UltimateZoneBuilder/Build/Scripting/Doomsday_DED.cfg
2017-01-15 00:35:40 +02:00

98 lines
1.9 KiB
INI
Executable file

/*******************************************************************\
Doom Builder Script highlighting definitions for DED
\*******************************************************************/
// Editor settings
description = "Doomsday DED";
codepage = 0;
extensions = "ded";
casesensitive = false;
insertcase = 0; // 0=Normal, 1=Lowercase, 2=Uppercase
lexer = 1;
keywordhelp = "http://dengine.net/dew/index.php?title=%K";
keywords
{
Blending.Mode = "Blending Mode";
Copy.Model = "Copy Model";
File = "File";
Flags = "Flags";
Frame = "Frame";
Frame.Range = "Frame Range";
Group = "Group";
ID = "ID";
Include = "Include";
IncludeIf = "IncludeIf";
IncludeIf.Not = "IncludeIf Not";
Inter = "Inter";
Interpolate = "Interpolate";
MD2 = "MD2";
Model = "Model";
ModelPath = "ModelPath";
Off = "Off";
Offset = "Offset";
Offset.XYZ = "Offset XYZ";
Parm = "Parm";
Resize = "Resize";
Scale = "Scale";
Scale.XYZ = "Scale XYZ";
Selector = "Selector";
Selskin = "Selskin";
Selskin.Mask = "Selskin Mask";
Selskin.Shift = "Selskin Shift";
Selskins = "Selskins";
Shadow.Radius = "Shadow Radius";
Shiny = "Shiny";
Shiny.Color = "Shiny Color";
Shiny.Reaction = "Shiny Reaction";
Shiny.Skin = "Shiny Skin";
Skin = "Skin";
Skin.File = "Skin File";
Skin.Range = "Skin Range";
Skin.Ticks = "Skin Ticks";
SkipIf = "SkipIf";
SkipIf.Not = "SkipIf Not";
Sprite = "Sprite";
Sprite.Frame = "Sprite Frame";
State = "State";
Sub = "Sub";
Transparent = "Transparent";
}
constants
{
add;
alignpitch;
alignyaw;
autoscale;
brightshadow;
brightshadow2;
dark;
darkshadow;
fullbright;
idangle;
idframe;
idskin;
invmul;
litshiny;
movpitch;
movyaw;
mul;
nointerpol;
nomaxz;
noptc;
normal;
notexcomp;
noz;
ptoffsub1;
revsub;
selskin;
shadow1;
shadow2;
skintrans;
specular;
spin;
sub;
sub2;
worldtime;
}