UltimateZoneBuilder/Source/Plugins/BuilderModes/Interface/DrawEllipseOptionsPanel.cs
MaxED 09b32eba42 Fixed, Visual mode: GLDEFS glow color was incorrectly interpolated on sidedefs.
Fixed, Visual mode: in some cases GLDEFS glow effect was not updated after changing floor/ceiling texture.
Fixed, Draw Rectangle and Draw Ellipse modes: in some cases pressing "Reset" button did not update the shape preview.
Fixed, DB2 bug: sector geometry was not updated after undoing "Flip Sidedefs" action.
2016-03-08 20:37:44 +00:00

79 lines
3 KiB
C#

using System;
using System.Windows.Forms;
namespace CodeImp.DoomBuilder.BuilderModes
{
internal partial class DrawEllipseOptionsPanel : UserControl
{
public event EventHandler OnValueChanged;
public event EventHandler OnContinuousDrawingChanged;
private bool blockevents;
public int Spikiness { get { return (int)spikiness.Value; } set { blockevents = true; spikiness.Value = value; blockevents = false; } }
public int Subdivisions { get { return (int)subdivs.Value; } set { blockevents = true; subdivs.Value = value; blockevents = false; } }
public int Angle { get { return (int)angle.Value; } set { blockevents = true; angle.Value = value; blockevents = false; } }
public int MaxSubdivisions { get { return (int)subdivs.Maximum; } set { subdivs.Maximum = value; } }
public int MinSubdivisions { get { return (int)subdivs.Minimum; } set { subdivs.Minimum = value; } }
public int MaxSpikiness { get { return (int)spikiness.Maximum; } set { spikiness.Maximum = value; } }
public int MinSpikiness { get { return (int)spikiness.Minimum; } set { spikiness.Minimum = value; } }
public bool ContinuousDrawing { get { return continuousdrawing.Checked; } set { continuousdrawing.Checked = value; } }
public DrawEllipseOptionsPanel()
{
InitializeComponent();
}
public void Register()
{
spikiness.ValueChanged += ValueChanged;
subdivs.ValueChanged += ValueChanged;
angle.ValueChanged += ValueChanged;
General.Interface.AddButton(continuousdrawing);
General.Interface.AddButton(toolStripSeparator1);
General.Interface.AddButton(subdivslabel);
General.Interface.AddButton(subdivs);
General.Interface.AddButton(spikinesslabel);
General.Interface.AddButton(spikiness);
General.Interface.AddButton(anglelabel);
General.Interface.AddButton(angle);
General.Interface.AddButton(reset);
}
public void Unregister()
{
General.Interface.RemoveButton(reset);
General.Interface.RemoveButton(angle);
General.Interface.RemoveButton(anglelabel);
General.Interface.RemoveButton(spikiness);
General.Interface.RemoveButton(spikinesslabel);
General.Interface.RemoveButton(subdivs);
General.Interface.RemoveButton(subdivslabel);
General.Interface.RemoveButton(toolStripSeparator1);
General.Interface.RemoveButton(continuousdrawing);
}
private void ValueChanged(object sender, EventArgs e)
{
if(!blockevents && OnValueChanged != null) OnValueChanged(this, EventArgs.Empty);
}
private void reset_Click(object sender, EventArgs e)
{
// Reset values
blockevents = true;
spikiness.Value = 0;
angle.Value = 0;
subdivs.Value = 6;
blockevents = false;
// Dispatch event
OnValueChanged(this, EventArgs.Empty);
}
private void continuousdrawing_CheckedChanged(object sender, EventArgs e)
{
if(OnContinuousDrawingChanged != null) OnContinuousDrawingChanged(continuousdrawing.Checked, EventArgs.Empty);
}
}
}