mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 20:32:34 +00:00
2dff39b8bc
Changed, Things, Sectors, Linedefs, Vertices modes: we shouldn't select highlighted map element during the copy action when no map elements are selected. Internal: removed some debug stuff from CheckTextureAlignment and ResultTexturesMisaligned.
1103 lines
31 KiB
C#
1103 lines
31 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections.Generic;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.Actions;
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using CodeImp.DoomBuilder.Config;
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using CodeImp.DoomBuilder.Editing;
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using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.GZBuilder.Geometry;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Rendering;
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using CodeImp.DoomBuilder.Types;
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using CodeImp.DoomBuilder.Windows;
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#endregion
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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[EditMode(DisplayName = "Things Mode",
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SwitchAction = "thingsmode", // Action name used to switch to this mode
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ButtonImage = "ThingsMode.png", // Image resource name for the button
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ButtonOrder = int.MinValue + 300, // Position of the button (lower is more to the left)
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ButtonGroup = "000_editing",
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UseByDefault = true,
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SafeStartMode = true)]
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public class ThingsMode : BaseClassicMode
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{
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#region ================== Constants
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#endregion
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#region ================== Variables
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// Highlighted item
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private Thing highlighted;
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private Association[] association = new Association[Thing.NUM_ARGS];
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private Association highlightasso = new Association();
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// Interface
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private bool editpressed;
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private bool thinginserted;
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private bool awaitingMouseClick; //mxd
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#endregion
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#region ================== Properties
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public override object HighlightedObject { get { return highlighted; } }
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#endregion
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#region ================== Constructor / Disposer
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#endregion
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#region ================== Methods
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//mxd. This makes a CRC for given selection
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private static int CreateSelectionCRC(ICollection<Thing> selection)
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{
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CRC crc = new CRC();
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crc.Add(selection.Count);
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foreach(Thing t in selection) crc.Add(t.Index);
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return (int)(crc.Value & 0xFFFFFFFF);
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}
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public override void OnHelp()
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{
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General.ShowHelp("e_things.html");
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}
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// Cancel mode
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public override void OnCancel()
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{
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base.OnCancel();
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// Return to this mode
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General.Editing.ChangeMode(new ThingsMode());
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}
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// Mode engages
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public override void OnEngage()
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{
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base.OnEngage();
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renderer.SetPresentation(Presentation.Things);
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// Add toolbar buttons
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General.Interface.AddButton(BuilderPlug.Me.MenusForm.CopyProperties);
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General.Interface.AddButton(BuilderPlug.Me.MenusForm.PasteProperties);
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General.Interface.AddButton(BuilderPlug.Me.MenusForm.PastePropertiesOptions); //mxd
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General.Interface.AddButton(BuilderPlug.Me.MenusForm.SeparatorCopyPaste); //mxd
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General.Interface.AddButton(BuilderPlug.Me.MenusForm.AlignThingsToWall); //mxd
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// Convert geometry selection to linedefs selection
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General.Map.Map.ConvertSelection(SelectionType.Linedefs);
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General.Map.Map.SelectionType = SelectionType.Things;
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UpdateSelectionInfo(); //mxd
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}
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// Mode disengages
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public override void OnDisengage()
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{
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base.OnDisengage();
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// Remove toolbar buttons
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General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.CopyProperties);
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General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.PasteProperties);
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General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.PastePropertiesOptions); //mxd
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General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.SeparatorCopyPaste); //mxd
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General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.AlignThingsToWall); //mxd
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// Going to EditSelectionMode?
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if(General.Editing.NewMode is EditSelectionMode)
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{
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// Not pasting anything?
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EditSelectionMode editmode = (General.Editing.NewMode as EditSelectionMode);
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if(!editmode.Pasting)
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{
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// No selection made? But we have a highlight!
