mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-27 14:12:16 +00:00
415a3644c7
Game configurations: removed "GZDoom only" from FraggleScript actions (because FraggleScript can be used in ZDoon). Internal: fixed a couple of bugs in DebugConsole.StopTimer();
4245 lines
61 KiB
INI
4245 lines
61 KiB
INI
|
|
// NOTE: This config contains four structures for different linedefs systems: Doom, Hexen and UDMF.
|
|
// The ZDoom structure is common to Hexen and UDMF and contains the bulk of the definitions.
|
|
// The Hexen and UDMF structures contain only the little tweaks needed for these formats.
|
|
|
|
doom
|
|
{
|
|
script
|
|
{
|
|
title = "Script";
|
|
|
|
270
|
|
{
|
|
title = "FraggleScript Execute";
|
|
prefix = "WR";
|
|
}
|
|
273
|
|
{
|
|
title = "FraggleScript Execute one-way";
|
|
prefix = "WR";
|
|
}
|
|
274
|
|
{
|
|
title = "FraggleScript Execute";
|
|
prefix = "W1";
|
|
}
|
|
275
|
|
{
|
|
title = "FraggleScript Execute one-way";
|
|
prefix = "W1";
|
|
}
|
|
276
|
|
{
|
|
title = "FraggleScript Execute";
|
|
prefix = "SR";
|
|
}
|
|
277
|
|
{
|
|
title = "FraggleScript Execute";
|
|
prefix = "S1";
|
|
}
|
|
278
|
|
{
|
|
title = "FraggleScript Execute";
|
|
prefix = "GR";
|
|
}
|
|
279
|
|
{
|
|
title = "FraggleScript Execute";
|
|
prefix = "G1";
|
|
}
|
|
}
|
|
sector
|
|
{
|
|
title = "Sector";
|
|
|
|
280
|
|
{
|
|
title = "Transfer height: swimmable water (Legacy compat)";
|
|
prefix = "";
|
|
}
|
|
281
|
|
{
|
|
title = "3D floor, Solid (Legacy compat)";
|
|
prefix = "";
|
|
}
|
|
289
|
|
{
|
|
title = "3D floor, no light (Legacy compat)";
|
|
prefix = "";
|
|
}
|
|
300
|
|
{
|
|
title = "3D floor, no light, half-translucent (Legacy compat)";
|
|
prefix = "";
|
|
}
|
|
301
|
|
{
|
|
title = "3D floor, Swimmable water, half-translucent (Legacy compat)";
|
|
prefix = "";
|
|
}
|
|
302
|
|
{
|
|
title = "3D floor, Fog zone, half-translucent (Legacy compat)";
|
|
prefix = "";
|
|
}
|
|
303
|
|
{
|
|
title = "3D floor, Fog zone, translucent (Legacy compat)";
|
|
prefix = "";
|
|
}
|
|
304
|
|
{
|
|
title = "3D floor, Swimmable water, opaque (Legacy compat)";
|
|
prefix = "";
|
|
}
|
|
305
|
|
{
|
|
title = "3D floor, light zone (Legacy compat)";
|
|
prefix = "";
|
|
}
|
|
306
|
|
{
|
|
title = "3D floor, Solid, translucent (Legacy compat)";
|
|
prefix = "";
|
|
}
|
|
332
|
|
{
|
|
title = "3D floor, Vavoom-style";
|
|
prefix = "";
|
|
}
|
|
400
|
|
{
|
|
title = "3D floor, Thick, dummy texture (EDGE compat)";
|
|
prefix = "";
|
|
}
|
|
401
|
|
{
|
|
title = "3D floor, Thick, master upper texture (EDGE compat)";
|
|
prefix = "";
|
|
}
|
|
402
|
|
{
|
|
title = "3D floor, Thick, master lower texture (EDGE compat)";
|
|
prefix = "";
|
|
}
|
|
403
|
|
{
|
|
title = "3D floor, Liquid, solid (EDGE compat)";
|
|
prefix = "";
|
|
}
|
|
404
|
|
{
|
|
title = "3D floor, Liquid, 20% translucent (EDGE compat)";
|
|
prefix = "";
|
|
}
|
|
405
|
|
{
|
|
title = "3D floor, Liquid, 40% translucent (EDGE compat)";
|
|
prefix = "";
|
|
}
|
|
406
|
|
{
|
|
title = "3D floor, Liquid, 60% translucent (EDGE compat)";
|
|
prefix = "";
|
|
}
|
|
407
|
|
{
|
|
title = "3D floor, Liquid, 80% translucent (EDGE compat)";
|
|
prefix = "";
|
|
}
|
|
408
|
|
{
|
|
title = "3D floor, Liquid, invisible (EDGE compat)";
|
|
prefix = "";
|
|
}
|
|
413
|
|
{
|
|
title = "3D floor, Thin, opaque (EDGE compat)";
|
|
prefix = "";
|
|
}
|
|
414
|
|
{
|
|
title = "3D floor, Thin, 20% translucent (EDGE compat)";
|
|
prefix = "";
|
|
}
|
|
415
|
|
{
|
|
title = "3D floor, Thin, 40% translucent (EDGE compat)";
|
|
prefix = "";
|
|
}
|
|
416
|
|
{
|
|
title = "3D floor, Thin, 60% translucent (EDGE compat)";
|
|
prefix = "";
|
|
}
|
|
417
|
|
{
|
|
title = "3D floor, Thin, 80% translucent (EDGE compat)";
|
|
prefix = "";
|
|
}
|
|
}
|
|
|
|
scroll
|
|
{
|
|
422
|
|
{
|
|
title = "Scroll Right (EDGE compat)";
|
|
prefix = "";
|
|
}
|
|
423
|
|
{
|
|
title = "Scroll Up (EDGE compat)";
|
|
prefix = "";
|
|
}
|
|
424
|
|
{
|
|
title = "Scroll Down (EDGE compat)";
|
|
prefix = "";
|
|
}
|
|
425
|
|
{
