mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-12-17 23:51:10 +00:00
3a0426cd7f
MODELDEFs and models can now be loaded from PK3 resources (does anybody know if models or MODELDEFs can be stored in WADs?). Negative scale and zOffset are now correctly parsed from MODELDEFs (model surfaces may be inverted though). Fixed a crash while reading MODELDEFs when Operation System's decimal separator was set to comma. Fixed a crash when user changed Thing type in Visual mode to a new one with model override, which wasn't previously used in a map. Fixed a bug introduced in 1.06 when models weren't rendered in Visual mode when Fullbright mode was on. Non-breaking space is now correctly handled by all Doom Builder's data parsers. ColorPicker plugin: Fixed a crash when user attempted to open ColorPicker window to edit sector properties in Visual mode, using hilighted surface as selection source, without selecting anything before doing so.
847 lines
11 KiB
INI
847 lines
11 KiB
INI
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players
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{
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color = 10; // Light Green
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arrow = 1;
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title = "Player Starts";
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width = 16;
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sort = 1;
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height = 56;
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hangs = 0;
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blocking = 1;
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error = 2;
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1
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{
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title = "Player 1 start";
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sprite = "PLAYA2A8";
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class = "DoomPlayer";
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}
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2
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{
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title = "Player 2 start";
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sprite = "PLAYA2A8";
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}
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3
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{
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title = "Player 3 start";
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sprite = "PLAYA2A8";
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}
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4
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{
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title = "Player 4 start";
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sprite = "PLAYA2A8";
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}
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11
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{
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title = "Player Deathmatch start";
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sprite = "PLAYF1";
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}
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}
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teleports
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{
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color = 2; // Green
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arrow = 1;
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title = "Teleports";
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width = 16;
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sort = 1;
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height = 56;
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hangs = 0;
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blocking = 0;
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error = 0;
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14
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{
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title = "Teleport Destination";
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sprite = "TFOGB0";
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}
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}
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monsters
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{
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color = 12; // Light Red
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arrow = 1;
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title = "Monsters";
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width = 20;
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sort = 1;
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height = 56;
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hangs = 0;
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blocking = 1;
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error = 2;
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3004
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{
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title = "Former Human";
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sprite = "POSSA2A8";
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class = "ZombieMan";
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}
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9
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{
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title = "Former Sergeant";
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sprite = "SPOSA2A8";
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class = "ShotgunGuy";
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}
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3001
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{
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title = "Imp";
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sprite = "TROOA2A8";
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class = "DoomImp";
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}
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3002
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{
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title = "Demon";
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width = 30;
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sprite = "SARGA2A8";
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class = "Demon";
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}
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58
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{
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title = "Spectre";
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width = 30;
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sprite = "SARGA2A8";
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class = "Spectre";
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}
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3006
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{
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title = "Lost Soul";
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width = 16;
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sprite = "SKULA8A2";
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class = "LostSoul";
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}
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3005
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{
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title = "Cacodemon";
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width = 31;
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sprite = "HEADA2A8";
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class = "Cacodemon";
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}
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3003
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{
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title = "Baron of Hell";
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width = 24;
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sprite = "BOSSA2A8";
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height = 64;
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class = "BaronOfHell";
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}
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16
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{
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title = "Cyberdemon";
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width = 40;
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sprite = "CYBRA2";
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height = 110;
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class = "Cyberdemon";
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}
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7
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{
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title = "Spider Mastermind";
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width = 128;
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sprite = "SPIDG2G8";
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height = 100;
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class = "SpiderMastermind";
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}
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}
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weapons
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{
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color = 14; // Yellow
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arrow = 0;
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title = "Weapons";
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width = 20;
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sort = 1;
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height = 25;
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hangs = 0;
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blocking = 0;
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2005
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{
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title = "Chainsaw";
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sprite = "CSAWA0";
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class = "Chainsaw";
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}
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2001
