00 |
ThingsFiltersForm.resx
|
Added Find & Replace for Thing Angles
|
2010-09-01 14:36:31 +00:00 |
ToolbarSection.cs
|
Added 'conversation' UDMF field to Things in ZDoom configurations
|
2010-08-22 20:56:52 +00:00 |
VertexEditForm.cs
|
@ re-added source code with new directory structure
|
2009-04-19 18:07:22 +00:00 |
VertexEditForm.Designer.cs
|
Added up/down buttons to numeric input controls
|
2009-07-10 19:15:22 +00:00 |
VertexEditForm.resx
|
Added up/down buttons to numeric input controls
|
2009-07-10 19:15:22 +00:00 |