|
|
title = "Scroll Left And Up (EDGE compat)";
|
|
prefix = "";
|
|
}
|
|
426
|
|
{
|
|
title = "Scroll Left And Down (EDGE compat)";
|
|
prefix = "";
|
|
}
|
|
427
|
|
{
|
|
title = "Scroll Right And Up (EDGE compat)";
|
|
prefix = "";
|
|
}
|
|
428
|
|
{
|
|
title = "Scroll Right And Down (EDGE compat)";
|
|
prefix = "";
|
|
}
|
|
}
|
|
|
|
floor
|
|
{
|
|
434
|
|
{
|
|
title = "Floor Raise by 2 Units (EDGE compat)";
|
|
prefix = "S1";
|
|
}
|
|
435
|
|
{
|
|
title = "Floor Raise by 2 Units (EDGE compat)";
|
|
prefix = "SR";
|
|
}
|
|
436
|
|
{
|
|
title = "Floor Raise by 2 Units (EDGE compat)";
|
|
prefix = "W1";
|
|
}
|
|
437
|
|
{
|
|
title = "Floor Raise by 2 Units (EDGE compat)";
|
|
prefix = "WR";
|
|
}
|
|
438
|
|
{
|
|
title = "Floor Raise by 2 Units (EDGE compat)";
|
|
prefix = "G1";
|
|
}
|
|
439
|
|
{
|
|
title = "Floor Raise by 2 Units (EDGE compat)";
|
|
prefix = "GR";
|
|
}
|
|
}
|
|
translucent
|
|
{
|
|
title = "Translucent";
|
|
|
|
284
|
|
{
|
|
title = "Translucent line (50% opaque)";
|
|
prefix = "";
|
|
}
|
|
285
|
|
{
|
|
title = "Translucent line (75% opaque)";
|
|
prefix = "";
|
|
}
|
|
286
|
|
{
|
|
title = "Translucent line (25% opaque)";
|
|
prefix = "";
|
|
}
|
|
287
|
|
{
|
|
title = "Translucent line (additive)";
|
|
prefix = "";
|
|
}
|
|
288
|
|
{
|
|
title = "Translucent line (100% opaque)";
|
|
prefix = "";
|
|
}
|
|
409
|
|
{
|
|
title = "Translucent line (20% opaque)";
|
|
prefix = "";
|
|
}
|
|
410
|
|
{
|
|
title = "Translucent line (40% opaque)";
|
|
prefix = "";
|
|
}
|
|
411
|
|
{
|
|
title = "Translucent line (60% opaque)";
|
|
prefix = "";
|
|
}
|
|
412
|
|
{
|
|
title = "Translucent line (80% opaque)";
|
|
prefix = "";
|
|
}
|
|
}
|
|
init
|
|
{
|
|
title = "Init";
|
|
|
|
282
|
|
{
|
|
title = "Init Color (Legacy compat)";
|
|
prefix = "";
|
|
}
|
|
333
|
|
{
|
|
title = "Init Gravity";
|
|
prefix = "";
|
|
}
|
|
334
|
|
{
|
|
title = "Init Color";
|
|
prefix = "";
|
|
}
|
|
335
|
|
{
|
|
title = "Init Damage";
|
|
prefix = "";
|
|
}
|
|
}
|
|
line
|
|
{
|
|
title = "Line";
|
|
|
|
336
|
|
{
|
|
title = "Line Mirror";
|
|
prefix = "";
|
|
}
|
|
337
|
|
{
|
|
title = "Line Horizon";
|
|
prefix = "";
|
|
}
|
|
}
|
|
|
|
floor
|
|
{
|
|
338
|
|
{
|
|
title = "Floor Waggle 24";
|
|
prefix = "W1";
|
|
}
|
|
339
|
|
{
|
|
title = "Floor Waggle 12";
|
|
prefix = "W1";
|
|
}
|
|
}
|
|
|
|
plane
|
|
{
|
|
title = "Plane";
|
|
|
|
340
|
|
{
|
|
title = "Plane Align Floor at front";
|
|
prefix = "";
|
|
}
|
|
341
|
|
{
|
|
title = "Plane Align Ceiling at front";
|
|
prefix = "";
|
|
}
|
|
342
|
|
{
|
|
title = "Plane Align Floor and Ceiling at front";
|
|
prefix = "";
|
|
}
|
|
343
|
|
{
|
|
title = "Plane Align Floor at back";
|
|
prefix = "";
|
|
}
|
|
344
|
|
{
|
|
title = "Plane Align Ceiling at back";
|
|
prefix = "";
|
|
}
|
|
345
|
|
{
|
|
title = "Plane Align Floor and Ceiling at back";
|
|
prefix = "";
|
|
}
|
|
346
|
|
{
|
|
title = "Plane Align Floor at back and Ceiling at front";
|
|
prefix = "";
|
|
}
|
|
347
|
|
{
|
|
title = "Plane Align Floor at front and Ceiling at back";
|
|
prefix = "";
|
|
}
|
|
}
|
|
|
|
autosave
|
|
{
|
|
title = "Autosave";
|
|
|
|
348
|
|
{
|
|
title = "Autosave";
|
|
prefix = "W1";
|
|
}
|
|
349
|
|
{
|
|
title = "Autosave";
|
|
prefix = "S1";
|
|
}
|
|
}
|
|
|
|
transfer
|
|
{
|
|
title = "Transfer";
|
|
|
|
350
|
|
{
|
|
title = "Transfer height fake floor";
|
|
prefix = "";
|
|
}
|
|
351
|
|
{
|
|
title = "Transfer height fake floor clip";
|
|
prefix = "";
|
|
}
|
|
}
|
|
|
|
scroll
|
|
{
|
|
352
|
|
{
|
|
title = "Copy ceiling scroller";
|
|
prefix = "";
|
|
}
|
|
353
|
|
{
|
|
title = "Copy floor scroller";
|
|
prefix = "";
|
|
}
|
|
354
|
|
{
|
|
title = "Copy carrying floor scroller";
|
|
prefix = "";
|
|
}
|
|
}
|
|
}
|
|
|
|
zdoom
|
|
{
|
|
polyobj
|
|
{
|
|
title = "Polyobject";
|
|
|
|
59
|
|
{
|
|
title = "Polyobj Move to Spot (override)";
|
|
id = "Polyobj_OR_MoveToSpot";
|
|
arg0
|
|
{
|
|
title = "Polyobj Number";
|
|
}
|
|
arg1
|
|
{
|
|
title = "Speed (mu. per octic)";
|