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if((General.Map.Map.GetSelectedThings(true).Count == 0) && (highlighted != null))
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{
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// Make the highlight the selection
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highlighted.Selected = true;
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}
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}
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}
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// Hide highlight info
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General.Interface.HideInfo();
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}
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// This redraws the display
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public override void OnRedrawDisplay()
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{
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renderer.RedrawSurface();
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// Render lines and vertices
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if (renderer.StartPlotter(true))
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{
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renderer.PlotLinedefSet(General.Map.Map.Linedefs);
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renderer.PlotVerticesSet(General.Map.Map.Vertices);
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if(!panning) //mxd
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{
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for(int i = 0; i < Thing.NUM_ARGS; i++) BuilderPlug.Me.PlotAssociations(renderer, association[i]);
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if((highlighted != null) && !highlighted.IsDisposed) BuilderPlug.Me.PlotReverseAssociations(renderer, highlightasso);
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}
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renderer.Finish();
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}
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// Render things
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if(renderer.StartThings(true))
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{
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renderer.RenderThingSet(General.Map.ThingsFilter.HiddenThings, Presentation.THINGS_HIDDEN_ALPHA);
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renderer.RenderThingSet(General.Map.ThingsFilter.VisibleThings, 1.0f);
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if(!panning) //mxd
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for(int i = 0; i < Thing.NUM_ARGS; i++) BuilderPlug.Me.RenderAssociations(renderer, association[i]);
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if((highlighted != null) && !highlighted.IsDisposed)
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{
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renderer.RenderThing(highlighted, General.Colors.Highlight, 1.0f);
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if(!panning) BuilderPlug.Me.RenderReverseAssociations(renderer, highlightasso); //mxd
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}
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//mxd
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if(!panning && General.Settings.GZShowEventLines)
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{
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List<Line3D> lines = GZBuilder.Data.LinksCollector.GetThingLinks(General.Map.ThingsFilter.VisibleThings);
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foreach(Line3D l in lines)
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{
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renderer.RenderArrow(l, l.LineType == Line3DType.ACTIVATOR ? General.Colors.Selection : General.Colors.InfoLine);
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}
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}
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renderer.Finish();
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}
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// Selecting?
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if(selecting)
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{
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// Render selection
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if(renderer.StartOverlay(true))
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{
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RenderMultiSelection();
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renderer.Finish();
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}
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}
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renderer.Present();
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}
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// This highlights a new item
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protected void Highlight(Thing t)
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{
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bool completeredraw = false;
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LinedefActionInfo action = null;
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// Often we can get away by simply undrawing the previous
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// highlight and drawing the new highlight. But if associations
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// are or were drawn we need to redraw the entire display.
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// Previous association highlights something?
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if((highlighted != null) && (highlighted.Tag > 0)) completeredraw = true;
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// Set highlight association
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if(t != null)
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highlightasso.Set(t.Position, t.Tag, UniversalType.ThingTag);
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else
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highlightasso.Set(new Vector2D(), 0, 0);
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// New association highlights something?
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if((t != null) && (t.Tag > 0)) completeredraw = true;
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if(t != null)
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{
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// Check if we can find the linedefs action
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if((t.Action > 0) && General.Map.Config.LinedefActions.ContainsKey(t.Action))
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action = General.Map.Config.LinedefActions[t.Action];
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}
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// Determine linedef associations
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for(int i = 0; i < Thing.NUM_ARGS; i++)
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{
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// Previous association highlights something?
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if((association[i].type == UniversalType.SectorTag) ||
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(association[i].type == UniversalType.LinedefTag) ||
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(association[i].type == UniversalType.ThingTag)) completeredraw = true;
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// Make new association
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if(action != null)
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association[i].Set(t.Position, t.Args[i], action.Args[i].Type);
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else
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association[i].Set(new Vector2D(), 0, 0);
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// New association highlights something?
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if((association[i].type == UniversalType.SectorTag) ||
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(association[i].type == UniversalType.LinedefTag) ||
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(association[i].type == UniversalType.ThingTag)) completeredraw = true;
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}
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// If we're changing associations, then we
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// need to redraw the entire display
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if(completeredraw)
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{
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// Set new highlight and redraw completely
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highlighted = t;
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General.Interface.RedrawDisplay();
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}
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else
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{
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// Update display
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if(renderer.StartThings(false))
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{
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// Undraw previous highlight
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if((highlighted != null) && !highlighted.IsDisposed)
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renderer.RenderThing(highlighted, renderer.DetermineThingColor(highlighted), 1.0f);
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// Set new highlight
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highlighted = t;
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// Render highlighted item
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if((highlighted != null) && !highlighted.IsDisposed)
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renderer.RenderThing(highlighted, General.Colors.Highlight, 1.0f);
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// Done
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renderer.Finish();
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renderer.Present();
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}
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}
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// Show highlight info
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if((highlighted != null) && !highlighted.IsDisposed)
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General.Interface.ShowThingInfo(highlighted);
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else
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General.Interface.HideInfo();
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}
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// Selection
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protected override void OnSelectBegin()
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{
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//mxd. Yep, it's kinda hackish...
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if(awaitingMouseClick)
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{
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awaitingMouseClick = false;
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ThingPointAtCursor();
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return;
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}
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// Item highlighted?
