UltimateZoneBuilder/Source/Core/Windows/ScriptEditorForm.cs
MaxED b177615591 Fixed: in some cases lines with only back side were created after dragging map elements when using "Merge Dragger Vertices Only" drag mode.
Fixed: in some cases invalid sectors were created after dragging map elements when using "Merge Dragged Geometry" and "Replace with Dragged Geometry" drag modes, when at least one of dragged linedef was facing into an enclosed void area.
Fixed a crash after drawing lines over a sector with unclosed/invalid boundaries.
Fixed(?): probably fixed a crash when closing Script Editor with an unsaved file during program termination.
2016-09-10 20:45:41 +00:00

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2.8 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Drawing;
using System.Windows.Forms;
using CodeImp.DoomBuilder.Controls;
#endregion
namespace CodeImp.DoomBuilder.Windows
{
internal partial class ScriptEditorForm : DelayedForm
{
#region ================== Variables
// Closing?
private bool appclose;
#endregion
#region ================== Properties
public ScriptEditorPanel Editor { get { return editor; } }
#endregion
#region ================== Constructor
// Constructor
public ScriptEditorForm()
{
InitializeComponent();
editor.Initialize();
}
#endregion
#region ================== Methods
// This asks to save files and returns the result
// Also does implicit saves
// Returns false when cancelled by the user
public bool AskSaveAll()
{
// Implicit-save the script lumps
editor.ImplicitSave();
// Save other scripts
return editor.AskSaveAll();
}
// Close the window
new public void Close()
{
appclose = true;
base.Close();
}
#endregion
#region ================== Events
// Window is loaded
private void ScriptEditorForm_Load(object sender, EventArgs e)
{
// Apply panel settings
editor.ApplySettings();
}
// Window is shown
private void ScriptEditorForm_Shown(object sender, EventArgs e)
{
// Focus to script editor
editor.ForceFocus();
}
// Window is closing
private void ScriptEditorForm_FormClosing(object sender, FormClosingEventArgs e)
{
editor.SaveSettings();
// Only when closed by the user
if(!appclose && (e.CloseReason == CloseReason.UserClosing || e.CloseReason == CloseReason.FormOwnerClosing))
{
// Remember if scipts are changed
General.Map.ApplyScriptChanged();
// Ask to save scripts
if(AskSaveAll())
{
// Let the general call close the editor
General.Map.CloseScriptEditor(true);
}
else
{
// Cancel
e.Cancel = true;
}
}
// Not cancelling?
if(!e.Cancel) editor.OnClose();
}
// Help
private void ScriptEditorForm_HelpRequested(object sender, HelpEventArgs hlpevent)
{
if(!editor.LaunchKeywordHelp()) General.ShowHelp("w_scripteditor.html"); //mxd
hlpevent.Handled = true;
}
#endregion
}
}