|
type = 11;
|
|
enum = "stair_speeds";
|
|
default = 16;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Target MapSpot Tag";
|
|
type = 14;
|
|
}
|
|
}
|
|
86
|
|
{
|
|
title = "Polyobj Move to Spot";
|
|
id = "Polyobj_MoveToSpot";
|
|
arg0
|
|
{
|
|
title = "Polyobj Number";
|
|
}
|
|
arg1
|
|
{
|
|
title = "Speed (mu. per octic)";
|
|
type = 11;
|
|
enum = "stair_speeds";
|
|
default = 16;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Target MapSpot Tag";
|
|
type = 14;
|
|
}
|
|
}
|
|
87
|
|
{
|
|
title = "Polyobj Stop";
|
|
id = "Polyobj_Stop";
|
|
arg0
|
|
{
|
|
title = "Polyobj Number";
|
|
}
|
|
}
|
|
88
|
|
{
|
|
title = "Polyobj Move to";
|
|
id = "Polyobj_MoveTo";
|
|
arg0
|
|
{
|
|
title = "Polyobj Number";
|
|
}
|
|
arg1
|
|
{
|
|
title = "Speed (mu. per octic)";
|
|
type = 11;
|
|
enum = "stair_speeds";
|
|
default = 16;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Target X Pos";
|
|
}
|
|
arg3
|
|
{
|
|
title = "Target Y Pos";
|
|
}
|
|
}
|
|
89
|
|
{
|
|
title = "Polyobj Move to (override)";
|
|
id = "Polyobj_OR_MoveTo";
|
|
arg0
|
|
{
|
|
title = "Polyobj Number";
|
|
}
|
|
arg1
|
|
{
|
|
title = "Speed (mu. per octic)";
|
|
type = 11;
|
|
enum = "stair_speeds";
|
|
default = 16;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Target X Pos";
|
|
}
|
|
arg3
|
|
{
|
|
title = "Target Y Pos";
|
|
}
|
|
}
|
|
}
|
|
|
|
line
|
|
{
|
|
title = "Line";
|
|
|
|
9
|
|
{
|
|
title = "Line Horizon";
|
|
id = "Line_Horizon";
|
|
requiresactivation = false;
|
|
}
|
|
121 // Line Identification
|
|
{
|
|
arg1
|
|
{
|
|
title = "Flags";
|
|
type = 12;
|
|
enum
|
|
{
|
|
1 = "Sound zone boundary";
|
|
2 = "Jump-over railing";
|
|
4 = "Block floating monsters";
|
|
8 = "Clip middle texture";
|
|
16 = "Wrap middle texture";
|
|
32 = "Walkable middle texture";
|
|
64 = "Switch height check";
|
|
128 = "Front side only";
|
|
}
|
|
}
|
|
arg4
|
|
{
|
|
title = "Line ID High";
|
|
}
|
|
}
|
|
182
|
|
{
|
|
title = "Line Mirror";
|
|
id = "Line_Mirror";
|
|
requiresactivation = false;
|
|
}
|
|
}
|
|
|
|
door
|
|
{
|
|
14
|
|
{
|
|
title = "Door Animated";
|
|
id = "Door_Animated";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Animation Speed";
|
|
type = 11;
|
|
enum = "door_speeds";
|
|
default = 32;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Close Delay";
|
|
type = 11;
|
|
enum = "reset_tics";
|
|
default = 140;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Lock";
|
|
type = 11;
|
|
enum = "keys";
|
|
}
|
|
}
|
|
202
|
|
{
|
|
title = "Door Generic";
|
|
id = "Generic_Door";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
type = 11;
|
|
enum = "flat_speeds";
|
|
default = 16;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Type";
|
|
type = 11;
|
|
enum = "generic_door_types";
|
|
}
|
|
arg3
|
|
{
|
|
title = "Delay";
|
|
type = 11;
|
|
enum = "generic_door_delays";
|
|
default = 34;
|
|
}
|
|
arg4
|
|
{
|
|
title = "Lock";
|
|
type = 11;
|
|
enum = "keys";
|
|
}
|
|
}
|
|
|
|
249
|
|
{
|
|
title = "Door Close Wait Open";
|
|
id = "Door_CloseWaitOpen";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
type = 11;
|
|
enum = "flat_speeds";
|
|
default = 16;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Delay";
|
|
type = 11;
|
|
enum = "generic_door_delays";
|
|
default = 34;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Light Tag";
|
|
type = 13;
|
|
}
|
|
}
|
|
}
|
|
|
|
autosave
|
|
{
|
|
title = "Autosave";
|
|
|
|
15
|
|
{
|
|
title = "Autosave";
|
|
id = "Autosave";
|
|
}
|
|
}
|
|
|
|
floor
|
|
{
|
|
28 // Floor Crusher Start
|
|
{
|
|
arg3
|
|
{
|
|
title = "Crush Mode";
|
|
type = 11;
|
|
enum = "crush_mode";
|
|
}
|
|
}
|
|
37
|
|
{
|
|
title = "Floor Move to Value";
|
|
id = "Floor_MoveToValue";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
type = 11;
|
|
enum = "plat_speeds";
|
|
default = 16;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Target Height";
|
|
}
|
|
arg3
|
|
{
|
|
title = "Negative Height";
|
|
type = 11;
|
|
enum = "noyes";
|
|
}
|
|
}
|
|
|
|
138
|
|
{
|
|