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if((highlighted != null) && !highlighted.IsDisposed)
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{
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// Update display
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if(renderer.StartThings(false))
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{
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// Redraw highlight to show selection
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renderer.RenderThing(highlighted, renderer.DetermineThingColor(highlighted), 1.0f);
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renderer.Finish();
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renderer.Present();
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}
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}
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base.OnSelectBegin();
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}
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// End selection
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protected override void OnSelectEnd()
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{
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// Not ending from a multi-selection?
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if(!selecting)
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{
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// Item highlighted?
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if((highlighted != null) && !highlighted.IsDisposed)
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{
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//mxd. Flip selection
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highlighted.Selected = !highlighted.Selected;
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// Update display
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if(renderer.StartThings(false))
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{
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// Render highlighted item
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renderer.RenderThing(highlighted, General.Colors.Highlight, 1.0f);
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renderer.Finish();
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renderer.Present();
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}
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}
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//mxd
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else if(BuilderPlug.Me.AutoClearSelection && General.Map.Map.SelectedThingsCount > 0)
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{
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General.Map.Map.ClearSelectedThings();
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General.Interface.RedrawDisplay();
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}
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UpdateSelectionInfo(); //mxd
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}
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base.OnSelectEnd();
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}
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// Start editing
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protected override void OnEditBegin()
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{
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thinginserted = false;
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// Item highlighted?
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if((highlighted != null) && !highlighted.IsDisposed)
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{
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// Edit pressed in this mode
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editpressed = true;
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// Highlighted item not selected?
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if(!highlighted.Selected && (BuilderPlug.Me.AutoClearSelection || (General.Map.Map.SelectedThingsCount == 0)))
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{
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// Make this the only selection
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General.Map.Map.ClearSelectedThings();
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highlighted.Selected = true;
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General.Interface.RedrawDisplay();
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}
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// Update display
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if(renderer.StartThings(false))
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{
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// Redraw highlight to show selection
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renderer.RenderThing(highlighted, renderer.DetermineThingColor(highlighted), 1.0f);
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renderer.Finish();
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renderer.Present();
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}
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}
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else if(mouseinside && !selecting && BuilderPlug.Me.AutoDrawOnEdit) //mxd. We don't want to insert a thing when multiselecting
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{
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// Edit pressed in this mode
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editpressed = true;
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thinginserted = true;
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// Insert a new item and select it for dragging
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General.Map.UndoRedo.CreateUndo("Insert thing");
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Thing t = InsertThing(mousemappos);
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if(t == null)
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{
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General.Map.UndoRedo.WithdrawUndo();
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}
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else
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{
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General.Map.Map.ClearSelectedThings();
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t.Selected = true;
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Highlight(t);
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General.Interface.RedrawDisplay();
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}
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}
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base.OnEditBegin();
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}
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// Done editing
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protected override void OnEditEnd()
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{
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// Edit pressed in this mode?
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if(editpressed)
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{
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// Anything selected?
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ICollection<Thing> selected = General.Map.Map.GetSelectedThings(true);
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if(selected.Count > 0)
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{
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if(General.Interface.IsActiveWindow)
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{
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// Edit only when preferred
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if(!thinginserted || BuilderPlug.Me.EditNewThing)
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{
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//mxd. Show realtime thing edit dialog
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General.Interface.OnEditFormValuesChanged += thingEditForm_OnValuesChanged;
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DialogResult result = General.Interface.ShowEditThings(selected);
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General.Interface.OnEditFormValuesChanged -= thingEditForm_OnValuesChanged;
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// When a single thing was selected, deselect it now
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if (selected.Count == 1)
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{
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General.Map.Map.ClearSelectedThings();
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}
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else if(result == DialogResult.Cancel) //mxd. Restore selection...
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{
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foreach (Thing t in selected) t.Selected = true;
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}
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General.Interface.RedrawDisplay();
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}
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}
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}
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UpdateSelectionInfo(); //mxd
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}
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editpressed = false;
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base.OnEditEnd();
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}
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//mxd. Otherwise event lines won't be drawn after panning finishes.
