mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-27 06:02:11 +00:00
390 lines
No EOL
17 KiB
C#
Executable file
390 lines
No EOL
17 KiB
C#
Executable file
#region ================== Namespaces
|
|
|
|
using CodeImp.DoomBuilder.Config;
|
|
using CodeImp.DoomBuilder.GZBuilder.Data;
|
|
using CodeImp.DoomBuilder.Map;
|
|
using CodeImp.DoomBuilder.ZDoom;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Reflection;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.GZBuilder
|
|
{
|
|
//mxd. should get rid of this class one day...
|
|
public static class GZGeneral
|
|
{
|
|
#region ================== Properties
|
|
|
|
//gzdoom light types
|
|
|
|
public class LightDefNum : Attribute
|
|
{
|
|
public int[] DoomEdNums { get; private set; }
|
|
|
|
public LightDefNum(params int[] doomEdNums)
|
|
{
|
|
DoomEdNums = doomEdNums;
|
|
}
|
|
}
|
|
|
|
public class LightDefClass : Attribute
|
|
{
|
|
public string[] Classes { get; private set; }
|
|
|
|
public LightDefClass(params string[] clses)
|
|
{
|
|
Classes = clses;
|
|
}
|
|
}
|
|
|
|
public class LightDefModifier : Attribute
|
|
{
|
|
public LightModifier[] Modifiers { get; private set; }
|
|
|
|
public LightDefModifier(params LightModifier[] mods)
|
|
{
|
|
Modifiers = mods;
|
|
}
|
|
}
|
|
|
|
public class LightDefRenderStyle : Attribute
|
|
{
|
|
public LightRenderStyle RenderStyle { get; private set; }
|
|
|
|
public LightDefRenderStyle(LightRenderStyle rs)
|
|
{
|
|
RenderStyle = rs;
|
|
}
|
|
}
|
|
|
|
public enum LightDef
|
|
{
|
|
[LightDefRenderStyle(LightRenderStyle.NORMAL)]
|
|
[LightDefNum(9800, 9801, 9802, 9803, 9804)]
|
|
[LightDefClass("pointlight", "pointlightpulse", "pointlightflicker", "sectorpointlight", "pointlightflickerrandom")]
|
|
[LightDefModifier(LightModifier.NORMAL, LightModifier.PULSE, LightModifier.FLICKER, LightModifier.SECTOR, LightModifier.FLICKERRANDOM)]
|
|
POINT_NORMAL,
|
|
|
|
[LightDefRenderStyle(LightRenderStyle.ADDITIVE)]
|
|
[LightDefNum(9810, 9811, 9812, 9813, 9814)]
|
|
[LightDefClass("pointlightadditive", "pointlightpulseadditive", "pointlightflickeradditive", "sectorpointlightadditive", "pointlightflickerrandomadditive")]
|
|
[LightDefModifier(LightModifier.NORMAL, LightModifier.PULSE, LightModifier.FLICKER, LightModifier.SECTOR, LightModifier.FLICKERRANDOM)]
|
|
POINT_ADDITIVE,
|
|
|
|
[LightDefRenderStyle(LightRenderStyle.SUBTRACTIVE)]
|
|
[LightDefNum(9820, 9821, 9822, 9823, 9824)]
|
|
[LightDefClass("pointlightsubtractive", "pointlightpulsesubtractive", "pointlightflickersubtractive", "sectorpointlightsubtractive", "pointlightflickerrandomsubtractive")]
|
|
[LightDefModifier(LightModifier.NORMAL, LightModifier.PULSE, LightModifier.FLICKER, LightModifier.SECTOR, LightModifier.FLICKERRANDOM)]
|
|
POINT_SUBTRACTIVE,
|
|
|
|
[LightDefRenderStyle(LightRenderStyle.ATTENUATED)]
|
|
