mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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724709e435
Script editor: pressing "F1" now opens keyword help instead of program manual. Linedef edit form, Thing edit form: rewritten script support logic. It should now work in the same manner as the rest of controls. Thing info panel: thing arguments now have proper labels. Edit forms, UDMF: fields, which are handled by UI, are no longer shown in "Custom" tab. Visual mode: fixed a crash when loading a model on a video card without Shader model 2.0 support. Fixed incorrect argument number and changed most of labels in "Cameras and interpolation" section of zdoom_things.cfg.
188 lines
No EOL
4.7 KiB
C#
188 lines
No EOL
4.7 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Drawing;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.Controls;
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#endregion
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namespace CodeImp.DoomBuilder.Windows
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{
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internal partial class ScriptEditorForm : Form
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{
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#region ================== Variables
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// Position/size
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private Point lastposition;
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private Size lastsize;
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// Closing?
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private bool appclose;
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#endregion
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#region ================== Properties
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public ScriptEditorPanel Editor { get { return editor; } }
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#endregion
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#region ================== Constructor
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// Constructor
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public ScriptEditorForm()
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{
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InitializeComponent();
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editor.Initialize();
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}
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#endregion
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#region ================== Methods
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// This asks to save files and returns the result
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// Also does implicit saves
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// Returns false when cancelled by the user
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public bool AskSaveAll()
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{
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// Implicit-save the script lumps
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editor.ImplicitSave();
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// Save other scripts
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return editor.AskSaveAll();
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}
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// Close the window
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new public void Close()
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{
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appclose = true;
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base.Close();
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}
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#endregion
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#region ================== Events
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// Window is loaded
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private void ScriptEditorForm_Load(object sender, EventArgs e)
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{
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this.SuspendLayout();
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this.Location = new Point(General.Settings.ReadSetting("scriptswindow.positionx", this.Location.X),
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General.Settings.ReadSetting("scriptswindow.positiony", this.Location.Y));
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this.Size = new Size(General.Settings.ReadSetting("scriptswindow.sizewidth", this.Size.Width),
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General.Settings.ReadSetting("scriptswindow.sizeheight", this.Size.Height));
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this.WindowState = (FormWindowState)General.Settings.ReadSetting("scriptswindow.windowstate", (int)FormWindowState.Normal);
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this.ResumeLayout(true);
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// Normal windowstate?
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if(this.WindowState == FormWindowState.Normal)
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{
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// Keep last position and size
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lastposition = this.Location;
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lastsize = this.Size;
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}
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// Apply panel settings
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editor.ApplySettings();
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}
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// Window is shown
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private void ScriptEditorForm_Shown(object sender, EventArgs e)
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{
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// Focus to script editor
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editor.ForceFocus();
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}
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// Window is closing
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private void ScriptEditorForm_FormClosing(object sender, FormClosingEventArgs e)
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{
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int windowstate;
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// Determine window state to save
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if(this.WindowState != FormWindowState.Minimized)
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windowstate = (int)this.WindowState;
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else
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windowstate = (int)FormWindowState.Normal;
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// Save window settings
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General.Settings.WriteSetting("scriptswindow.positionx", lastposition.X);
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General.Settings.WriteSetting("scriptswindow.positiony", lastposition.Y);
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General.Settings.WriteSetting("scriptswindow.sizewidth", lastsize.Width);
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General.Settings.WriteSetting("scriptswindow.sizeheight", lastsize.Height);
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General.Settings.WriteSetting("scriptswindow.windowstate", windowstate);
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editor.SaveSettings();
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// Only when closed by the user
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if(!appclose)
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{
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// Remember if scipts are changed
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General.Map.ApplyScriptChanged();
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// Ask to save scripts
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if(AskSaveAll())
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{
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// Let the general call close the editor
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General.Map.CloseScriptEditor(true);
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}
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else
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{
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// Cancel
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e.Cancel = true;
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}
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}
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// Not cancelling?
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if(!e.Cancel) editor.OnClose();
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}
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// Window resized
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private void ScriptEditorForm_ResizeEnd(object sender, EventArgs e)
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{
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// Normal windowstate?
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if(this.WindowState == FormWindowState.Normal)
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{
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// Keep last position and size
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lastposition = this.Location;
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lastsize = this.Size;
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}
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}
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// Window moved
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private void ScriptEditorForm_Move(object sender, EventArgs e)
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{
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// Normal windowstate?
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if(this.WindowState == FormWindowState.Normal)
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{
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// Keep last position and size
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lastposition = this.Location;
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lastsize = this.Size;
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}
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}
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// Help
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private void ScriptEditorForm_HelpRequested(object sender, HelpEventArgs hlpevent)
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{
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if(!editor.LaunchKeywordHelp()) General.ShowHelp("w_scripteditor.html"); //mxd
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hlpevent.Handled = true;
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}
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#endregion
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}
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} |