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protected override void EndViewPan()
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{
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base.EndViewPan();
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if(General.Settings.GZShowEventLines) General.Interface.RedrawDisplay();
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}
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//mxd
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private void thingEditForm_OnValuesChanged(object sender, EventArgs e)
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{
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// Update things filter
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General.Map.ThingsFilter.Update();
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// Update entire display
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General.Interface.RedrawDisplay();
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}
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// Mouse moves
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public override void OnMouseMove(MouseEventArgs e)
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{
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base.OnMouseMove(e);
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if(panning) return; //mxd. Skip all this jass while panning
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//mxd
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if(selectpressed && !editpressed && !selecting)
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{
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// Check if moved enough pixels for multiselect
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Vector2D delta = mousedownpos - mousepos;
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if((Math.Abs(delta.x) > MULTISELECT_START_MOVE_PIXELS) ||
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(Math.Abs(delta.y) > MULTISELECT_START_MOVE_PIXELS))
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{
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// Start multiselecting
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StartMultiSelection();
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}
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}
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else if(paintselectpressed && !editpressed && !selecting) //mxd. Drag-select
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{
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// Find the nearest thing within highlight range
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Thing t = MapSet.NearestThingSquareRange(General.Map.ThingsFilter.VisibleThings, mousemappos, BuilderPlug.Me.HighlightThingsRange / renderer.Scale);
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if(t != null)
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{
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if(t != highlighted)
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{
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//toggle selected state
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if(General.Interface.ShiftState ^ BuilderPlug.Me.AdditiveSelect)
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t.Selected = true;
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else if (General.Interface.CtrlState)
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t.Selected = false;
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else
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t.Selected = !t.Selected;
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highlighted = t;
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UpdateSelectionInfo(); //mxd
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// Update entire display
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General.Interface.RedrawDisplay();
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}
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}
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else if(highlighted != null)
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{
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highlighted = null;
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Highlight(null);
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// Update entire display
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General.Interface.RedrawDisplay();
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}
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}
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else if(e.Button == MouseButtons.None) // Not holding any buttons?
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{
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// Find the nearest thing within highlight range
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Thing t = MapSet.NearestThingSquareRange(General.Map.ThingsFilter.VisibleThings, mousemappos, BuilderPlug.Me.HighlightThingsRange / renderer.Scale);
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// Highlight if not the same
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if(t != highlighted) Highlight(t);
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}
