mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 20:32:34 +00:00
ea57d45eb3
Probably fixed probable I/O race condition when loading images. Fixed Visual mode stuttering due to floating point precision degradation when running the editor for several days without restarting (internal timer is now reset when saving the map or creating a new one). Fixed, Nodes Viewer, cosmetic: Nodes Viewer window position was reset after pressing the "Rebuild Nodes" button. Added Eternity Game configurations by printz. Updated ZDoom_ACS.cfg (CheckClass). Updated ZDoom ACC (CheckClass).
185 lines
5.5 KiB
C#
185 lines
5.5 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Drawing.Imaging;
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using CodeImp.DoomBuilder.Rendering;
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using CodeImp.DoomBuilder.IO;
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using System.IO;
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#endregion
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namespace CodeImp.DoomBuilder.Data
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{
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internal sealed unsafe class TextureImage : ImageData
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{
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#region ================== Variables
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private List<TexturePatch> patches;
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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public TextureImage(string group, string name, int width, int height, float scalex, float scaley, bool worldpanning)
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{
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// Initialize
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this.width = width;
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this.height = height;
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this.scale.x = scalex;
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this.scale.y = scaley;
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this.worldpanning = worldpanning; //mxd
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this.patches = new List<TexturePatch>();
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SetName(name);
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virtualname = "[" + group + "]/" + this.name; //mxd
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// We have no destructor
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GC.SuppressFinalize(this);
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}
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#endregion
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#region ================== Methods
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// This adds a patch to the texture
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public void AddPatch(TexturePatch patch)
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{
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// Add it
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patches.Add(patch);
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if(patch.LumpName == Name) hasPatchWithSameName = true; //mxd
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}
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// This loads the image
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protected override void LocalLoadImage()
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{
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// Checks
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if(this.IsImageLoaded || width == 0 || height == 0) return;
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BitmapData bitmapdata = null;
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PixelColor* pixels = (PixelColor*)0;
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lock(this)
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{
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// Create texture bitmap
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try
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{
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if(bitmap != null) bitmap.Dispose();
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bitmap = new Bitmap(width, height, PixelFormat.Format32bppArgb);
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bitmapdata = bitmap.LockBits(new Rectangle(0, 0, width, height), ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
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pixels = (PixelColor*)bitmapdata.Scan0.ToPointer();
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General.ZeroMemory(new IntPtr(pixels), width * height * sizeof(PixelColor));
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}
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catch(Exception e)
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{
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// Unable to make bitmap
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General.ErrorLogger.Add(ErrorType.Error, "Unable to load texture image \"" + this.Name + "\". " + e.GetType().Name + ": " + e.Message);
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loadfailed = true;
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}
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int missingpatches = 0; //mxd
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if(!loadfailed)
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{
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// Go for all patches
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foreach(TexturePatch p in patches)
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{
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// Get the patch data stream
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string patchlocation = string.Empty; //mxd
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Stream patchdata = General.Map.Data.GetPatchData(p.LumpName, p.HasLongName, ref patchlocation);
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if(patchdata != null)
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{
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// Copy patch data to memory
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byte[] membytes = new byte[(int)patchdata.Length];
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lock(patchdata) //mxd
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{
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patchdata.Seek(0, SeekOrigin.Begin);
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patchdata.Read(membytes, 0, (int)patchdata.Length);
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}
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MemoryStream mem = new MemoryStream(membytes);
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mem.Seek(0, SeekOrigin.Begin);
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// Get a reader for the data
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IImageReader reader = ImageDataFormat.GetImageReader(mem, ImageDataFormat.DOOMPICTURE, General.Map.Data.Palette);
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if(reader is UnknownImageReader)
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{
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//mxd. Probably that's a flat?..
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if(General.Map.Config.MixTexturesFlats)
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{
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reader = ImageDataFormat.GetImageReader(mem, ImageDataFormat.DOOMFLAT, General.Map.Data.Palette);
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}
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if(reader is UnknownImageReader)
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{
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// Data is in an unknown format!
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General.ErrorLogger.Add(ErrorType.Error, "Patch lump \"" + Path.Combine(patchlocation, p.LumpName) + "\" data format could not be read, while loading texture \"" + this.Name + "\". Does this lump contain valid picture data at all?");
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loadfailed = true;
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missingpatches++; //mxd
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}
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}
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if(!(reader is UnknownImageReader))
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{
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// Draw the patch
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mem.Seek(0, SeekOrigin.Begin);
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try { reader.DrawToPixelData(mem, pixels, width, height, p.X, p.Y); }
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catch(InvalidDataException)
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{
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// Data cannot be read!
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General.ErrorLogger.Add(ErrorType.Error, "Patch lump \"" + p.LumpName + "\" data format could not be read, while loading texture \"" + this.Name + "\". Does this lump contain valid picture data at all?");
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loadfailed = true;
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missingpatches++; //mxd
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}
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}
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// Done
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mem.Dispose();
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}
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else
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{
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// Missing a patch lump!
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General.ErrorLogger.Add(ErrorType.Error, "Missing patch lump \"" + p.LumpName + "\" while loading texture \"" + this.Name + "\". Did you forget to include required resources?");
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loadfailed = true;
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missingpatches++; //mxd
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}
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}
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// Done
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bitmap.UnlockBits(bitmapdata);
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}
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// Dispose bitmap if load failed
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if((bitmap != null) && (loadfailed || missingpatches >= patches.Count)) //mxd. We can still display texture if at least one of the patches was loaded
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{
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bitmap.Dispose();
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bitmap = null;
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loadfailed = true;
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}
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// Pass on to base
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base.LocalLoadImage();
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}
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}
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#endregion
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}
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}
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