[LightDefNum(9830, 9831, 9832, 9833, 9834)]
|
|
[LightDefClass("pointlightattenuated", "pointlightpulseattenuated", "pointlightflickerattenuated", "sectorpointlightattenuated", "pointlightflickerrandomattenuated")]
|
|
[LightDefModifier(LightModifier.NORMAL, LightModifier.PULSE, LightModifier.FLICKER, LightModifier.SECTOR, LightModifier.FLICKERRANDOM)]
|
|
POINT_ATTENUATED,
|
|
|
|
[LightDefRenderStyle(LightRenderStyle.NORMAL)]
|
|
[LightDefNum(9840, 9841, 9842, 9843, 8944)]
|
|
[LightDefClass("spotlight", "spotlightpulse", "spotlightflicker", "sectorspotlight", "spotlightflickerrandom")]
|
|
[LightDefModifier(LightModifier.NORMAL, LightModifier.PULSE, LightModifier.FLICKER, LightModifier.SECTOR, LightModifier.FLICKERRANDOM)]
|
|
SPOT_NORMAL,
|
|
|
|
[LightDefRenderStyle(LightRenderStyle.ADDITIVE)]
|
|
[LightDefNum(9850, 9851, 9852, 9853, 8954)]
|
|
[LightDefClass("spotlightadditive", "spotlightpulseadditive", "spotlightflickeradditive", "sectorspotlightadditive", "spotlightflickerrandomadditive")]
|
|
[LightDefModifier(LightModifier.NORMAL, LightModifier.PULSE, LightModifier.FLICKER, LightModifier.SECTOR, LightModifier.FLICKERRANDOM)]
|
|
SPOT_ADDITIVE,
|
|
|
|
[LightDefRenderStyle(LightRenderStyle.SUBTRACTIVE)]
|
|
[LightDefNum(9860, 9861, 9862, 9863, 8964)]
|
|
[LightDefClass("spotlightsubtractive", "spotlightpulsesubtractive", "spotlightflickersubtractive", "sectorspotlightsubtractive", "spotlightflickerrandomsubtractive")]
|
|
[LightDefModifier(LightModifier.NORMAL, LightModifier.PULSE, LightModifier.FLICKER, LightModifier.SECTOR, LightModifier.FLICKERRANDOM)]
|
|
SPOT_SUBTRACTIVE,
|
|
|
|
[LightDefRenderStyle(LightRenderStyle.ATTENUATED)]
|
|
[LightDefNum(9870, 9871, 9872, 9873, 8974)]
|
|
[LightDefClass("spotlightattenuated", "spotlightpulseattenuated", "spotlightflickerattenuated", "sectorspotlightattenuated", "spotlightflickerrandomattenuated")]
|
|
[LightDefModifier(LightModifier.NORMAL, LightModifier.PULSE, LightModifier.FLICKER, LightModifier.SECTOR, LightModifier.FLICKERRANDOM)]
|
|
SPOT_ATTENUATED,
|
|
|
|
[LightDefRenderStyle(LightRenderStyle.VAVOOM)]
|
|
[LightDefNum(1502)]
|
|
[LightDefClass("vavoomlightwhite")]
|
|
VAVOOM_GENERIC,
|
|
|
|
[LightDefRenderStyle(LightRenderStyle.VAVOOM)]
|
|
[LightDefNum(1503)]
|
|
[LightDefClass("vavoomlightcolor")]
|
|
VAVOOM_COLORED,
|
|
|
|
UNKNOWN
|
|
}
|
|
|
|
// divide these by 100 to get light color alpha
|
|
// this, sadly, has to duplicate the enum in GZGeneral because it's shader-specific
|
|
public enum LightRenderStyle
|
|
{
|
|
SUBTRACTIVE = 100,
|
|
NORMAL = 99,
|
|
ATTENUATED = 98,
|
|
VAVOOM = 50,
|
|
ADDITIVE = 25,
|
|
NONE = 0,
|
|
}
|
|
|
|
public enum LightModifier
|
|
{
|
|
NORMAL,
|
|
PULSE,
|
|
FLICKER,
|
|
SECTOR,
|
|
FLICKERRANDOM
|
|
}
|
|
|
|
public enum LightType
|
|
{
|
|
POINT,
|
|
SPOT,
|
|
VAVOOM