title = "Floor Waggle";
|
|
id = "Floor_Waggle";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Amplitude";
|
|
}
|
|
arg2
|
|
{
|
|
title = "Frequency";
|
|
}
|
|
arg3
|
|
{
|
|
title = "Phase Offset (0-63)";
|
|
}
|
|
arg4
|
|
{
|
|
title = "Duration";
|
|
type = 11;
|
|
enum = "delay_seconds";
|
|
default = 5;
|
|
}
|
|
}
|
|
|
|
200
|
|
{
|
|
title = "Floor Generic Change";
|
|
id = "Generic_Floor";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
type = 11;
|
|
enum = "plat_speeds";
|
|
default = 16;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Movement Amount";
|
|
}
|
|
arg3
|
|
{
|
|
title = "Target";
|
|
type = 11;
|
|
enum = "generic_floor_target";
|
|
}
|
|
arg4
|
|
{
|
|
title = "Options";
|
|
type = 12;
|
|
enum
|
|
{
|
|
0 = "No change";
|
|
1 = "Zero sector's special";
|
|
2 = "Change sector's floor texture";
|
|
3 = "Change sector's special";
|
|
4 = "Use numeric model if set, trigger model if not";
|
|
8 = "Raise floor if set, lower it if not";
|
|
16 = "Cause crushing damage";
|
|
}
|
|
}
|
|
}
|
|
|
|
235
|
|
{
|
|
title = "Transfer Floor Texture and Special form Back Side";
|
|
id = "Floor_TransferTrigger";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
}
|
|
236
|
|
{
|
|
title = "Transfer Floor Texture and Special using Numeric Change Model";
|
|
id = "Floor_TransferNumeric";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
}
|
|
238
|
|
{
|
|
title = "Floor Raise to Lowest Ceiling";
|
|
id = "Floor_RaiseToLowestCeiling";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
type = 11;
|
|
enum = "plat_speeds";
|
|
default = 16;
|
|
}
|
|
}
|
|
239
|
|
{
|
|
title = "Floor Raise by TxTy";
|
|
id = "Floor_RaiseByValueTxTy";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
type = 11;
|
|
enum = "plat_speeds";
|
|
default = 16;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Raise by";
|
|
}
|
|
}
|
|
|
|
240
|
|
{
|
|
title = "Floor Raise by Texture";
|
|
id = "Floor_RaiseByTexture";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
type = 11;
|
|
enum = "plat_speeds";
|
|
default = 16;
|
|
}
|
|
}
|
|
|
|
241
|
|
{
|
|
title = "Floor Lower to Lowest TxTy";
|
|
id = "Floor_LowerToLowestTxTy";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
type = 11;
|
|
enum = "plat_speeds";
|
|
default = 16;
|
|
}
|
|
}
|
|
|
|
242
|
|
{
|
|
title = "Floor Lower to Highest Floor";
|
|
id = "Floor_LowerToHighest";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
type = 11;
|
|
enum = "plat_speeds";
|
|
default = 16;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Adjust Target Height";
|
|
}
|
|
arg3
|
|
{
|
|
title = "Force Adjust";
|
|
type = 11;
|
|
enum = "noyes";
|
|
}
|
|
}
|
|
250
|
|
{
|
|
title = "Floor Donut";
|
|
id = "Floor_Donut";
|
|
|
|
arg0
|
|
{
|
|
title = "Center Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Pillar Lower Speed";
|
|
type = 11;
|
|
enum = "plat_speeds";
|
|
default = 16;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Stairs Raise Speed";
|
|
type = 11;
|
|
enum = "stair_speeds";
|
|
default = 4;
|
|
}
|
|
}
|
|
|
|
251
|
|
{
|
|
title = "Floor and Ceiling Lower and Raise";
|
|
id = "FloorAndCeiling_LowerRaise";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Floor Lowering Speed";
|
|
type = 11;
|
|
enum = "plat_speeds";
|
|
default = 16;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Ceiling Raising Speed";
|
|
type = 11;
|
|
enum = "plat_speeds";
|
|
default = 16;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Emulate Boom Bug";
|
|
type = 11;
|
|
enum
|
|
{
|
|
0 = "No";
|
|
1998 = "Yes";
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
stairs
|
|
{
|
|
204
|
|
{
|
|
title = "Stairs Generic Build";
|
|
id = "Generic_Stairs";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
type = 11;
|
|
enum = "stair_speeds";
|
|
default = 4;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Step Height";
|
|
}
|
|
arg3
|
|
{
|
|
title = "Options";
|
|
type = 12;
|
|
enum
|
|
{
|
|
1 = "Upwards";
|
|
2 = "Ignore Floor Texture";
|
|
}
|
|
}
|
|
arg4
|
|
{
|
|
