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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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9908e41197
Added, Game configurations: added "ignoredextensions" parameter. It lists file extensions to be ignored when loading PK3/PK7/Directory resources. Updated: sector triangulation logic now works ~20% faster. Changed: a case when a pk3/pk7 archive contains several entries with identical filename is now treated as a warning, not as an error. Fixed, Visual mode: absolute floor/ceiling brightness should not be affected by brightness transfer effects (like 3d floors). Fixed, Draw Lines mode: in some cases unclosed sectors were created when several points were successively drawn at the same location. Updated documentation. |
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AutomapMode | ||
BuilderEffects | ||
BuilderModes | ||
ColorPicker | ||
CommentsPanel | ||
ImageDrawingExample | ||
NodesViewer | ||
SoundPropagationMode | ||
StairSectorBuilder | ||
TagExplorer | ||
TagRange | ||
USDF | ||
VisplaneExplorer | ||
vpo_dll | ||
WadAuthorMode |