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}
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// Mouse leaves
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public override void OnMouseLeave(EventArgs e)
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{
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base.OnMouseLeave(e);
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// Highlight nothing
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Highlight(null);
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}
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//mxd
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protected override void OnPaintSelectBegin()
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{
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highlighted = null;
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base.OnPaintSelectBegin();
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}
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// Mouse wants to drag
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protected override void OnDragStart(MouseEventArgs e)
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{
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base.OnDragStart(e);
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// Edit button used?
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if(General.Actions.CheckActionActive(null, "classicedit"))
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{
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// Anything highlighted?
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if((highlighted != null) && !highlighted.IsDisposed)
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{
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// Highlighted item not selected?
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if(!highlighted.Selected)
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{
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// Select only this thing for dragging
|
||
General.Map.Map.ClearSelectedThings();
|
||
highlighted.Selected = true;
|
||
}
|
||
|
||
// Start dragging the selection
|
||
if (!BuilderPlug.Me.DontMoveGeometryOutsideMapBoundary || CanDrag()) //mxd
|
||
{
|
||
// Shift pressed? Clone things!
|
||
if (General.Interface.ShiftState)
|
||
{
|
||
ICollection<Thing> selection = General.Map.Map.GetSelectedThings(true);
|
||
foreach(Thing t in selection)
|
||
{
|
||
Thing clone = InsertThing(t.Position);
|
||
t.CopyPropertiesTo(clone);
|
||
t.Selected = false;
|
||
clone.Selected = true;
|
||
}
|
||
}
|
||
|
||
General.Editing.ChangeMode(new DragThingsMode(new ThingsMode(), mousedownmappos));
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
//mxd. Check if any selected thing is outside of map boundary
|
||
private static bool CanDrag()
|
||
{
|
||
ICollection<Thing> selectedthings = General.Map.Map.GetSelectedThings(true);
|
||
int unaffectedCount = 0;
|
||
|
||
foreach(Thing t in selectedthings)
|
||
{
|
||
// Make sure the vertex is inside the map boundary
|
||
if(t.Position.x < General.Map.Config.LeftBoundary || t.Position.x > General.Map.Config.RightBoundary
|
||
|| t.Position.y > General.Map.Config.TopBoundary || t.Position.y < General.Map.Config.BottomBoundary)
|
||
{
|
||
t.Selected = false;
|
||
unaffectedCount++;
|
||
}
|
||
}
|
||
|
||
if(unaffectedCount == selectedthings.Count)
|
||
{
|
||
General.Interface.DisplayStatus(StatusType.Warning, "Unable to drag selection: " + (selectedthings.Count == 1 ? "selected thing is" : "all of selected things are") + " outside of map boundary!");
|
||
General.Interface.RedrawDisplay();
|
||
return false;
|
||
}
|
||
|
||
if(unaffectedCount > 0)
|
||
General.Interface.DisplayStatus(StatusType.Warning, unaffectedCount + " of selected vertices " + (unaffectedCount == 1 ? "is" : "are") + " outside of map boundary!");
|
||
|
||
return true;
|
||
}
|
||
|
||
// This is called wheh selection ends
|
||
protected override void OnEndMultiSelection()
|
||
{
|
||
bool selectionvolume = ((Math.Abs(selectionrect.Width) > 0.1f) && (Math.Abs(selectionrect.Height) > 0.1f));
|
||
|
||
if(selectionvolume)
|
||
{
|
||
//mxd
|
||
switch(marqueSelectionMode)
|
||
{
|
||
case MarqueSelectionMode.SELECT:
|
||
foreach(Thing t in General.Map.ThingsFilter.VisibleThings)
|
||
t.Selected = selectionrect.Contains(t.Position.x, t.Position.y);
|
||
break;
|
||
|
||
case MarqueSelectionMode.ADD:
|
||
foreach(Thing t in General.Map.ThingsFilter.VisibleThings)
|
||
t.Selected |= selectionrect.Contains(t.Position.x, t.Position.y);
|
||
break;
|
||
|
||
case MarqueSelectionMode.SUBTRACT:
|
||
foreach(Thing t in General.Map.ThingsFilter.VisibleThings)
|
||
if(selectionrect.Contains(t.Position.x, t.Position.y)) t.Selected = false;
|
||
break;
|
||
|
||
default: //should be Intersect
|
||
foreach(Thing t in General.Map.ThingsFilter.VisibleThings)
|
||
if(!selectionrect.Contains(t.Position.x, t.Position.y)) t.Selected = false;
|
||
break;
|
||
}
|
||
|
||
UpdateSelectionInfo(); //mxd
|
||
}
|
||
|
||
base.OnEndMultiSelection();
|
||
|
||
// Clear overlay
|
||
if(renderer.StartOverlay(true)) renderer.Finish();
|
||
|
||
// Redraw
|
||
General.Interface.RedrawDisplay();
|
||
}
|
||
|
||
// This is called when the selection is updated
|
||
protected override void OnUpdateMultiSelection()
|
||
{
|
||
