UltimateZoneBuilder/Source/Plugins/BuilderModes
MaxED ca03109006 Info panels: thing and sector flags are now displayed.
Visual mode: changed "Move Texture Left/Right/Up/Down by 8" actions to "Move Texture Left/Right/Up/Down by cur. grid size"
Visual mode: holding Ctrl-Shift while dragging texture with the mouse will snap texture offsets to current grid size.
Classic modes: interiors of highlighted sectors are now highlighted when the action target of currently highlighted map element is sector.
Unhandeled exceptions infos are now written to the event log.
2013-12-05 09:24:55 +00:00
..
ClassicModes Info panels: thing and sector flags are now displayed. 2013-12-05 09:24:55 +00:00
ErrorChecks Error checks: PlaneAlign action is now taken into account when checking for missing upper/lower textures. 2013-12-02 15:02:01 +00:00
FindReplace Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
General Info panels: thing and sector flags are now displayed. 2013-12-05 09:24:55 +00:00
Interface Info panels: thing and sector flags are now displayed. 2013-12-05 09:24:55 +00:00
IO Moving to new SVN... 2013-03-18 13:52:27 +00:00
Properties Sectors mode: added "View Tags and Effects" button. 2013-09-16 11:44:47 +00:00
Resources Info panels: thing and sector flags are now displayed. 2013-12-05 09:24:55 +00:00
VisualModes Info panels: thing and sector flags are now displayed. 2013-12-05 09:24:55 +00:00
BuilderModes.csproj Added Draw Settings side panel, which replaces Set Default Textures Form and allows to set textures, brightness and floor/ceiling heights to use when drawing sectors. Used settings are now saved in the map's .dbs file. 2013-11-21 10:53:11 +00:00