UltimateZoneBuilder/Source/Core/Windows
MaxED f731000db3 UDMF Controls form's close using [x] button wasn't handled properly.
Linedef and Sector Edit forms were saving default UDMF texture offsets (which led to increased map size).
2012-11-13 21:11:53 +00:00
..
AboutForm.cs Line angle is now displayed when a line is drawn in Draw Geometry mode. 2012-11-11 21:52:08 +00:00
AboutForm.Designer.cs Line angle is now displayed when a line is drawn in Draw Geometry mode. 2012-11-11 21:52:08 +00:00
AboutForm.resx Fixed an error when a setting in configuration is outside of PreferencesForm's slider range. 2012-07-17 22:51:55 +00:00
ActionBrowserForm.cs Actions and Effects can now be filtered (useful when you remember action/effect name, but don't remember it's number or category) 2012-09-07 14:04:32 +00:00
ActionBrowserForm.Designer.cs Actions and Effects can now be filtered (useful when you remember action/effect name, but don't remember it's number or category) 2012-09-07 14:04:32 +00:00
ActionBrowserForm.resx Actions and Effects can now be filtered (useful when you remember action/effect name, but don't remember it's number or category) 2012-09-07 14:04:32 +00:00
AngleForm.cs GZDoom Builder 1.12a: 2012-07-28 20:36:28 +00:00
AngleForm.Designer.cs - Fixed the tab order on all windows 2009-04-26 19:53:36 +00:00
AngleForm.resx @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
BitFlagsForm.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
BitFlagsForm.Designer.cs - Fixed the tab order on all windows 2009-04-26 19:53:36 +00:00
BitFlagsForm.resx @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
ConfigForm.cs Added multiple engine support for any game configuration. 2012-11-02 23:11:38 +00:00
ConfigForm.Designer.cs Added multiple engine support for any game configuration. 2012-11-02 23:11:38 +00:00
ConfigForm.resx Added multiple engine support for any game configuration. 2012-11-02 23:11:38 +00:00
CustomFieldsForm.cs @ some intellisense documentation 2009-05-21 08:18:34 +00:00
CustomFieldsForm.Designer.cs @ Added events and properties for customization to the FieldsEditorControl, just in case for anyone who might ever use this (in a proper manner) 2011-07-26 18:16:52 +00:00
CustomFieldsForm.resx @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
DelayedForm.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
DelayedForm.resx @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
EffectBrowserForm.cs Actions and Effects can now be filtered (useful when you remember action/effect name, but don't remember it's number or category) 2012-09-07 14:04:32 +00:00
EffectBrowserForm.Designer.cs Actions and Effects can now be filtered (useful when you remember action/effect name, but don't remember it's number or category) 2012-09-07 14:04:32 +00:00
EffectBrowserForm.resx Actions and Effects can now be filtered (useful when you remember action/effect name, but don't remember it's number or category) 2012-09-07 14:04:32 +00:00
ErrorsForm.cs GZDoom Builder 1.12a: 2012-07-28 20:36:28 +00:00
ErrorsForm.Designer.cs GZDoom Builder 1.12a: 2012-07-28 20:36:28 +00:00
ErrorsForm.resx GZDoom Builder 1.07 2012-06-01 19:53:14 +00:00
FindReplaceOptions.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
FlagsForm.cs Updated to Doom Builder 2 r1599: 2012-08-14 20:10:59 +00:00
FlagsForm.Designer.cs Updated to Doom Builder 2 r1599: 2012-08-14 20:10:59 +00:00
FlagsForm.resx Updated to Doom Builder 2 r1599: 2012-08-14 20:10:59 +00:00
FlatBrowserForm.cs Fixed action arguments to stay within valid range (0..255 for hexen) 2010-08-14 10:21:38 +00:00
FlatBrowserForm.Designer.cs Added Tab key in images browser to jump between the same image in "Used textures" and "Available textures" areas. 2009-05-05 12:24:00 +00:00
FlatBrowserForm.resx @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
GridSetupForm.cs GZDoom Builder 1.12: 2012-07-23 21:28:23 +00:00
GridSetupForm.Designer.cs Added up/down buttons to numeric input controls 2009-07-10 19:15:22 +00:00
GridSetupForm.resx Added up/down buttons to numeric input controls 2009-07-10 19:15:22 +00:00
IMainForm.cs Added the ability for plugins to add menu items in existing menus 2010-08-23 09:58:30 +00:00
LinedefEditForm.cs UDMF Controls form's close using [x] button wasn't handled properly. 2012-11-13 21:11:53 +00:00
LinedefEditForm.Designer.cs Restored "Texture offset" input in Linedef edit and Linedef info panels for UDMF format. 2012-11-05 21:53:45 +00:00
LinedefEditForm.resx Restored "Texture offset" input in Linedef edit and Linedef info panels for UDMF format. 2012-11-05 21:53:45 +00:00
MainForm.cs Added multiple engine support for any game configuration. 2012-11-02 23:11:38 +00:00
MainForm.Designer.cs Added multiple engine support for any game configuration. 2012-11-02 23:11:38 +00:00
MainForm.resx Added multiple engine support for any game configuration. 2012-11-02 23:11:38 +00:00
MapOptionsForm.cs GZDoom Builder 1.11: 2012-07-10 10:20:45 +00:00