base.OnUpdateMultiSelection();
|
||
|
||
// Render selection
|
||
if(renderer.StartOverlay(true))
|
||
{
|
||
RenderMultiSelection();
|
||
renderer.Finish();
|
||
renderer.Present();
|
||
}
|
||
}
|
||
|
||
// When copying
|
||
public override bool OnCopyBegin()
|
||
{
|
||
// No selection made? But we have a highlight!
|
||
if((General.Map.Map.GetSelectedThings(true).Count == 0) && (highlighted != null))
|
||
{
|
||
// Make the highlight the selection
|
||
highlighted.Selected = true;
|
||
|
||
//mxd. Actually, we want it marked, not selected
|
||
bool result = base.OnCopyBegin();
|
||
highlighted.Selected = false;
|
||
return result;
|
||
}
|
||
|
||
return base.OnCopyBegin();
|
||
}
|
||
|
||
//mxd
|
||
public override void UpdateSelectionInfo()
|
||
{
|
||
if(General.Map.Map.SelectedThingsCount > 0)
|
||
General.Interface.DisplayStatus(StatusType.Selection, General.Map.Map.SelectedThingsCount + (General.Map.Map.SelectedThingsCount == 1 ? " thing" : " things") + " selected.");
|
||
else
|
||
General.Interface.DisplayStatus(StatusType.Selection, string.Empty);
|
||
}
|
||
|
||
#endregion
|
||
|
||
#region ================== Actions
|
||
|
||
// This copies the properties
|
||
[BeginAction("classiccopyproperties")]
|
||
public void CopyProperties()
|
||
{
|
||
// Determine source things
|
||
ICollection<Thing> sel = null;
|
||
if(General.Map.Map.SelectedThingsCount > 0)
|
||
sel = General.Map.Map.GetSelectedThings(true);
|
||
else if(highlighted != null)
|
||
sel = new List<Thing> {highlighted};
|
||
|
||
if(sel != null)
|
||
{
|
||
// Copy properties from first source thing
|
||
BuilderPlug.Me.CopiedThingProps = new ThingProperties(General.GetByIndex(sel, 0));
|
||
General.Interface.DisplayStatus(StatusType.Action, "Copied thing properties.");
|
||
}
|
||
}
|
||
|
||
// This pastes the properties
|
||
[BeginAction("classicpasteproperties")]
|
||
public void PasteProperties()
|
||
{
|
||
if(BuilderPlug.Me.CopiedThingProps != null)
|
||
{
|
||
// Determine target things
|
||
ICollection<Thing> sel = null;
|
||
if(General.Map.Map.SelectedThingsCount > 0)
|
||
sel = General.Map.Map.GetSelectedThings(true);
|
||
else if(highlighted != null)
|
||
{
|
||
sel = new List<Thing>();
|
||
sel.Add(highlighted);
|
||
}
|
||
|
||
if(sel != null)
|
||
{
|
||
// Apply properties to selection
|
||
General.Map.UndoRedo.CreateUndo("Paste thing properties");
|
||
foreach(Thing t in sel)
|
||
{
|
||
BuilderPlug.Me.CopiedThingProps.Apply(t);
|
||
t.UpdateConfiguration();
|
||
}
|
||
General.Interface.DisplayStatus(StatusType.Action, "Pasted thing properties.");
|
||
|
||
// Update and redraw
|
||
General.Map.IsChanged = true;
|
||
General.Map.ThingsFilter.Update();
|
||
General.Interface.RefreshInfo();
|
||
General.Interface.RedrawDisplay();
|
||
}
|
||
}
|
||
}
|
||
|
||
// This clears the selection
|
||
[BeginAction("clearselection", BaseAction = true)]
|
||
public void ClearSelection()
|
||
{
|
||
// Clear selection
|
||
General.Map.Map.ClearAllSelected();
|
||
|
||
//mxd. Clear selection info
|
||
General.Interface.DisplayStatus(StatusType.Selection, string.Empty);
|
||
|
||
// Redraw
|
||
General.Interface.RedrawDisplay();
|
||
}
|
||
|
||
// This creates a new thing at the mouse position
|
||
[BeginAction("insertitem", BaseAction = true)]
|
||
public virtual void InsertThing()
|
||
{
|
||
// Mouse in window?
|
||
if(mouseinside)
|
||
{
|
||
// Insert new thing
|
||
General.Map.UndoRedo.CreateUndo("Insert thing");
|
||
Thing t = InsertThing(mousemappos);
|
||
|
||
if (t == null)
|
||
{
|
||
General.Map.UndoRedo.WithdrawUndo();
|
||
return;
|
||
}
|
||
|
||
// Edit the thing?
|
||
if(BuilderPlug.Me.EditNewThing)
|
||
{
|
||
// Redraw screen
|
||
General.Interface.RedrawDisplay();
|
||
General.Interface.ShowEditThings(new List<Thing> { t });
|
||
}
|
||
|
||
General.Interface.DisplayStatus(StatusType.Action, "Inserted a new thing.");
|
||
|
||
// Update things filter
|
||
General.Map.ThingsFilter.Update();
|
||
|
||
// Redraw screen
|
||
General.Interface.RedrawDisplay();
|
||
}
|
||
}
|
||
|
||
// This creates a new thing
|
||
private static Thing InsertThing(Vector2D pos)
|
||
{
|
||
if (pos.x < General.Map.Config.LeftBoundary || pos.x > General.Map.Config.RightBoundary ||
|
||
pos.y > General.Map.Config.TopBoundary || pos.y < General.Map.Config.BottomBoundary)
|
||
{
|
||
General.Interface.DisplayStatus(StatusType.Warning, "Failed to insert thing: outside of map boundaries.");
|
||
return null;
|
||
}
|
||
|
||
// Create thing
|
||
Thing t = General.Map.Map.CreateThing();
|
||
if(t != null)
|
||
{
|
||
General.Settings.ApplyDefaultThingSettings(t);
|
||
|
||
t.Move(pos);
|
||
|
||
t.UpdateConfiguration();
|
||
|
||
// Update things filter so that it includes this thing
|
||
General.Map.ThingsFilter.Update();
|
||
|
||
// Snap to grid enabled?
|
||
if(General.Interface.SnapToGrid)
|
||
{
|
||
// Snap to grid
|
||
t.SnapToGrid();
|
||
}
|
||
else
|
||
{
|
||
// Snap to map format accuracy
|
||
t.SnapToAccuracy();
|
||
}
|
||
}
|
||
|
||
return t;
|
||
}
|
||
|
||
[BeginAction("deleteitem", BaseAction = true)]
|
||
public void DeleteItem()
|
||
{
|
||
// Make list of selected things
|
||
List<Thing> selected = new List<Thing>(General.Map.Map.GetSelectedThings(true));
|
||
if((selected.Count == 0) && (highlighted != null) && !highlighted.IsDisposed) selected.Add(highlighted);
|
||
|
||
// Anything to do?
