mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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5668cfec10
Fixed, Texture Browser, High-DPI: bottom panel of ImageSelectorControl had incorrect height when using DPI scaling. Changed, SplitterControl, High-DPI: DPI scaling is now used when drawing expand/collapse area. Documentation: fixed typos, filled "Compiling GZDoom Builder" page.
29 lines
1 KiB
HTML
29 lines
1 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
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<head>
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<title>GZDoom Builder features</title>
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<meta http-equiv="content-type" content="text/html; charset=iso-8859-1" />
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<link rel="stylesheet" type="text/css" href="../../../default.css" media="screen" title="Default" />
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<style type="text/css">
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<!--
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.style1 {color: #990000}
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-->
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</style>
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</head>
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<body>
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<object type="application/x-oleobject" classid="clsid:1e2a7bd0-dab9-11d0-b93a-00c04fc99f9e">
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<param name="keyword" value="Template">
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</object>
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<div id="gz_title"><h1>Multiple engines per game configuration</h1></div>
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<div id="contents">
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<p>Multiple engines can now be setup for each game configuration by clicking on the + icon:</p>
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<img src="multi_engines1.jpg" />
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<p>Choose which engine to use in the <b>Test Map</b> -> <b>Engine</b> drop down:</p>
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<img src="multi_engines2.jpg" />
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</div>
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</body>
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