MapOptionsForm.Designer.cs @ another visual bug fix 2009-07-10 20:36:14 +00:00
MapOptionsForm.resx @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
MenuSection.cs GZDoom Builder 1.09a: 2012-06-28 20:27:48 +00:00
MessageBeepType.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
OpenMapOptionsForm.cs Added multiple engine support for any game configuration. 2012-11-02 23:11:38 +00:00
OpenMapOptionsForm.Designer.cs Several interface bug fixes and aesthetics 2009-07-09 22:43:39 +00:00
OpenMapOptionsForm.resx @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
PasteOptionsForm.cs Added options for pasting and inserting prefabs 2009-07-09 14:03:47 +00:00
PasteOptionsForm.Designer.cs Added options for pasting and inserting prefabs 2009-07-09 14:03:47 +00:00
PasteOptionsForm.resx Added options for pasting and inserting prefabs 2009-07-09 14:03:47 +00:00
PluginToolbarButton.cs Added 'conversation' UDMF field to Things in ZDoom configurations 2010-08-22 20:56:52 +00:00
PreferencesController.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
PreferencesForm.cs Order, in which patrol points and interpolation points are connected can now be shown in Things and Visual modes. 2012-09-17 15:41:18 +00:00
PreferencesForm.Designer.cs Order, in which patrol points and interpolation points are connected can now be shown in Things and Visual modes. 2012-09-17 15:41:18 +00:00
PreferencesForm.resx Vertex scale can now be set in Preferences (controls the size of vertex handles in 2D Modes). 2012-09-07 10:45:49 +00:00
ResourceOptionsForm.cs Event lines are now shown for ActorMover. 2012-09-26 00:04:17 +00:00
ResourceOptionsForm.Designer.cs GZDoom Builder 1.12: 2012-07-23 21:28:23 +00:00
ResourceOptionsForm.resx GZDoom Builder 1.12: 2012-07-23 21:28:23 +00:00
ScriptEditorForm.cs Changed when/how the scripts are compiled and errors are shown 2009-05-10 19:04:47 +00:00
ScriptEditorForm.Designer.cs GZDoom Builder 1.11: 2012-07-10 10:20:45 +00:00
ScriptEditorForm.resx @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
ScriptFindReplaceForm.cs Fixed continuous replace (hang) when replacing the same text in script editor. 2010-08-02 06:11:35 +00:00
ScriptFindReplaceForm.Designer.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
ScriptFindReplaceForm.resx @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
SectorEditForm.cs UDMF Controls form's close using [x] button wasn't handled properly. 2012-11-13 21:11:53 +00:00
SectorEditForm.Designer.cs Added "lightfog" flag support. 2012-11-05 12:31:24 +00:00
SectorEditForm.resx Added "lightfog" flag support. 2012-11-05 12:31:24 +00:00
StatusInfo.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
TanColorTable.cs - Changed a lot of things in the setup installer 2009-05-04 16:07:14 +00:00
TextEditForm.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
TextEditForm.Designer.cs @ some intellisense documentation 2009-05-21 08:18:34 +00:00
TextEditForm.resx @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
TextureBrowserForm.cs Dynamic lights had 0 width and height in Skulltag config, so they weren't shown in Visual modes. 2012-09-09 19:14:03 +00:00
TextureBrowserForm.Designer.cs GZDoom Builder 1.12: 2012-07-23 21:28:23 +00:00
TextureBrowserForm.resx Fixed severe lags during Texture Browser opening when resource wad for current texture had lots of textures. 2012-09-05 10:31:32 +00:00
TextureSetForm.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
TextureSetForm.Designer.cs - Fixed the tab order on all windows 2009-04-26 19:53:36 +00:00
TextureSetForm.resx @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
ThingBrowserForm.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
ThingBrowserForm.Designer.cs - Fixed the tab order on all windows 2009-04-26 19:53:36 +00:00
ThingBrowserForm.resx @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
ThingEditForm.cs Order, in which patrol points and interpolation points are connected can now be shown in Things and Visual modes. 2012-09-17 15:41:18 +00:00
ThingEditForm.Designer.cs Z-height of a thing can now be changed in absolute and relative mode in Thing Edit form. 2012-09-16 19:54:16 +00:00
ThingEditForm.resx Z-height of a thing can now be changed in absolute and relative mode in Thing Edit form. 2012-09-16 19:54:16 +00:00
ThingsFiltersForm.cs Added Find & Replace for Thing Angles 2010-09-01 14:36:31 +00:00
ThingsFiltersForm.Designer.cs Added Find & Replace for Thing Angles 2010-09-01 14:36:31 +00:00
ThingsFiltersForm.resx Added Find & Replace for Thing Angles 2010-09-01 14:36:31 +00:00
ToolbarSection.cs Added 'conversation' UDMF field to Things in ZDoom configurations 2010-08-22 20:56:52 +00:00
VertexEditForm.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
VertexEditForm.Designer.cs Added up/down buttons to numeric input controls 2009-07-10 19:15:22 +00:00
VertexEditForm.resx Added up/down buttons to numeric input controls 2009-07-10 19:15:22 +00:00