mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-27 14:12:16 +00:00
6b62b4f3d2
Floor and ceiling textures are now moved more predictably by arrow keys in GZDoom Visual mode. Walls texture coordinates are always rounded when moved by arrow keys in Visual modes. Linedef info panel: relative UDMF light values are now shown like this: 16 (128), which means "UDMF light value" ("total surface brightness (UDMF light value + sector brightness)") Player is now spawned at camera height when testing from current location in Visual modes. Focus is now properly restored after testing from current location in Visual modes. Updated Heretic_sectors.cfg and Heretic_things.cfg as described here: http://www.doombuilder.com/forums/viewtopic.php?f=11&t=357 Changed sprites of artifacts in Hexen_things.cfg to proper ones. Renamed Skulltag configs to Zandronum
121 lines
No EOL
2.2 KiB
INI
121 lines
No EOL
2.2 KiB
INI
// Miscellaneous Zandronum settings.
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// Only contains ST-exclusive stuff, imports the rest from ZDoom configuration.
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enums_doom
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{
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spawnthing
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{
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155 = "Dark Imp";
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156 = "Blood Demon";
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157 = "SSG Guy";
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158 = "Hectebus";
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159 = "Cacolantern";
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163 = "Grenade Launcher";
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164 = "Railgun";
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165 = "BFG 10K";
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166 = "Max Health Bonus";
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167 = "Max Armor Bonus";
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168 = "Red Armor";
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169 = "Turbo Sphere";
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171 = "Time Freeze Sphere";
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174 = "Invisibility Sphere";
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175 = "Doom Sphere";
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176 = "Random Powerup";
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177 = "Blue Flag";
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178 = "Red Flag";
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179 = "White Flag";
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180 = "Strength Rune";
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181 = "Rage Rune";
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182 = "Drain Rune";
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183 = "Spread Rune";
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184 = "Resistance Rune";
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185 = "Regeneration Rune";
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186 = "Prosperity Rune";
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187 = "Reflection Rune";
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188 = "High Jump Rune";
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189 = "Haste Rune";
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214 = "Minigun";
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215 = "Belphegor";
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217 = "BFG 10K Shot";
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218 = "Dark Imp Shot";
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219 = "Cacolantern Shot";
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220 = "Abaddon";
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221 = "Abaddon Shot";
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222 = "Belphegor Shot";
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}
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}
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enums_notdoom
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{
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spawnthing
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{
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169 = "Turbo Sphere";
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171 = "Time Freeze Sphere";
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174 = "Invisibility Sphere";
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175 = "Doom Sphere";
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177 = "Blue Flag";
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178 = "Red Flag";
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179 = "White Flag";
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180 = "Strength Rune";
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181 = "Rage Rune";
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182 = "Drain Rune";
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183 = "Spread Rune";
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184 = "Resistance Rune";
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185 = "Regeneration Rune";
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186 = "Prosperity Rune";
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187 = "Reflection Rune";
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188 = "High Jump Rune";
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189 = "Haste Rune";
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214 = "Minigun";
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215 = "Belphegor";
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219 = "Cacolantern Shot";
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220 = "Abaddon";
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221 = "Abaddon Shot";
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222 = "Belphegor Shot";
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}
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}
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// Default thing filters
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// (these are not required, just useful for new users)
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thingsfilters
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{
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filter1
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{
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name = "Multiplayer";
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category = "";
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type = -1;
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fields
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{
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512 = true;
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1024 = true;
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}
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}
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}
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// These things are just way too repetitive
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invasionspawnerargs
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{
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arg0
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{
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title = "Start Spawn Number";
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}
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arg1
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{
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title = "Spawn Delay";
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}
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arg2
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{
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title = "Round Spawn Delay";
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}
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arg3
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{
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title = "First Appear Wave";
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}
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arg4
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{
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title = "Max Spawn";
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}
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} |