UltimateZoneBuilder/Source/Plugins/BuilderModes/VisualModes/IVisualEventReceiver.cs
MaxED 23d2a27dec Added, Draw Ellipse mode: angle setting can now be changed using "Rotate Clockwise" and "Rotate Counterclockwise" actions.
Added, Draw Line and Draw Curve modes: added "Auto-finish drawing" setting. When enabled, the modes will automatically finish drawing when currently drawn lines and already existing level geometry form a closed shape.
Changed: sector-wise linedef flipping is now done using the new "Align Linedefs" action. "Flip Linedefs" action works the same as in DB2 again.
Changed: when a map was already loaded, using "Open Map" action will use that map's directory as the starting directory.
Changed: official IWADs can no longer be saved.
Changed: disabled lump ranges/duplicate entries checks for official IWADs.
Changed: wad type is now preserved when saving a map (previously all wads were saved as PWADs).
Changed: moved Updater.exe launch much closer to the editor termination point to avoid any chance of it closing the editor before it properly closes itself.
Updated ZDoom_DECORATE.cfg (A_Blast).
Updated documentation.
2016-03-14 10:25:27 +00:00

65 lines
2 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System.Windows.Forms;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes
{
internal interface IVisualEventReceiver
{
// The events that must be handled
void OnSelectBegin();
void OnSelectEnd();
void OnEditBegin();
void OnEditEnd();
void OnMouseMove(MouseEventArgs e);
void OnChangeTargetHeight(int amount);
void OnChangeTargetBrightness(bool up);
void OnChangeTextureOffset(int horizontal, int vertical, bool doSurfaceAngleCorrection);
void OnChangeScale(int incrementX, int incrementY); //mxd
void OnResetTextureOffset();
void OnResetLocalTextureOffset(); //mxd. This should reset upper/middle/lower offsets (UDMF only)
void OnSelectTexture();
void OnCopyTexture();
void OnPasteTexture();
void OnCopyTextureOffsets();
void OnPasteTextureOffsets();
void OnCopyProperties();
void OnPasteProperties(bool usecopysettings); //mxd. Added "usecopysettings"
void OnTextureAlign(bool alignx, bool aligny);
void OnTextureFit(FitTextureOptions options); //mxd
void OnTextureFloodfill();
void OnToggleUpperUnpegged();
void OnToggleLowerUnpegged();
void OnProcess(long deltatime);
void OnInsert();
void OnDelete();
// Assist functions
void ApplyTexture(string texture);
void ApplyUpperUnpegged(bool set);
void ApplyLowerUnpegged(bool set);
// Other methods
string GetTextureName();
void SelectNeighbours(bool select, bool matchtexture, bool matchheight); //mxd
bool IsSelected(); //mxd
}
}