UltimateZoneBuilder/Source/Plugins/BuilderModes/ClassicModes
2010-08-15 19:43:00 +00:00
..
BaseClassicMode.cs Added maximum number of map element checks (now you can't corrupt your map when exceeding the format's limits) 2010-08-15 19:43:00 +00:00
BlockMapMode.cs @ Modified the BlockMap class with a template for the BlockEntry class and added custom block size (must be a power of 2 greater than 1) 2009-08-14 10:45:22 +00:00
BrightnessMode.cs Fixed bug that caused highlighted objects to join pasted objects in the Edit Selection Mode 2009-08-19 11:42:20 +00:00
CurveLinedefsMode.cs Added maximum number of map element checks (now you can't corrupt your map when exceeding the format's limits) 2010-08-15 19:43:00 +00:00
DragGeometryMode.cs Fixed a bug that allowed to place vertices and things outside the map format grid boundaries 2010-08-13 18:32:21 +00:00
DragLinedefsMode.cs - Progressive undo/redo system (much faster and up to 1000 undo/redo levels) Please note that several plugin functions and properties have changed. 2009-06-11 21:21:20 +00:00
DragSectorsMode.cs - Progressive undo/redo system (much faster and up to 1000 undo/redo levels) Please note that several plugin functions and properties have changed. 2009-06-11 21:21:20 +00:00
DragThingsMode.cs Fixed a bug that allowed to place vertices and things outside the map format grid boundaries 2010-08-13 18:32:21 +00:00
DragVerticesMode.cs - Progressive undo/redo system (much faster and up to 1000 undo/redo levels) Please note that several plugin functions and properties have changed. 2009-06-11 21:21:20 +00:00
DrawGeometryMode.cs Added maximum number of map element checks (now you can't corrupt your map when exceeding the format's limits) 2010-08-15 19:43:00 +00:00
EditSelectionMode.cs Added maximum number of map element checks (now you can't corrupt your map when exceeding the format's limits) 2010-08-15 19:43:00 +00:00
ErrorCheckMode.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
FindReplaceMode.cs Fixed a bug where selected lines were deselected when trying to find/replace 2009-05-31 12:13:37 +00:00
LinedefsMode.cs Added maximum number of map element checks (now you can't corrupt your map when exceeding the format's limits) 2010-08-15 19:43:00 +00:00
MakeSectorMode.cs Added maximum number of map element checks (now you can't corrupt your map when exceeding the format's limits) 2010-08-15 19:43:00 +00:00
SectorsMode.cs Added some missing things in ZDoom game configurations 2010-08-15 13:45:43 +00:00
ThingsMode.cs Added maximum number of map element checks (now you can't corrupt your map when exceeding the format's limits) 2010-08-15 19:43:00 +00:00
TriangulatorMode.cs Fixed sector triangulation issues. 2010-08-11 18:50:37 +00:00
VerticesMode.cs Added maximum number of map element checks (now you can't corrupt your map when exceeding the format's limits) 2010-08-15 19:43:00 +00:00
WAuthorMode.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
WAuthorTools.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
WAuthorTools.Designer.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
WAuthorTools.resx @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00