title = "Reset Delay";
|
|
type = 11;
|
|
enum = "reset_tics";
|
|
}
|
|
}
|
|
|
|
217
|
|
{
|
|
title = "Stairs Build up (Doom mode)";
|
|
id = "Stairs_BuildUpDoom";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
type = 11;
|
|
enum = "stair_speeds";
|
|
default = 4;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Step Height";
|
|
}
|
|
arg3
|
|
{
|
|
title = "Build Step Delay";
|
|
type = 11;
|
|
enum = "delay_tics";
|
|
default = 35;
|
|
}
|
|
arg4
|
|
{
|
|
title = "Reset Delay";
|
|
type = 11;
|
|
enum = "reset_tics";
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
pillar
|
|
{
|
|
94 // Pillar_BuildAndCrush
|
|
{
|
|
arg3
|
|
{
|
|
title = "Crush Damage";
|
|
default = 100;
|
|
}
|
|
arg4
|
|
{
|
|
title = "Crush Mode";
|
|
type = 11;
|
|
enum = "crush_mode";
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
forcefield
|
|
{
|
|
title = "Forcefield";
|
|
|
|
33
|
|
{
|
|
title = "Forcefield Set";
|
|
id = "ForceField";
|
|
requiresactivation = false;
|
|
}
|
|
34
|
|
{
|
|
title = "Forcefield Remove";
|
|
id = "ClearForceField";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
ceiling
|
|
{
|
|
title = "Ceiling";
|
|
|
|
38
|
|
{
|
|
title = "Ceiling Waggle";
|
|
id = "Ceiling_Waggle";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Amplitude (in 1/8 mu.)";
|
|
default = 128;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Frequency";
|
|
type = 11;
|
|
enum = "plat_speeds";
|
|
default = 16;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Phase Offset (0-63)";
|
|
}
|
|
arg4
|
|
{
|
|
title = "Duration";
|
|
type = 11;
|
|
enum = "delay_seconds";
|
|
default = 5;
|
|
}
|
|
}
|
|
42 // Ceiling Crusher Start
|
|
{
|
|
arg3
|
|
{
|
|
title = "Crush Mode";
|
|
type = 11;
|
|
enum = "crush_mode";
|
|
}
|
|
}
|
|
43 // Ceiling Crush Once
|
|
{
|
|
arg3
|
|
{
|
|
title = "Crush Mode";
|
|
type = 11;
|
|
enum = "crush_mode";
|
|
}
|
|
|
|
}
|
|
|
|
97
|
|
{
|
|
title = "Ceiling Lower And Crush Dist";
|
|
id = "Ceiling_LowerAndCrushDist";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
type = 11;
|
|
enum = "plat_speeds";
|
|
default = 16;
|
|
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Crush Damage";
|
|
default = 100;
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Lip";
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "Crush Mode";
|
|
type = 11;
|
|
enum = "crush_mode";
|
|
}
|
|
}
|
|
|
|
104
|
|
{
|
|
title = "Ceiling Crush And Raise Dist";
|
|
id = "Ceiling_CrushAndRaiseSilentDist";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Lip";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Movement Speed";
|
|
type = 11;
|
|
enum = "plat_speeds";
|
|
default = 16;
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Crush Damage";
|
|
default = 100;
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "Crush Mode";
|
|
type = 11;
|
|
enum = "crush_mode";
|
|
}
|
|
}
|
|
|
|
45 // Ceiling Crush Once and Open
|
|
{
|
|
arg3
|
|
{
|
|
title = "Crush Mode";
|
|
type = 11;
|
|
enum = "crush_mode";
|
|
}
|
|
|
|
}
|
|
47
|
|
{
|
|
title = "Ceiling Move to Value";
|
|
id = "Ceiling_MoveToValue";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
type = 11;
|
|
enum = "plat_speeds";
|
|
default = 16;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Target Height";
|
|
}
|
|
arg3
|
|
{
|
|
title = "Negative Height";
|
|
type = 11;
|
|
enum = "noyes";
|
|
}
|
|
}
|
|
169
|
|
{
|
|
title = "Ceiling Generic Crush (Hexen mode)";
|
|
id = "Generic_Crusher2";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Lower Speed";
|
|
type = 11;
|
|
enum = "plat_speeds";
|
|
default = 16;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Raise Speed";
|
|
type = 11;
|
|
enum = "plat_speeds";
|
|
default = 16;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Silent";
|
|
type = 11;
|
|
enum = "noyes";
|
|
}
|
|
arg4
|
|
{
|
|
title = "Crush Damage";
|
|
default = 100;
|
|
}
|
|
}
|
|
192
|
|
{
|
|
title = "Ceiling Lower to Highest Floor";
|
|
id = "Ceiling_LowerToHighestFloor";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