|
||
if(selected.Count > 0)
|
||
{
|
||
// Make undo
|
||
if(selected.Count > 1)
|
||
{
|
||
General.Map.UndoRedo.CreateUndo("Delete " + selected.Count + " things");
|
||
General.Interface.DisplayStatus(StatusType.Action, "Deleted " + selected.Count + " things.");
|
||
}
|
||
else
|
||
{
|
||
General.Map.UndoRedo.CreateUndo("Delete thing");
|
||
General.Interface.DisplayStatus(StatusType.Action, "Deleted a thing.");
|
||
}
|
||
|
||
General.Map.Map.BeginAddRemove(); //mxd
|
||
|
||
// Dispose selected things
|
||
foreach(Thing t in selected) t.Dispose();
|
||
|
||
General.Map.Map.EndAddRemove(); //mxd
|
||
|
||
// Update cache values
|
||
General.Map.IsChanged = true;
|
||
General.Map.ThingsFilter.Update();
|
||
|
||
// Invoke a new mousemove so that the highlighted item updates
|
||
MouseEventArgs e = new MouseEventArgs(MouseButtons.None, 0, (int)mousepos.x, (int)mousepos.y, 0);
|
||
OnMouseMove(e);
|
||
|
||
// Redraw screen
|
||
General.Interface.RedrawDisplay();
|
||
}
|
||
}
|
||
|
||
//mxd
|
||
[BeginAction("thingaligntowall")]
|
||
public void AlignThingsToWall()
|
||
{
|
||
// Make list of selected things
|
||
List<Thing> selected = new List<Thing>(General.Map.Map.GetSelectedThings(true));
|
||
if((selected.Count == 0) && (highlighted != null) && !highlighted.IsDisposed) selected.Add(highlighted);
|
||
|
||
if(selected.Count == 0)
|
||
{
|
||
General.Interface.DisplayStatus(StatusType.Warning, "This action requires a selection!");
|
||
return;
|
||
}
|
||
|
||
List<Thing> toAlign = new List<Thing>();
|
||
|
||
foreach(Thing t in selected) if(t.IsModel) toAlign.Add(t);
|
||
|
||
if(toAlign.Count == 0)
|
||
{
|
||
General.Interface.DisplayStatus(StatusType.Warning, "This action only works for things with models!");
|
||
return;
|
||
}
|
||
|
||
// Make undo
|
||
if(toAlign.Count > 1)
|
||
{
|
||
General.Map.UndoRedo.CreateUndo("Align " + toAlign.Count + " things");
|
||
General.Interface.DisplayStatus(StatusType.Action, "Aligned " + toAlign.Count + " things.");
|
||
}
|
||
else
|
||
{
|
||
General.Map.UndoRedo.CreateUndo("Align thing");
|
||
General.Interface.DisplayStatus(StatusType.Action, "Aligned a thing.");
|
||
}
|
||
|
||
//align things
|
||
int thingsCount = General.Map.Map.Things.Count;
|
||
|
||
foreach(Thing t in toAlign)
|
||
{
|
||
List<Linedef> excludedLines = new List<Linedef>();
|
||
bool aligned;
|
||
|
||
do
|
||
{
|
||
Linedef l = General.Map.Map.NearestLinedef(t.Position, excludedLines);
|
||
aligned = Tools.TryAlignThingToLine(t, l);
|
||
|
||
if(!aligned)
|
||
{
|
||
excludedLines.Add(l);
|
||
if(excludedLines.Count == thingsCount)
|
||
{
|
||
ThingTypeInfo tti = General.Map.Data.GetThingInfo(t.Type);
|
||
General.ErrorLogger.Add(ErrorType.Warning, "Unable to align Thing <20>" + t.Index + " (" + tti.Title + ") to any linedef in a map!");
|
||
aligned = true;
|
||
}
|
||
}
|
||
} while(!aligned);
|
||
}
|
||
|
||
// Update cache values
|
||
General.Map.IsChanged = true;
|
||
|
||
// Redraw screen
|
||
General.Interface.RedrawDisplay();
|
||
}
|
||
|
||
[BeginAction("thinglookatcursor")]
|
||
public void ThingPointAtCursor()
|
||
{
|
||
// Make list of selected things
|
||
List<Thing> selected = new List<Thing>(General.Map.Map.GetSelectedThings(true));
|
||
if((selected.Count == 0) && (highlighted != null) && !highlighted.IsDisposed)
|
||
selected.Add(highlighted);
|
||
|
||
if(selected.Count == 0)
|
||
{
|
||
General.Interface.DisplayStatus(StatusType.Warning, "This action requires a selection!");
|
||
return;
|
||
}
|
||
|
||
//check mouse position
|
||
if(!mousemappos.IsFinite())
|
||
{
|
||
awaitingMouseClick = true;
|
||