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{
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title = "Shotgun";
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sprite = "SHOTA0";
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class = "Shotgun";
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}
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2002
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{
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title = "Chaingun";
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sprite = "MGUNA0";
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class = "Chaingun";
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}
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2003
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{
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title = "Rocket launcher";
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sprite = "LAUNA0";
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class = "RocketLauncher";
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}
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2004
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{
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title = "Plasma gun";
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sprite = "PLASA0";
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class = "PlasmaRifle";
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}
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2006
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{
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title = "BFG9000";
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sprite = "BFUGA0";
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height = 30;
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class = "BFG9000";
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}
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}
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ammunition
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{
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color = 6; // Brown
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arrow = 0;
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title = "Ammunition";
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width = 20;
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sort = 1;
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height = 16;
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blocking = 0;
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hangs = 0;
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2007
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{
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title = "Ammo clip";
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sprite = "CLIPA0";
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class = "Clip";
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}
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2008
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{
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title = "Shotgun shells";
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sprite = "SHELA0";
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class = "Shell";
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}
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2010
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{
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title = "Rocket";
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sprite = "ROCKA0";
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height = 25;
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class = "RocketAmmo";
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}
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2047
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{
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title = "Cell charge";
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sprite = "CELLA0";
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class = "Cell";
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}
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2048
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{
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title = "Box of Ammo";
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sprite = "AMMOA0";
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class = "ClipBox";
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}
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2049
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{
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title = "Box of Shells";
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sprite = "SBOXA0";
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class = "ShellBox";
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}
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2046
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{
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title = "Box of Rockets";
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sprite = "BROKA0";
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height = 25;
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class = "RocketBox";
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}
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17
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{
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title = "Cell charge pack";
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sprite = "CELPA0";
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height = 25;
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class = "CellPack";
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}
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8
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{
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title = "Backpack";
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sprite = "BPAKA0";
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class = "Backpack";
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}
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}
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health
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{
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color = 1; // Blue
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arrow = 0;
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title = "Health and Armor";
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width = 20;
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sort = 1;
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height = 16;
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hangs = 0;
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blocking = 0;
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2011
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{
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title = "Stimpack";
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sprite = "STIMA0";
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class = "Stimpack";
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}
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2012
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{
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title = "Medikit";
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sprite = "MEDIA0";
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height = 25;
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class = "Medikit";
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}
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2014
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{
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title = "Health bonus";
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sprite = "BON1A0";
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class = "HealthBonus";
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}
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2015
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{
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title = "Armor bonus";
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sprite = "BON2A0";
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class = "ArmorBonus";
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}
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2018
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{
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title = "Green armor";
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sprite = "ARM1A0";
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class = "GreenArmor";
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}
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2019
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{
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title = "Blue armor";
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sprite = "ARM2A0";
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class = "BlueArmor";
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}
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}
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powerups
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{
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color = 9; // Light Blue
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arrow = 0;
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title = "Powerups";
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width = 20;
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sort = 1;
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height = 16;
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hangs = 0;
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blocking = 0;
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2013
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{
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title = "Soulsphere";
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sprite = "SOULA0";
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height = 45;
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class = "Soulsphere";
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}
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2022
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{
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title = "Invulnerability";
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sprite = "PINVA0";
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height = 30;
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class = "InvulnerabilitySphere";
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}
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2023
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{
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title = "Berserk";
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sprite = "PSTRA0";
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class = "Berserk";
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}
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2024
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{
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title = "Invisibility";
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sprite = "PINSA0";
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height = 45;
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class = "BlurSphere";
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}
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2025
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{
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title = "Radiation suit";
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sprite = "SUITA0";
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height = 60;
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class = "RadSuit";
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}
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2026
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{
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title = "Computer map";
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sprite = "PMAPA0";
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height = 35;
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class = "Allmap";
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}
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2045
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{
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title = "Lite Amplification goggles";
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sprite = "PVISA0";
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class = "Infrared";
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}
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}
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keys
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{
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color = 13; // Light Magenta
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arrow = 0;
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title = "Keys";
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width = 20;
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sort = 1;
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height = 16;
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hangs = 0;
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blocking = 0;
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5
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{
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title = "Blue keycard";
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sprite = "BKEYA0";
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class = "BlueCard";
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}
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40
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{
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title = "Blue skullkey";
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sprite = "BSKUB0";
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class = "BlueSkull";
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}
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13
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{
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title = "Red keycard";
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sprite = "RKEYA0";
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class = "RedCard";
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}
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38
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{
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title = "Red skullkey";
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sprite = "RSKUB0";
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class = "RedSkull";
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}
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6
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{
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title = "Yellow keycard";
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sprite = "YKEYA0";
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class = "YellowCard";
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}
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39
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{
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title = "Yellow skullkey";
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sprite = "YSKUB0";
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class = "YellowSkull";
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}
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}
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obstacles
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{
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color = 3; // Cyan
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arrow = 0;
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title = "Obstacles";
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width = 20;
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sort = 1;
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height = 20;
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hangs = 0;
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blocking = 1;
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2035
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{
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title = "Barrel";
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width = 10;
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sprite = "BAR1A0";
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height = 32;
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class = "ExplosiveBarrel";
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}
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48
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{
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title = "Tall techno pillar";
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sprite = "ELECA0";
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class = "TechPillar";
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}
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30
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{
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title = "Tall green pillar";
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sprite = "COL1A0";
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class = "TallGreenColumn";
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}
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32
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{
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title = "Tall red pillar";
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sprite = "COL3A0";
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class = "TallRedColumn";
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}
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31
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{
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title = "Short green pillar";
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sprite = "COL2A0";
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class = "ShortGreenColumn";
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}
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36
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{
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title = "Short green pillar (beating heart)";
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sprite = "COL5A0";
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class = "HeartColumn";
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}
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33
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{
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title = "Short red pillar";
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sprite = "COL4A0";
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class = "ShortRedColumn";
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}
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37
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{
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title = "Short red pillar (skull)";
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sprite = "COL6A0";
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class = "SkullColumn";
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}
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47
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{
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title = "Stalagmite";
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sprite = "SMITA0";
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class = "Stalagmite";
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}
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43
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{
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title = "Gray tree";
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sprite = "TRE1A0";
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class = "TorchTree";
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}
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54
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{
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title = "Large brown tree";
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width = 32;
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sprite = "TRE2A0";
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class = "BigTree";
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}
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41
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{
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title = "Evil Eye";
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sprite = "CEYEA0";
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class = "EvilEye";