type = 11;
|
|
enum = "plat_speeds";
|
|
default = 16;
|
|
}
|
|
}
|
|
193
|
|
{
|
|
title = "Ceiling Lower Instantly by Value * 8";
|
|
id = "Ceiling_LowerInstant";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Lower by (* 8)";
|
|
}
|
|
}
|
|
194
|
|
{
|
|
title = "Ceiling Raise Instantly by Value * 8";
|
|
id = "Ceiling_RaiseInstant";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Raise by (* 8)";
|
|
}
|
|
}
|
|
195
|
|
{
|
|
title = "Ceiling Crush Once and Open A";
|
|
id = "Ceiling_CrushRaiseAndStayA";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Lower Movement Speed";
|
|
type = 11;
|
|
enum = "plat_speeds";
|
|
default = 16;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Raise Movement Speed";
|
|
type = 11;
|
|
enum = "plat_speeds";
|
|
default = 16;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Crush Damage";
|
|
default = 100;
|
|
}
|
|
arg4
|
|
{
|
|
title = "Crush Mode";
|
|
type = 11;
|
|
enum = "crush_mode";
|
|
}
|
|
|
|
}
|
|
196
|
|
{
|
|
title = "Ceiling Crush Start A";
|
|
id = "Ceiling_CrushAndRaiseA";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Lower Movement Speed";
|
|
type = 11;
|
|
enum = "plat_speeds";
|
|
default = 16;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Raise Movement Speed";
|
|
type = 11;
|
|
enum = "plat_speeds";
|
|
default = 16;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Crush Damage";
|
|
default = 100;
|
|
}
|
|
arg4
|
|
{
|
|
title = "Crush Mode";
|
|
type = 11;
|
|
enum = "crush_mode";
|
|
}
|
|
|
|
}
|
|
197
|
|
{
|
|
title = "Ceiling Crush Start A (silent)";
|
|
id = "Ceiling_CrushAndRaiseSilentA";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Lower Movement Speed";
|
|
type = 11;
|
|
enum = "plat_speeds";
|
|
default = 16;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Raise Movement Speed";
|
|
type = 11;
|
|
enum = "plat_speeds";
|
|
default = 16;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Crush Damage";
|
|
default = 100;
|
|
}
|
|
arg4
|
|
{
|
|
title = "Crush Mode";
|
|
type = 11;
|
|
enum = "crush_mode";
|
|
}
|
|
|
|
}
|
|
198
|
|
{
|
|
title = "Ceiling Raise by Value * 8";
|
|
id = "Ceiling_RaiseByValueTimes8";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
type = 11;
|
|
enum = "plat_speeds";
|
|
default = 16;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Raise by (* 8)";
|
|
}
|
|
}
|
|
199
|
|
{
|
|
title = "Ceiling Lower by Value * 8";
|
|
id = "Ceiling_LowerByValueTimes8";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
type = 11;
|
|
enum = "plat_speeds";
|
|
default = 16;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Lower by (* 8)";
|
|
}
|
|
}
|
|
|
|
201
|
|
{
|
|
title = "Ceiling Generic Change";
|
|
id = "Generic_Ceiling";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
type = 11;
|
|
enum = "plat_speeds";
|
|
default = 16;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Movement Amount";
|
|
}
|
|
arg3
|
|
{
|
|
title = "Target";
|
|
type = 11;
|
|
enum = "generic_ceiling_target";
|
|
}
|
|
arg4
|
|
{
|
|
title = "Options";
|
|
type = 12;
|
|
enum
|
|
{
|
|
0 = "No change";
|
|
1 = "Zero sector's special";
|
|
2 = "Change sector's ceiling texture";
|
|
3 = "Change sector's special";
|
|
4 = "Use numeric model if set, trigger model if not";
|
|
8 = "Raise ceiling if set, lower it if not";
|
|
16 = "Cause crushing damage";
|
|
}
|
|
}
|
|
}
|
|
205
|
|
{
|
|
title = "Ceiling Generic Crush (Doom mode)";
|
|
id = "Generic_Crusher";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Lowering Speed";
|
|
type = 11;
|
|
enum = "plat_speeds";
|
|
default = 16;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Raising Speed";
|
|
type = 11;
|
|
enum = "plat_speeds";
|
|
default = 16;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Silent";
|
|
type = 11;
|
|
enum = "noyes";
|
|
}
|
|
arg4
|
|
{
|
|
title = "Crush Damage";
|
|
default = 100;
|
|
}
|
|
}
|
|
252
|
|
{
|
|
title = "Ceiling Raise to Nearest Ceiling";
|
|
id = "Ceiling_RaiseToNearest";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
