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BaseVisualGeometrySector.cs
Fixed, Script Editor: resources navigator was always loading the first WAD lump with matching name when trying to open any of several WAD lumps with matching names.
2016-11-30 20:12:32 +00:00
BaseVisualGeometrySidedef.cs
Updated, GLDEFS parser: updated glowing texture parsing logic to better match GZDoom logic.
2016-11-09 10:07:21 +00:00
BaseVisualMode.cs
Fixed, Visual mode, UDMF: only the clicked floor/ceiling surface was dynamically updated when changing texture offsets of multiple floors/ceilings by mouse-dragging.
2016-09-08 19:28:47 +00:00
BaseVisualSector.cs
Fixed, Visual mode: 3d floor outer sides were not updated after toggling rendering effects off, then on.
2016-04-27 10:10:57 +00:00
BaseVisualThing.cs
Updated, Visual mode: some cases when the sky hack must be applied were not handled.
2016-11-28 20:01:47 +00:00
BaseVisualVertex.cs
Added, Edit Sectors window: added UI for floor/ceiling portals.
2016-10-11 12:58:35 +00:00
Effect3DFloor.cs
Added, Preferences -> Appearance: added "Anisotropic filtering" and "Edge Antialiasing" settings. Also regrouped some settings.
2016-03-25 14:06:00 +00:00
EffectBrightnessLevel.cs
Visual mode: added support for "Transfer Brightness Level" (50) effect type parameter (arg 1).
2015-04-01 12:51:26 +00:00
EffectCopySlope.cs
Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
2015-12-28 15:01:53 +00:00
EffectGlowingFlat.cs
Added, Visual mode: "Increase/Decrease Scale", "Reset Texture Offsets" and "Reset Local Texture Offsets" actions now work when used on 3d floor sides.
2016-04-19 20:40:42 +00:00
EffectLineSlope.cs
Updated, Visual mode: updated FLATSPRITE support to match the current GZDoom implementation.
2016-10-04 09:53:38 +00:00
EffectPlaneCopySlope.cs
Fixed, Visual mode: texture offsets were updated multiple times when moving texture offsets of several extrafloor sides linked to the same control sidedef.
2016-05-15 00:38:41 +00:00
EffectThingLineSlope.cs
Fixed, Visual mode: rendering effects of "Slope floor/ceiling to here" things (9500/9501) should not be applied when their arg0 is 0.
2016-05-02 18:36:17 +00:00
EffectThingSlope.cs
Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
2015-12-28 15:01:53 +00:00
EffectThingVertexSlope.cs
Texture Browser Form: swapped foreground and background colors of texture size labels.
2014-12-03 23:15:26 +00:00
EffectTransferCeilingBrightness.cs
Fixed, Visual mode: "Transfer Floor/Ceiling Brightness" actions were resetting sector color on target surfaces.
2016-07-19 19:47:36 +00:00
EffectTransferFloorBrightness.cs
Fixed, Visual mode: "Transfer Floor/Ceiling Brightness" actions were resetting sector color on target surfaces.
2016-07-19 19:47:36 +00:00
EffectUDMFVertexOffset.cs
UDMF map format: increased maximum supported texture name length to 2048.
2014-05-19 13:33:38 +00:00
IVisualEventReceiver.cs
Changed, Visual mode: "Auto-align textures" and "Paste Textures Floodfill" actions now use visual mode geometry to determine whether a sidedef part should be processed. This fixes inability to apply said actions to sidedef parts only visible because of slopes.
2016-05-12 11:32:10 +00:00
NullVisualEventReceiver.cs
Changed, Visual mode: "Auto-align textures" and "Paste Textures Floodfill" actions now use visual mode geometry to determine whether a sidedef part should be processed. This fixes inability to apply said actions to sidedef parts only visible because of slopes.
2016-05-12 11:32:10 +00:00
SectorData.cs
Updated, GLDEFS parser: updated glowing texture parsing logic to better match GZDoom logic.
2016-11-09 10:07:21 +00:00
SectorEffect.cs
Visual mode: added support for "Transfer Brightness Level" (50) effect type parameter (arg 1).
2015-04-01 12:51:26 +00:00
SectorLevel.cs
Added, Preferences -> Appearance: added "Anisotropic filtering" and "Edge Antialiasing" settings. Also regrouped some settings.
2016-03-25 14:06:00 +00:00
SectorLevelComparer.cs
Added, Preferences -> Appearance: added "Anisotropic filtering" and "Edge Antialiasing" settings. Also regrouped some settings.
2016-03-25 14:06:00 +00:00
SectorLevelType.cs
Added GZDoom's glowing flats ( http://www.zdoom.org/wiki/GLDEFS#Glowing_flats ) support to Classic and Visual modes.
2015-04-14 11:33:57 +00:00
TexturePlane.cs
Removed a metric ton of unused "using" directives from BuilderModes plugin.
2013-04-11 11:26:57 +00:00
ThingData.cs
Removed a metric ton of unused "using" directives from BuilderModes plugin.
2013-04-11 11:26:57 +00:00
VertexData.cs
Removed a metric ton of unused "using" directives from BuilderModes plugin.
2013-04-11 11:26:57 +00:00
VisualActionResult.cs
Removed a metric ton of unused "using" directives from BuilderModes plugin.
2013-04-11 11:26:57 +00:00
VisualCeiling.cs
Fixed, Script Editor: resources navigator was always loading the first WAD lump with matching name when trying to open any of several WAD lumps with matching names.
2016-11-30 20:12:32 +00:00
VisualFloor.cs
Fixed, Script Editor: resources navigator was always loading the first WAD lump with matching name when trying to open any of several WAD lumps with matching names.
2016-11-30 20:12:32 +00:00
VisualFogBoundary.cs
Updated, Visual mode, UDMF: "Change Texture Scale" actions now take camera and texture angles into account when used on floors/ceilings.
2016-09-06 12:05:47 +00:00
VisualLower.cs
Fixed, Script Editor: resources navigator was always loading the first WAD lump with matching name when trying to open any of several WAD lumps with matching names.
2016-11-30 20:12:32 +00:00
VisualMiddle3D.cs
Fixed, Script Editor: resources navigator was always loading the first WAD lump with matching name when trying to open any of several WAD lumps with matching names.
2016-11-30 20:12:32 +00:00
VisualMiddleBack.cs
Visual mode: modified sidedef texture UV calculations to use integral linedef length to match (G)ZDoom way of rendering them.
2016-07-04 21:13:43 +00:00
VisualMiddleDouble.cs
Fixed, Script Editor: resources navigator was always loading the first WAD lump with matching name when trying to open any of several WAD lumps with matching names.
2016-11-30 20:12:32 +00:00
VisualMiddleSingle.cs
Fixed, Script Editor: resources navigator was always loading the first WAD lump with matching name when trying to open any of several WAD lumps with matching names.
2016-11-30 20:12:32 +00:00
VisualSidedefParts.cs
Added, Visual mode: fog boundaries are now rendered.
2015-12-04 12:29:22 +00:00
VisualUpper.cs
Fixed, Script Editor: resources navigator was always loading the first WAD lump with matching name when trying to open any of several WAD lumps with matching names.
2016-11-30 20:12:32 +00:00
WallPolygon.cs
Added GZDoom's glowing flats ( http://www.zdoom.org/wiki/GLDEFS#Glowing_flats ) support to Classic and Visual modes.
2015-04-14 11:33:57 +00:00