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BaseClassicMode.cs
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Added maximum number of map element checks (now you can't corrupt your map when exceeding the format's limits)
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2010-08-15 19:43:00 +00:00 |
BlockMapMode.cs
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@ Modified the BlockMap class with a template for the BlockEntry class and added custom block size (must be a power of 2 greater than 1)
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2009-08-14 10:45:22 +00:00 |
BrightnessMode.cs
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Fixed bug that caused highlighted objects to join pasted objects in the Edit Selection Mode
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2009-08-19 11:42:20 +00:00 |
CurveLinedefsMode.cs
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Added maximum number of map element checks (now you can't corrupt your map when exceeding the format's limits)
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2010-08-15 19:43:00 +00:00 |
DragGeometryMode.cs
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Fixed a bug that allowed to place vertices and things outside the map format grid boundaries
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2010-08-13 18:32:21 +00:00 |
DragLinedefsMode.cs
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- Progressive undo/redo system (much faster and up to 1000 undo/redo levels) Please note that several plugin functions and properties have changed.
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2009-06-11 21:21:20 +00:00 |
DragSectorsMode.cs
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- Progressive undo/redo system (much faster and up to 1000 undo/redo levels) Please note that several plugin functions and properties have changed.
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2009-06-11 21:21:20 +00:00 |
DragThingsMode.cs
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Fixed a bug that allowed to place vertices and things outside the map format grid boundaries
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2010-08-13 18:32:21 +00:00 |
DragVerticesMode.cs
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- Progressive undo/redo system (much faster and up to 1000 undo/redo levels) Please note that several plugin functions and properties have changed.
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2009-06-11 21:21:20 +00:00 |
DrawGeometryMode.cs
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Added maximum number of map element checks (now you can't corrupt your map when exceeding the format's limits)
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2010-08-15 19:43:00 +00:00 |
EditSelectionMode.cs
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Added maximum number of map element checks (now you can't corrupt your map when exceeding the format's limits)
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2010-08-15 19:43:00 +00:00 |
ErrorCheckMode.cs
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
FindReplaceMode.cs
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Fixed a bug where selected lines were deselected when trying to find/replace
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2009-05-31 12:13:37 +00:00 |
LinedefsMode.cs
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Added maximum number of map element checks (now you can't corrupt your map when exceeding the format's limits)
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2010-08-15 19:43:00 +00:00 |
MakeSectorMode.cs
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Added maximum number of map element checks (now you can't corrupt your map when exceeding the format's limits)
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2010-08-15 19:43:00 +00:00 |
SectorsMode.cs
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Added some missing things in ZDoom game configurations
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2010-08-15 13:45:43 +00:00 |
ThingsMode.cs
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Added maximum number of map element checks (now you can't corrupt your map when exceeding the format's limits)
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2010-08-15 19:43:00 +00:00 |
TriangulatorMode.cs
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Fixed sector triangulation issues.
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2010-08-11 18:50:37 +00:00 |
VerticesMode.cs
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Added maximum number of map element checks (now you can't corrupt your map when exceeding the format's limits)
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2010-08-15 19:43:00 +00:00 |
WAuthorMode.cs
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
WAuthorTools.cs
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
WAuthorTools.Designer.cs
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
WAuthorTools.resx
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |