UltimateZoneBuilder/Help/gzdb/features/general/multi_engines.html
MaxED 5668cfec10 Fixed, portable mode: fixed a possible crash when trying to check write permissions for GZDB folder.
Fixed, Texture Browser, High-DPI: bottom panel of ImageSelectorControl had incorrect height when using DPI scaling.
Changed, SplitterControl, High-DPI: DPI scaling is now used when drawing expand/collapse area.
Documentation: fixed typos, filled "Compiling GZDoom Builder" page.
2015-04-03 12:05:37 +00:00

29 lines
1 KiB
HTML

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
<head>
<title>GZDoom Builder features</title>
<meta http-equiv="content-type" content="text/html; charset=iso-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../default.css" media="screen" title="Default" />
<style type="text/css">
<!--
.style1 {color: #990000}
-->
</style>
</head>
<body>
<object type="application/x-oleobject" classid="clsid:1e2a7bd0-dab9-11d0-b93a-00c04fc99f9e">
<param name="keyword" value="Template">
</object>
<div id="gz_title"><h1>Multiple engines per game configuration</h1></div>
<div id="contents">
<p>Multiple engines can now be setup for each game configuration by clicking on the + icon:</p>
<img src="multi_engines1.jpg" />
<p>Choose which engine to use in the <b>Test Map</b> -> <b>Engine</b> drop down:</p>
<img src="multi_engines2.jpg" />
</div>
</body>