|
|
}
|
|
|
|
public static LightDefNum GetLightDefNum(LightDef d)
|
|
{
|
|
FieldInfo fi = typeof(LightDef).GetField(d.ToString());
|
|
LightDefNum[] attrs = (LightDefNum[])fi.GetCustomAttributes(typeof(LightDefNum), false);
|
|
if (attrs.Length != 0)
|
|
return attrs[0];
|
|
return null;
|
|
}
|
|
|
|
public static LightDefClass GetLightDefClass(LightDef d)
|
|
{
|
|
FieldInfo fi = typeof(LightDef).GetField(d.ToString());
|
|
LightDefClass[] attrs = (LightDefClass[])fi.GetCustomAttributes(typeof(LightDefClass), false);
|
|
if (attrs.Length != 0)
|
|
return attrs[0];
|
|
return null;
|
|
}
|
|
|
|
public static LightDefModifier GetLightDefModifier(LightDef d)
|
|
{
|
|
FieldInfo fi = typeof(LightDef).GetField(d.ToString());
|
|
LightDefModifier[] attrs = (LightDefModifier[])fi.GetCustomAttributes(typeof(LightDefModifier), false);
|
|
if (attrs.Length != 0)
|
|
return attrs[0];
|
|
return null;
|
|
}
|
|
|
|
public static LightDefRenderStyle GetLightDefRenderStyle(LightDef d)
|
|
{
|
|
FieldInfo fi = typeof(LightDef).GetField(d.ToString());
|
|
LightDefRenderStyle[] attrs = (LightDefRenderStyle[])fi.GetCustomAttributes(typeof(LightDefRenderStyle), false);
|
|
if (attrs.Length != 0)
|
|
return attrs[0];
|
|
return null;
|
|
}
|
|
|
|
public class LightData
|
|
{
|
|
public LightDef LightDef { get; private set; }
|
|
private LightDefNum LightDefNum;
|
|
private LightDefClass LightDefClass;
|
|
private LightDefModifier LightDefModifier;
|
|
private LightDefRenderStyle LightDefRenderStyle;
|
|
public string LightClass { get; private set; }
|
|
public int LightNum { get; private set; }
|
|
public LightModifier LightModifier { get; private set; }
|
|
public LightRenderStyle LightRenderStyle { get; private set; }
|
|
public bool LightAnimated { get; private set; }
|
|
public bool LightInternal { get; private set; }
|
|
public bool LightVavoom { get; private set; }
|
|
public LightType LightType { get; private set; }
|
|
|
|
private void UpdateLightType()
|
|
{
|
|
switch (LightDef)
|
|
{
|
|
default:
|
|
case LightDef.POINT_NORMAL:
|
|
case LightDef.POINT_ADDITIVE:
|
|
case LightDef.POINT_SUBTRACTIVE:
|
|
case LightDef.POINT_ATTENUATED:
|
|
LightType = LightType.POINT;
|
|
break;
|
|
case LightDef.SPOT_NORMAL:
|
|
case LightDef.SPOT_ADDITIVE:
|
|
case LightDef.SPOT_SUBTRACTIVE:
|
|
case LightDef.SPOT_ATTENUATED:
|
|
LightType = LightType.SPOT;
|
|
break;
|
|
case LightDef.VAVOOM_GENERIC:
|
|
case LightDef.VAVOOM_COLORED:
|
|
LightType = LightType.VAVOOM;
|
|
break;
|
|
}
|
|
}
|
|
|
|
public LightData(LightDef d, int num)
|
|
{
|
|
LightDef = d;
|
|
LightNum = num;
|
|
LightDefNum = GetLightDefNum(LightDef);
|
|
LightDefClass = GetLightDefClass(LightDef);
|
|
LightDefModifier = GetLightDefModifier(LightDef);
|
|
LightDefRenderStyle = GetLightDefRenderStyle(LightDef);
|
|