type = 11;
|
|
enum = "plat_speeds";
|
|
default = 16;
|
|
}
|
|
}
|
|
253
|
|
{
|
|
title = "Ceiling Lower to Lowest Ceiling";
|
|
id = "Ceiling_LowerToLowest";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
type = 11;
|
|
enum = "plat_speeds";
|
|
default = 16;
|
|
}
|
|
}
|
|
254
|
|
{
|
|
title = "Ceiling Lower to Floor";
|
|
id = "Ceiling_LowerToFloor";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
type = 11;
|
|
enum = "plat_speeds";
|
|
default = 16;
|
|
}
|
|
}
|
|
255
|
|
{
|
|
title = "Ceiling Crush Once and Open A (silent)";
|
|
id = "Ceiling_CrushRaiseAndStaySilA";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Lowering Speed";
|
|
type = 11;
|
|
enum = "plat_speeds";
|
|
default = 16;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Raising Speed";
|
|
type = 11;
|
|
enum = "plat_speeds";
|
|
default = 16;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Crush Damage";
|
|
default = 100;
|
|
}
|
|
arg4
|
|
{
|
|
title = "Crush Mode";
|
|
type = 11;
|
|
enum = "crush_mode";
|
|
}
|
|
}
|
|
}
|
|
|
|
breakable
|
|
{
|
|
title = "Breakable";
|
|
|
|
49
|
|
{
|
|
title = "Breakable Glass";
|
|
id = "GlassBreak";
|
|
|
|
arg0
|
|
{
|
|
title = "Spawn Glass Shards";
|
|
type = 11;
|
|
enum = "yesno";
|
|
}
|
|
}
|
|
}
|
|
|
|
transfer
|
|
{
|
|
title = "Transfer";
|
|
|
|
50
|
|
{
|
|
title = "Transfer Brightness Level";
|
|
id = "ExtraFloor_LightOnly";
|
|
requiresactivation = false;
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Options";
|
|
type = 11;
|
|
enum
|
|
{
|
|
0 = "From control sector's ceiling down to the top of another type 0 light";
|
|
1 = "From control sector's ceiling down to control sector's floor";
|
|
2 = "From control sector's ceiling down to the top of another extra light";
|
|
}
|
|
}
|
|
}
|
|
209
|
|
{
|
|
title = "Transfer Heights";
|
|
id = "Transfer_Heights";
|
|
requiresactivation = false;
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Options";
|
|
type = 12;
|
|
enum
|
|
{
|
|
0 = "Boom mode";
|
|
1 = "Use fake ceiling/floor";
|
|
2 = "Draw fake floor only";
|
|
4 = "Inside sector only";
|
|
8 = "Swimmable below fake";
|
|
16 = "Do not draw";
|
|
32 = "Keep lighting";
|
|
}
|
|
}
|
|
}
|
|
|
|
210
|
|
{
|
|
title = "Transfer Floor Brightness";
|
|
id = "Transfer_FloorLight";
|
|
requiresactivation = false;
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
}
|
|
211
|
|
{
|
|
title = "Transfer Ceiling Brightness";
|
|
id = "Transfer_CeilingLight";
|
|
requiresactivation = false;
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
}
|
|
16
|
|
{
|
|
title = "Transfer Wall Brightness";
|
|
id = "Transfer_WallLight";
|
|
requiresactivation = false;
|
|
|
|
arg0
|
|
{
|
|
title = "Line Tag";
|
|
type = 15;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Flags";
|
|
type = 12;
|
|
enum
|
|
{
|
|
1 = "Transfer light level to front side";
|
|
2 = "Transfer light level to back side";
|
|
4 = "Ignore fake contrast";
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
platform
|
|
{
|
|
172
|
|
{
|
|
title = "Platform Raise to Nearest Wait Lower";
|
|
id = "Plat_UpNearestWaitDownStay";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
type = 11;
|
|
enum = "plat_speeds";
|
|
default = 16;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Reverse Delay (tics)";
|
|
type = 11;
|
|
enum = "delay_tics";
|
|
default = 35;
|
|
}
|
|
}
|
|
203
|
|
{
|
|
title = "Platform Generic Change";
|
|
id = "Generic_Lift";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
type = 11;
|
|
enum = "plat_speeds";
|
|
default = 16;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Reverse Delay (tics)";
|
|
type = 11;
|
|
enum = "delay_tics";
|
|
default = 35;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Type";
|
|
type = 11;
|
|
enum = "generic_lift_types";
|
|
}
|
|
arg4
|
|
{
|
|
title = "Movement Amount";
|
|
}
|
|
}
|
|
206
|
|
{
|
|
title = "Platform Lower Wait Raise (lip)";
|
|
id = "Plat_DownWaitUpStayLip";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
type = 11;
