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ColorCollection.cs
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Order, in which patrol points and interpolation points are connected can now be shown in Things and Visual modes.
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2012-09-17 15:41:18 +00:00 |
ColorSetting.cs
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
D3DDevice.cs
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Improved texture filtering in Visual Mode. When filtering is Off, it interpolates the mipmaps to reduce the banding effect on walls/floors. With filtering On, it now uses anisotropic filtering up to level 8. (you can change the anisotropy level by editing the 'filteranisotropy' value in the program configuration)
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2010-10-03 11:51:38 +00:00 |
D3DShader.cs
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- Pixel Shader model 2.0 is now always used when available (regardless of High Quality Display option)
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2009-05-03 20:21:52 +00:00 |
Display2DShader.cs
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- Pixel Shader model 2.0 is now always used when available (regardless of High Quality Display option)
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2009-05-03 20:21:52 +00:00 |
FlatQuad.cs
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
FlatVertex.cs
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
ID3DResource.cs
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
IRenderer2D.cs
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Event lines are now shown for ActorMover.
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2012-09-26 00:04:17 +00:00 |
IRenderer3D.cs
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Added GLDEFS and (Z)MAPINFO parsers.
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2012-06-01 10:17:47 +00:00 |
PixelColor.cs
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GZDoom Builder 1.07b:
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2012-06-03 15:13:22 +00:00 |
PixelColorBlock.cs
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
Plotter.cs
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Fixed slowdown when loading a map with unknown flats (and some other small performance optimizations)
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2010-08-14 09:30:54 +00:00 |
Presentation.cs
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
Renderer.cs
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Doom-style walls shading is now disabled for light levels 253 and above (as in GZDoom r1400)
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2012-06-02 20:25:46 +00:00 |
Renderer2D.cs
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Event lines are now shown for ActorMover.
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2012-09-26 00:04:17 +00:00 |
Renderer3D.cs
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Event lines are now shown for ActorMover.
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2012-09-26 00:04:17 +00:00 |
RenderLayers.cs
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
RenderPasses.cs
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
ShaderManager.cs
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
SurfaceBufferSet.cs
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@ major change in the way sector surfaces are allocated and rendered for optimization
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2009-06-04 20:21:31 +00:00 |
SurfaceEntry.cs
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Fixed slowdown when loading a map with unknown flats (and some other small performance optimizations)
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2010-08-14 09:30:54 +00:00 |
SurfaceEntryCollection.cs
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Fixed crash when sectors with lots of sidedefs are created or loaded
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2010-08-26 21:47:25 +00:00 |
SurfaceManager.cs
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Fixed crash when sectors with lots of sidedefs are created or loaded
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2010-08-26 21:47:25 +00:00 |
SurfaceUpdate.cs
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Fixed crash when sectors with lots of sidedefs are created or loaded
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2010-08-26 21:47:25 +00:00 |
TextAlignment.cs
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
TextFont.cs
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
TextLabel.cs
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Line angle is now displayed when a line is drawn in Draw Geometry mode.
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2012-11-11 21:52:08 +00:00 |
Things2DShader.cs
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2012-04-17 19:13:47 +00:00 |
ViewMode.cs
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
World3DShader.cs
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GZDoomBuilder 1.06:
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2012-05-20 00:56:59 +00:00 |
WorldVertex.cs
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2012-04-17 19:13:47 +00:00 |