LightClass = LightDefClass.Classes[Array.IndexOf(LightDefNum.DoomEdNums, LightNum)];
|
|
if (LightDefModifier != null)
|
|
LightModifier = LightDefModifier.Modifiers[Array.IndexOf(LightDefNum.DoomEdNums, LightNum)];
|
|
else LightModifier = LightModifier.NORMAL;
|
|
if (LightDefRenderStyle != null)
|
|
LightRenderStyle = LightDefRenderStyle.RenderStyle;
|
|
else LightRenderStyle = LightRenderStyle.NONE;
|
|
LightAnimated = (LightModifier == LightModifier.PULSE || LightModifier == LightModifier.FLICKER || LightModifier == LightModifier.FLICKERRANDOM);
|
|
LightInternal = true;
|
|
UpdateLightType();
|
|
LightVavoom = (LightType == LightType.VAVOOM);
|
|
}
|
|
|
|
public LightData(LightDef d, string cls)
|
|
{
|
|
LightDef = d;
|
|
LightClass = cls;
|
|
LightDefNum = GetLightDefNum(LightDef);
|
|
LightDefClass = GetLightDefClass(LightDef);
|
|
LightDefModifier = GetLightDefModifier(LightDef);
|
|
LightDefRenderStyle = GetLightDefRenderStyle(LightDef);
|
|
LightNum = LightDefNum.DoomEdNums[Array.IndexOf(LightDefClass.Classes, cls)];
|
|
if (LightDefModifier != null)
|
|
LightModifier = LightDefModifier.Modifiers[Array.IndexOf(LightDefClass.Classes, cls)];
|
|
else LightModifier = LightModifier.NORMAL;
|
|
if (LightDefRenderStyle != null)
|
|
LightRenderStyle = LightDefRenderStyle.RenderStyle;
|
|
else LightRenderStyle = LightRenderStyle.NONE;
|
|
LightAnimated = (LightModifier == LightModifier.PULSE || LightModifier == LightModifier.FLICKER || LightModifier == LightModifier.FLICKERRANDOM);
|
|
LightInternal = true;
|
|
LightVavoom = (LightDef == LightDef.VAVOOM_GENERIC || LightDef == LightDef.VAVOOM_COLORED);
|
|
UpdateLightType();
|
|
LightVavoom = (LightType == LightType.VAVOOM);
|
|
}
|
|
|
|
public LightData(LightModifier mod = LightModifier.NORMAL, LightRenderStyle rs = LightRenderStyle.NONE)
|
|
{
|
|
LightDef = LightDef.UNKNOWN;
|
|
LightClass = null;
|
|
LightNum = -1;
|
|
LightModifier = mod;
|
|
LightRenderStyle = rs;
|
|
LightAnimated = (LightModifier == LightModifier.PULSE || LightModifier == LightModifier.FLICKER || LightModifier == LightModifier.FLICKERRANDOM);
|
|
LightInternal = false;
|
|
LightVavoom = false;
|
|
LightType = LightType.POINT; // always point in GLDEFS
|
|
}
|
|
|
|
public void SetRenderStyle(LightRenderStyle rs)
|
|
{
|
|
if (LightInternal)
|
|
return;
|
|
LightRenderStyle = rs;
|
|
}
|
|
}
|
|
|
|
static IEnumerable<LightDef> _gldbn_ldefs;
|
|
public static LightData GetLightDataByNum(int doomednum)
|
|
{
|
|
if (_gldbn_ldefs == null)
|
|
_gldbn_ldefs = Enum.GetValues(typeof(LightDef)).Cast<LightDef>();
|
|
foreach (LightDef ldef in _gldbn_ldefs)
|
|
{
|
|
//
|
|
FieldInfo fi = typeof(LightDef).GetField(ldef.ToString());
|
|
LightDefNum[] attrs = (LightDefNum[])fi.GetCustomAttributes(typeof(LightDefNum), false);
|
|
if (attrs.Length == 0) continue;
|
|
//
|
|
