UltimateZoneBuilder/Source/Core/Controls/RenderTargetControl.cs
MaxED 7ab0a86a92 Added, Find & Replace mode, UDMF: added Linedef activation flags to the "Find Linedef flags" search mode flags list.
Changed, Sound Propagation mode: all sound zones are now shown when no sector is highlighted.
Changed, Sound Environments mode: the mode is now available only in UDMF map format.
Changed, Color Picker plugin: the plugin functionality is no longer available in Doom map format.
Restored the ability to create superimposed lines by dragging them with "Snap to Geometry" mode disabled.
Fixed, Sound Propagation mode: fixed a crash when a single-sided linedef had "Block Sound" flag.
Fixed, Find & Replace mode: in some cases "Find Sector/Sidedef/Linedef/Thing flags" search modes failed to find map elements with required flags.
Fixed, Edit Selection mode: in some cases incorrect geometry was created after applying multipart sector edit when "Replace with Dragged Geometry" mode was enabled.
Fixed a crash caused by eventual GDI font objects overflow.
2016-07-02 22:27:20 +00:00

139 lines
3.8 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System.Drawing;
using System.Windows.Forms;
using CodeImp.DoomBuilder.Rendering;
#endregion
namespace CodeImp.DoomBuilder.Controls
{
public class RenderTargetControl : Panel
{
#region ================== Constants
#endregion
#region ================== Variables
private ToolTip tooltip; //mxd
#endregion
#region ================== Properties
public event KeyEventHandler OnKeyReleased; //mxd. Sometimes it's handeled here, not by MainForm
public Point LocationAbs { get { return this.PointToScreen(new Point(-(General.MainWindow.Width - General.MainWindow.ClientSize.Width) / 2, 0)); } } //mxd
#endregion
#region ================== Constructor / Disposer
// Constructor
internal RenderTargetControl()
{
// Initialize
this.SetStyle(ControlStyles.FixedWidth, true);
this.SetStyle(ControlStyles.FixedHeight, true);
//mxd. Create tooltip
tooltip = new ToolTip { UseAnimation = false, UseFading = false, InitialDelay = 0, AutoPopDelay = 9000 };
}
//mxd
protected override void Dispose(bool disposing)
{
if(disposing)
{
tooltip.Dispose();
tooltip = null;
}
base.Dispose(disposing);
}
#endregion
#region ================== Overrides
// Paint method
protected override void OnPaint(PaintEventArgs pe)
{
// Pass on to base
// Do we really want this?
if(!D3DDevice.IsRendering) base.RaisePaintEvent(this, pe); //mxd. Dont raise event when in the middle of rendering
}
//mxd
protected override void OnKeyUp(KeyEventArgs e)
{
if(OnKeyReleased != null) OnKeyReleased(this, e);
}
#endregion
#region ================== Methods
// This sets up the control to display the splash logo
public void SetSplashLogoDisplay()
{
// Change display to show splash logo
this.SetStyle(ControlStyles.SupportsTransparentBackColor, false);
this.SetStyle(ControlStyles.ContainerControl, true);
this.SetStyle(ControlStyles.OptimizedDoubleBuffer, true);
this.SetStyle(ControlStyles.UserPaint, true);
this.SetStyle(ControlStyles.AllPaintingInWmPaint, true);
this.SetStyle(ControlStyles.Opaque, false);
this.UpdateStyles();
this.BackColor = SystemColors.ControlDarkDark;
this.BackgroundImage = Properties.Resources.Splash3_trans;
this.BackgroundImageLayout = ImageLayout.Center;
}
// This sets up the control for manual rendering
public void SetManualRendering()
{
// Change display for rendering
this.SetStyle(ControlStyles.SupportsTransparentBackColor, false);
this.SetStyle(ControlStyles.ContainerControl, true);
this.SetStyle(ControlStyles.OptimizedDoubleBuffer, false);
this.SetStyle(ControlStyles.UserPaint, true);
this.SetStyle(ControlStyles.AllPaintingInWmPaint, true);
this.SetStyle(ControlStyles.Opaque, true);
this.UpdateStyles();
this.BackColor = Color.Black;
this.BackgroundImage = null;
this.BackgroundImageLayout = ImageLayout.None;
}
//mxd. This shows tooltip at given position
public void ShowToolTip(string title, string text, int x, int y)
{
tooltip.ToolTipTitle = title;
tooltip.Show(text, this, x, y);
}
//mxd. This hides it
public void HideToolTip()
{
tooltip.Hide(this);
}
#endregion
}
}