mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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8b98ce09c1
- Flipped top/bottom in 3D Floor Mode plugin dialogs to be consistent with the edit sector dialog @ fixed all compiler warnings in 3D Floor Mode plugin
99 lines
No EOL
2.3 KiB
C#
99 lines
No EOL
2.3 KiB
C#
#region ================== Namespaces
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using System;
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using System.Reflection;
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using System.Collections.Generic;
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using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Types;
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#endregion
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namespace CodeImp.DoomBuilder.ThreeDFloorMode
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{
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public class SlopeVertex
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{
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#region ================== Variables
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// private Vector2D pos;
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private float x;
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private float y;
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private float z;
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private bool selected;
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#endregion
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#region ================== Constructors
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public SlopeVertex(Sector sector, int svgid, int vertexid)
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{
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string identifier;
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List<string> list = new List<string> { "x", "y", "z" };
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Type type = typeof(SlopeVertex);
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this.x = 0;
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this.y = 0;
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this.z = 0;
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this.selected = false;
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// Read the x, y and z values
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foreach (string str in list)
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{
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identifier = String.Format("user_svg{0}_v{1}_{2}", svgid, vertexid, str);
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// Use reflection to set the variable to the value
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type.GetField(str, BindingFlags.Instance | BindingFlags.NonPublic).SetValue(this, sector.Fields.GetValue(identifier, 0.0f));
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}
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}
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public SlopeVertex(Vector2D p, float z)
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{
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// this.pos = new Vector2D(p);
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this.x = p.x;
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this.y = p.y;
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this.z = z;
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this.selected = false;
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}
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#endregion
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#region ================== Properties
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public Vector2D Pos { get { return new Vector2D(x, y); } set { x = value.x; y = value.y; } }
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public float Z { get { return z; } set { z = value; } }
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public bool Selected { get { return selected; } set { selected = value; } }
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#endregion
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#region ================== Methods
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public void StoreInSector(Sector sector, int svgid, int vertexid)
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{
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string identifier;
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Dictionary<String, float> dict = new Dictionary<string, float>
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{
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{ "x", x },
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{ "y", y },
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{ "z", z }
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};
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// Make sure the field work with undo/redo
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sector.Fields.BeforeFieldsChange();
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// Process the x, y and z fields
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foreach (KeyValuePair<string, float> kvp in dict)
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{
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identifier = String.Format("user_svg{0}_v{1}_{2}", svgid, vertexid, kvp.Key);
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// Add or update the vertex field
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if (sector.Fields.ContainsKey(identifier))
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sector.Fields[identifier] = new UniValue(UniversalType.Float, kvp.Value);
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else
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sector.Fields.Add(identifier, new UniValue(UniversalType.Float, kvp.Value));
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}
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}
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#endregion
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}
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} |