UltimateZoneBuilder/Source/Types/AngleRadiansHandler.cs
codeimp 21febe7ded - updated ZDoom UDMF config to support ZDoom UDMF version 1.3
- added more handling for 'invalid' UDMF types to cast them to the correct type
2009-01-15 12:40:28 +00:00

113 lines
2.3 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using CodeImp.DoomBuilder.IO;
using CodeImp.DoomBuilder.Data;
using System.IO;
using System.Diagnostics;
using CodeImp.DoomBuilder.Config;
using System.Windows.Forms;
using CodeImp.DoomBuilder.Windows;
using CodeImp.DoomBuilder.Geometry;
#endregion
namespace CodeImp.DoomBuilder.Types
{
[TypeHandler(UniversalType.AngleRadians, "Radians", true)]
internal class AngleRadiansHandler : TypeHandler
{
#region ================== Constants
#endregion
#region ================== Variables
private float value;
#endregion
#region ================== Properties
public override bool IsBrowseable { get { return true; } }
#endregion
#region ================== Constructor
#endregion
#region ================== Methods
public override void Browse(IWin32Window parent)
{
value = Angle2D.DoomToReal(AngleForm.ShowDialog(parent, Angle2D.RealToDoom(value)));
}
public override void SetValue(object value)
{
float result;
// Null?
if(value == null)
{
this.value = 0.0f;
}
// Compatible type?
else if((value is int) || (value is float) || (value is bool))
{
// Set directly
this.value = Convert.ToSingle(value);
}
else
{
// Try parsing as string
if(float.TryParse(value.ToString(), NumberStyles.Float, CultureInfo.CurrentCulture, out result))
{
this.value = result;
}
else
{
this.value = 0.0f;
}
}
}
public override object GetValue()
{
return this.value;
}
public override int GetIntValue()
{
return (int)this.value;
}
public override string GetStringValue()
{
return this.value.ToString();
}
#endregion
}
}