mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-30 07:31:36 +00:00
8eb522c873
Fix visplane explorer busy looping when waiting for data and reduce the used core count to 75% of the total available Made vpo native code thread safe, removing the need for ungodly DLL patching hacks
186 lines
No EOL
5.5 KiB
XML
186 lines
No EOL
5.5 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
|
|
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
<ItemGroup>
|
|
<ClCompile Include="Precomp.cpp" />
|
|
<ClCompile Include="RawMouse.cpp" />
|
|
<ClCompile Include="OpenGL\GLIndexBuffer.cpp">
|
|
<Filter>OpenGL</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="OpenGL\GLShader.cpp">
|
|
<Filter>OpenGL</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="OpenGL\GLShaderManager.cpp">
|
|
<Filter>OpenGL</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="OpenGL\GLTexture.cpp">
|
|
<Filter>OpenGL</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="OpenGL\GLVertexBuffer.cpp">
|
|
<Filter>OpenGL</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="OpenGL\OpenGLContext.cpp">
|
|
<Filter>OpenGL</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="OpenGL\gl_load\gl_load.c">
|
|
<Filter>OpenGL\gl_load</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Backend.cpp" />
|
|
<ClCompile Include="OpenGL\GLRenderDevice.cpp">
|
|
<Filter>OpenGL</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="OpenGL\GLBackend.cpp">
|
|
<Filter>OpenGL</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Matrix.cpp" />
|
|
<ClCompile Include="VPO\m_bbox.cpp">
|
|
<Filter>VPO</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="VPO\m_fixed.cpp">
|
|
<Filter>VPO</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="VPO\p_setup.cpp">
|
|
<Filter>VPO</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="VPO\r_bsp.cpp">
|
|
<Filter>VPO</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="VPO\r_main.cpp">
|
|
<Filter>VPO</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="VPO\r_plane.cpp">
|
|
<Filter>VPO</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="VPO\r_segs.cpp">
|
|
<Filter>VPO</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="VPO\tables.cpp">
|
|
<Filter>VPO</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="VPO\vpo_main.cpp">
|
|
<Filter>VPO</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="VPO\vpo_stuff.cpp">
|
|
<Filter>VPO</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="VPO\w_file.cpp">
|
|
<Filter>VPO</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="VPO\w_wad.cpp">
|
|
<Filter>VPO</Filter>
|
|
</ClCompile>
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<ClInclude Include="Precomp.h" />
|
|
<ClInclude Include="RawMouse.h" />
|
|
<ClInclude Include="OpenGL\GLIndexBuffer.h">
|
|
<Filter>OpenGL</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="OpenGL\GLShader.h">
|
|
<Filter>OpenGL</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="OpenGL\GLShaderManager.h">
|
|
<Filter>OpenGL</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="OpenGL\GLTexture.h">
|
|
<Filter>OpenGL</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="OpenGL\GLVertexBuffer.h">
|
|
<Filter>OpenGL</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="OpenGL\OpenGLContext.h">
|
|
<Filter>OpenGL</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="OpenGL\gl_load\gl_load.h">
|
|
<Filter>OpenGL\gl_load</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="OpenGL\gl_load\gl_system.h">
|
|
<Filter>OpenGL\gl_load</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Backend.h" />
|
|
<ClInclude Include="OpenGL\GLRenderDevice.h">
|
|
<Filter>OpenGL</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="OpenGL\GLBackend.h">
|
|
<Filter>OpenGL</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="VPO\doomdata.h">
|
|
<Filter>VPO</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="VPO\doomdef.h">
|
|
<Filter>VPO</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="VPO\doomtype.h">
|
|
<Filter>VPO</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="VPO\m_bbox.h">
|
|
<Filter>VPO</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="VPO\m_fixed.h">
|
|
<Filter>VPO</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="VPO\r_bsp.h">
|
|
<Filter>VPO</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="VPO\r_defs.h">
|
|
<Filter>VPO</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="VPO\r_main.h">
|
|
<Filter>VPO</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="VPO\r_plane.h">
|
|
<Filter>VPO</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="VPO\r_state.h">
|
|
<Filter>VPO</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="VPO\stdint.h">
|
|
<Filter>VPO</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="VPO\sys_endian.h">
|
|
<Filter>VPO</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="VPO\sys_macro.h">
|
|
<Filter>VPO</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="VPO\sys_type.h">
|
|
<Filter>VPO</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="VPO\tables.h">
|
|
<Filter>VPO</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="VPO\vpo_api.h">
|
|
<Filter>VPO</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="VPO\vpo_local.h">
|
|
<Filter>VPO</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="VPO\w_file.h">
|
|
<Filter>VPO</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="VPO\w_wad.h">
|
|
<Filter>VPO</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="VPO\inttypes.h">
|
|
<Filter>VPO</Filter>
|
|
</ClInclude>
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<None Include="exports.def" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<Filter Include="OpenGL">
|
|
<UniqueIdentifier>{116db6ea-72bb-4d44-8563-ba39091f2f0f}</UniqueIdentifier>
|
|
</Filter>
|
|
<Filter Include="OpenGL\gl_load">
|
|
<UniqueIdentifier>{0acc1cd1-c19f-4410-95aa-718746ce8eaf}</UniqueIdentifier>
|
|
</Filter>
|
|
<Filter Include="VPO">
|
|
<UniqueIdentifier>{c9df2b45-2103-48f7-a0c7-39753781ee5c}</UniqueIdentifier>
|
|
</Filter>
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<Text Include="OpenGL\gl_load\gl_extlist.txt">
|
|
<Filter>OpenGL\gl_load</Filter>
|
|
</Text>
|
|
</ItemGroup>
|
|
</Project> |