LightDefNum attr = attrs[0];
|
|
if (Array.IndexOf(attr.DoomEdNums, doomednum) != -1)
|
|
return new LightData(ldef, doomednum);
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
public static LightData GetLightDataByClass(string cls)
|
|
{
|
|
cls = cls.ToLowerInvariant();
|
|
if (_gldbn_ldefs == null)
|
|
_gldbn_ldefs = Enum.GetValues(typeof(LightDef)).Cast<LightDef>();
|
|
foreach (LightDef ldef in _gldbn_ldefs)
|
|
{
|
|
//
|
|
FieldInfo fi = typeof(LightDef).GetField(ldef.ToString());
|
|
LightDefClass[] attrs = (LightDefClass[])fi.GetCustomAttributes(typeof(LightDefClass), false);
|
|
if (attrs.Length == 0) continue;
|
|
//
|
|
LightDefClass attr = attrs[0];
|
|
if (Array.IndexOf(attr.Classes, cls) != -1)
|
|
return new LightData(ldef, cls);
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
//asc script action specials
|
|
private static readonly int[] acsSpecials = { 80, 81, 82, 83, 84, 85, 226 };
|
|
public static int[] ACS_SPECIALS { get { return acsSpecials; } }
|
|
|
|
// [ZZ] this is for proper inheritance of lights.
|
|
// technically this can be found by parsing gzdoom.pk3/mapinfo/common.txt, but I wouldn't do that without a good reason for now.
|
|
|
|
public static LightData GetGZLightTypeByClass(ActorStructure actor)
|
|
{
|
|
ActorStructure p = actor;
|
|
while (p != null)
|
|
{
|
|
// found dynamic light type. alter it by actor flags.
|
|
// +MISSILEMORE makes it additive.
|
|
// +MISSILEEVENMORE makes it subtractive.
|
|
// +INCOMBAT makes it attenuated.
|
|
LightData ld = GetLightDataByClass(p.ClassName);
|
|
if (ld != null)
|
|
{
|
|
if (ld.LightDef != LightDef.VAVOOM_GENERIC && ld.LightDef != LightDef.VAVOOM_COLORED) // not vavoom
|
|
{
|
|
int baseType = ld.LightNum % 10;
|
|
int dispType = ld.LightNum - baseType;
|
|
if (actor.GetFlagValue("MISSILEMORE", false) || actor.GetFlagValue("DYNAMICLIGHT.ADDITIVE", false))
|
|
dispType = 9810;
|
|
else if (actor.GetFlagValue("MISSILEEVENMORE", false) || actor.GetFlagValue("DYNAMICLIGHT.SUBTRACTIVE", false))
|
|
dispType = 9820;
|
|
else if (actor.GetFlagValue("INCOMBAT", false) || actor.GetFlagValue("DYNAMICLIGHT.ATTENUATE", false))
|
|
dispType = 9830;
|
|
if (!actor.GetFlagValue("DYNAMICLIGHT.SPOT", false) && dispType >= 9840)
|
|
dispType -= 40;
|
|
if (actor.GetFlagValue("DYNAMICLIGHT.SPOT", false) && dispType < 9840)
|
|
dispType += 40;
|
|
return GetLightDataByNum(dispType + baseType);
|
|
}
|
|
else return null;
|
|
}
|
|
|
|
p = p.BaseClass;
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
// this is here so that I can see all dirty patches by listing references to this method.
|
|
public static void AssertNotNull(object o, string whatisit)
|
|
{
|
|
if (o == null)
|
|
{
|
|
throw new NullReferenceException(whatisit + " is null");
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
}
|
|
} |