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}
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42
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{
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title = "Floating skull rock";
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sprite = "FSKUA0";
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class = "FloatingSkull";
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}
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}
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lights
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{
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color = 11; // Light Cyan
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arrow = 0;
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title = "Light sources";
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width = 16;
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sort = 1;
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height = 16;
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hangs = 0;
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blocking = 1;
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2028
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{
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title = "Floor lamp";
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sprite = "COLUA0";
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class = "Column";
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}
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34
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{
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title = "Candle";
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sprite = "CANDA0";
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blocking = 0;
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class = "Candlestick";
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}
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35
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{
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title = "Candelabra";
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sprite = "CBRAA0";
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class = "Candelabra";
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}
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44
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{
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title = "Tall blue firestick";
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sprite = "TBLUA0";
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class = "BlueTorch";
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}
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45
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{
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title = "Tall green firestick";
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sprite = "TGRNA0";
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class = "GreenTorch";
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}
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46
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{
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title = "Tall red firestick";
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sprite = "TREDA0";
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class = "RedTorch";
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}
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55
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{
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title = "Short blue firestick";
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sprite = "SMBTA0";
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class = "ShortBlueTorch";
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}
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56
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{
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title = "Short green firestick";
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sprite = "SMGTA0";
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class = "ShortGreenTorch";
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}
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57
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{
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title = "Short red firestick";
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sprite = "SMRTA0";
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class = "ShortRedTorch";
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}
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}
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decoration
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{
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color = 4; // Red
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arrow = 0;
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title = "Decoration";
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width = 16;
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sort = 1;
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height = 16;
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hangs = 0;
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blocking = 0;
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49
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{
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title = "Hanging victim, twitching (blocking)";
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sprite = "GOR1A0";
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height = 68;
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hangs = 1;
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blocking = 1;
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class = "BloodyTwitch";
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}
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63
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{
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title = "Hanging victim, twitching";
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sprite = "GOR1A0";
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height = 68;
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hangs = 1;
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class = "NonsolidTwitch";
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}
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50
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{
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title = "Hanging victim, arms out (blocking)";
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sprite = "GOR2A0";
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height = 84;
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hangs = 1;
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blocking = 1;
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class = "Meat2";
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}
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59
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{
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title = "Hanging victim, arms out";
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sprite = "GOR2A0";
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height = 84;
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hangs = 1;
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class = "NonsolidMeat2";
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}
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52
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{
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title = "Hanging pair of legs (blocking)";
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sprite = "GOR4A0";
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height = 68;
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hangs = 1;
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blocking = 1;
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class = "Meat4";
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}
|
|
|
|
|
|
60
|
|
{
|
|
title = "Hanging pair of legs";
|
|
sprite = "GOR4A0";
|
|
height = 68;
|
|
hangs = 1;
|
|
class = "NonsolidMeat4";
|
|
}
|
|
|
|
|
|
51
|
|
{
|
|
title = "Hanging victim, 1-legged (blocking)";
|
|
sprite = "GOR3A0";
|
|
height = 84;
|
|
hangs = 1;
|
|
blocking = 1;
|
|
class = "HangingCorpse";
|
|
}
|
|
|
|
|
|
61
|
|
{
|
|
title = "Hanging victim, 1-legged";
|
|
sprite = "GOR3A0";
|
|
height = 52;
|
|
hangs = 1;
|
|
class = "NonsolidMeat3";
|
|
}
|
|
|
|
|
|
53
|
|
{
|
|
title = "Hanging leg (blocking)";
|
|
sprite = "GOR5A0";
|
|
height = 52;
|
|
hangs = 1;
|
|
blocking = 1;
|
|
class = "Meat5";
|
|
}
|
|
|
|
|
|
62
|
|
{
|
|
title = "Hanging leg";
|
|
sprite = "GOR5A0";
|
|
height = 52;
|
|
hangs = 1;
|
|
class = "NonsolidMeat5";
|
|
}
|
|
|
|
|
|
25
|
|
{
|
|
title = "Impaled human";
|
|
sprite = "POL1A0";
|
|
blocking = 1;
|
|
class = "DeadStick";
|
|
}
|
|
|
|
|
|
26
|
|
{
|
|
title = "Twitching impaled human";
|
|
sprite = "POL6A0";
|
|
blocking = 1;
|
|
class = "LiveStick";
|
|
}
|
|
|
|
|
|
27
|
|
{
|
|
title = "Skull on a pole";
|
|
sprite = "POL4A0";
|
|
blocking = 1;
|
|
class = "HeadOnAStick";
|
|
}
|
|
|
|
|
|
28
|
|
{
|
|
title = "5 skulls shish kebob";
|
|
sprite = "POL2A0";
|
|
blocking = 1;
|
|
class = "HeadsOnAStick";
|
|
}
|
|
|
|
|
|
29
|
|
{
|
|
title = "Pile of skulls and candles";
|
|
sprite = "POL3A0";
|
|
blocking = 1;
|
|
class = "HeadCandles";
|
|
}
|
|
|
|
|
|
10
|
|
{
|
|
title = "Bloody mess 1";
|
|
sprite = "PLAYW0";
|
|
class = "GibbedMarine";
|
|
}
|
|
|
|
|
|
12
|
|
{
|
|
title = "Bloody mess 2";
|
|
sprite = "PLAYW0";
|
|
class = "GibbedMarineExtra";
|
|
}
|
|
|
|
|
|
24
|
|
{
|
|
title = "Pool of blood and bones";
|
|
sprite = "POL5A0";
|
|
class = "Gibs";
|
|
}
|
|
|
|
|
|
15
|
|
{
|
|
title = "Dead player";
|
|
sprite = "PLAYN0";
|
|
class = "DeadMarine";
|
|
}
|
|
|
|
|
|
18
|
|
{
|
|
title = "Dead former human";
|
|
sprite = "POSSL0";
|
|
width = 20;
|
|
class = "DeadZombieMan";
|
|
}
|
|
|
|
|
|
19
|
|
{
|
|
title = "Dead former sergeant";
|
|
sprite = "SPOSL0";
|
|
width = 20;
|
|
class = "DeadShotgunGuy";
|
|
}
|
|
|
|
|
|
20
|
|
{
|
|
title = "Dead imp";
|
|
sprite = "TROOM0";
|
|
width = 20;
|
|
class = "DeadDoomImp";
|
|
}
|
|
|
|
|
|
21
|
|
{
|
|
title = "Dead demon";
|
|
sprite = "SARGN0";
|
|
width = 30;
|
|
class = "DeadDemon";
|
|
}
|
|
|
|
|
|
22
|
|
{
|
|
title = "Dead cacodemon";
|
|
sprite = "HEADL0";
|
|
width = 31;
|
|
class = "DeadCacodemon";
|
|
}
|
|
|
|
|
|
23
|
|
{
|
|
title = "Dead lost soul";
|
|
}
|
|
}
|