General.Interface.DisplayStatus(StatusType.Warning, "Now click in the editing area!");
|
||
return;
|
||
}
|
||
|
||
awaitingMouseClick = false;
|
||
|
||
// Make undo
|
||
if(selected.Count > 1)
|
||
{
|
||
General.Map.UndoRedo.CreateUndo("Rotate " + selected.Count + " things");
|
||
General.Interface.DisplayStatus(StatusType.Action, "Rotated " + selected.Count + " things.");
|
||
}
|
||
else
|
||
{
|
||
General.Map.UndoRedo.CreateUndo("Rotate thing");
|
||
General.Interface.DisplayStatus(StatusType.Action, "Rotated a thing.");
|
||
}
|
||
|
||
//change angle
|
||
if(General.Interface.CtrlState) //point away
|
||
{
|
||
foreach(Thing t in selected)
|
||
{
|
||
ThingTypeInfo info = General.Map.Data.GetThingInfo(t.Type);
|
||
if(info == null || info.Category == null || info.Category.Arrow == 0)
|
||
continue;
|
||
t.Rotate(Vector2D.GetAngle(mousemappos, t.Position) + Angle2D.PI);
|
||
}
|
||
}
|
||
else //point at
|
||
{
|
||
foreach(Thing t in selected)
|
||
{
|
||
ThingTypeInfo info = General.Map.Data.GetThingInfo(t.Type);
|
||
if(info == null || info.Category == null || info.Category.Arrow == 0)
|
||
continue;
|
||
t.Rotate(Vector2D.GetAngle(mousemappos, t.Position));
|
||
}
|
||
}
|
||
|
||
// Redraw screen
|
||
General.Interface.RedrawDisplay();
|
||
}
|
||
|
||
//mxd. rotate clockwise
|
||
[BeginAction("rotateclockwise")]
|
||
public void RotateCW()
|
||
{
|
||
RotateThings(-5);
|
||
}
|
||
|
||
//mxd. rotate counterclockwise
|
||
[BeginAction("rotatecounterclockwise")]
|
||
public void RotateCCW()
|
||
{
|
||
RotateThings(5);
|
||
}
|
||
|
||
//mxd
|
||
private void RotateThings(int increment)
|
||
{
|
||
// Make list of selected things
|
||
List<Thing> selected = new List<Thing>(General.Map.Map.GetSelectedThings(true));
|
||
if(selected.Count == 0 && highlighted != null && !highlighted.IsDisposed)
|
||
selected.Add(highlighted);
|
||
|
||
if(selected.Count == 0)
|
||
{
|
||
General.Interface.DisplayStatus(StatusType.Warning, "This action requires a selection!");
|
||
return;
|
||
}
|
||
|
||
// Make undo
|
||
if(selected.Count > 1)
|
||
{
|
||
General.Map.UndoRedo.CreateUndo("Rotate " + selected.Count + " things", this, UndoGroup.ThingAngleChange, CreateSelectionCRC(selected));
|
||
General.Interface.DisplayStatus(StatusType.Action, "Rotated " + selected.Count + " things.");
|
||
}
|
||
else
|
||
{
|
||
General.Map.UndoRedo.CreateUndo("Rotate thing", this, UndoGroup.ThingAngleChange, CreateSelectionCRC(selected));
|
||
General.Interface.DisplayStatus(StatusType.Action, "Rotated a thing.");
|
||
}
|
||
|
||
//change angle
|
||
foreach(Thing t in selected) t.Rotate(General.ClampAngle(t.AngleDoom + increment));
|
||
|
||
// Redraw screen
|
||
General.Interface.RedrawDisplay();
|
||
General.Interface.RefreshInfo();
|
||
}
|
||
|
||
//mxd
|
||
[BeginAction("filterselectedthings")]
|
||
public void ShowFilterDialog()
|
||
{
|
||
ICollection<Thing> selection = General.Map.Map.GetSelectedThings(true);
|
||
|
||
if (selection.Count == 0)
|
||
{
|
||
General.Interface.DisplayStatus(StatusType.Warning, "This action requires a selection!");
|
||
return;
|
||
}
|
||
|
||
new FilterSelectedThingsForm(selection, this).ShowDialog();
|
||
}
|
||
|
||
//mxd
|
||
[BeginAction("selectsimilar")]
|
||
public void SelectSimilar()
|
||
{
|
||
ICollection<Thing> selection = General.Map.Map.GetSelectedThings(true);
|
||
|
||
if(selection.Count == 0)
|
||
{
|
||
General.Interface.DisplayStatus(StatusType.Warning, "This action requires a selection!");
|
||
return;
|
||
}
|
||
|
||
var form = new SelectSimilarElementOptionsPanel();
|
||
if (form.Setup(this)) form.ShowDialog();
|
||
}
|
||
|
||
#endregion
|
||
}
|
||
}
|