|
|
enum = "plat_speeds";
|
|
default = 16;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Reverse Delay (tics)";
|
|
type = 11;
|
|
enum = "delay_tics";
|
|
default = 35;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Lip Amount";
|
|
}
|
|
arg4
|
|
{
|
|
title = "Sound Type";
|
|
type = 11;
|
|
enum = "plat_sound";
|
|
}
|
|
}
|
|
207
|
|
{
|
|
title = "Platform Perpetual Move (lip)";
|
|
id = "Plat_PerpetualRaiseLip";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
type = 11;
|
|
enum = "plat_speeds";
|
|
default = 16;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Reverse Delay (tics)";
|
|
type = 11;
|
|
enum = "delay_tics";
|
|
default = 35;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Lip Amount";
|
|
}
|
|
}
|
|
228
|
|
{
|
|
title = "Platform Raise Tx0";
|
|
id = "Plat_RaiseAndStayTx0";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
type = 11;
|
|
enum = "plat_speeds";
|
|
default = 16;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Lockout Mode";
|
|
type = 11;
|
|
enum
|
|
{
|
|
0 = "Lockout in Heretic only";
|
|
1 = "Don't lockout";
|
|
2 = "Lockout in all games";
|
|
}
|
|
}
|
|
}
|
|
230
|
|
{
|
|
title = "Platform Raise by Value Tx (* 8)";
|
|
id = "Plat_UpByValueStayTx";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
type = 11;
|
|
enum = "plat_speeds";
|
|
default = 16;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Raise by (* 8)";
|
|
}
|
|
}
|
|
231
|
|
{
|
|
title = "Platform Toggle Ceiling";
|
|
id = "Plat_ToggleCeiling";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
}
|
|
}
|
|
|
|
teleport
|
|
{
|
|
title = "Teleport";
|
|
|
|
39
|
|
{
|
|
title = "Teleport to Pain State (silent)";
|
|
id = "Teleport_ZombieChanger";
|
|
|
|
arg0
|
|
{
|
|
title = "Target MapSpot Tag";
|
|
type = 14;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Target Sector Tag";
|
|
type = 13;
|
|
}
|
|
}
|
|
70 // Teleport
|
|
{
|
|
arg2
|
|
{
|
|
title = "Source Fog";
|
|
type = 11;
|
|
enum = "yesno";
|
|
}
|
|
}
|
|
71 // Teleport_NoFog
|
|
{
|
|
arg3
|
|
{
|
|
title = "Keep rel. Height";
|
|
type = 11;
|
|
enum = "noyes";
|
|
}
|
|
}
|
|
74 // Teleport_NewMap
|
|
{
|
|
arg2
|
|
{
|
|
title = "Keep Orientation";
|
|
type = 11;
|
|
enum = "noyes";
|
|
}
|
|
}
|
|
76
|
|
{
|
|
title = "Teleport Other";
|
|
id = "TeleportOther";
|
|
|
|
arg0
|
|
{
|
|
title = "Thing Tag";
|
|
type = 14;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Target MapSpot Tag";
|
|
type = 14;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Fog";
|
|
type = 11;
|
|
enum = "noyes";
|
|
}
|
|
}
|
|
77
|
|
{
|
|
title = "Teleport Group";
|
|
id = "TeleportGroup";
|
|
|
|
arg0
|
|
{
|
|
title = "Thing Tag";
|
|
type = 14;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Source Teleport Dest. Tag";
|
|
type = 14;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Target Teleport Dest. Tag";
|
|
type = 14;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Move Source";
|
|
type = 11;
|
|
enum = "noyes";
|
|
}
|
|
arg4
|
|
{
|
|
title = "Fog";
|
|
type = 11;
|
|
enum = "noyes";
|
|
}
|
|
}
|
|
78
|
|
{
|
|
title = "Teleport in Sector";
|
|
id = "TeleportInSector";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Source MapSpot Tag";
|
|
type = 14;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Target MapSpot Tag";
|
|
type = 14;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Fog";
|
|
type = 11;
|
|
enum = "noyes";
|
|
}
|
|
arg4
|
|
{
|
|
title = "Group Thing Tag";
|
|
type = 14;
|
|
}
|
|
}
|
|
154
|
|
{
|
|
title = "Teleport (no Stop)";
|
|
id = "Teleport_NoStop";
|
|
|
|
arg0
|
|
{
|
|
title = "Target MapSpot Tag";
|
|
type = 14;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Target Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Fog";
|
|
type = 11;
|
|
enum = "yesno";
|
|
}
|
|
}
|
|
215
|
|
{
|
|
title = "Teleport to Line";
|
|
id = "Teleport_Line";
|
|
|
|
arg1
|
|
{
|
|
title = "Target Line Tag";
|
|
type = 15;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Reverse Angle";
|
|
type = 11;
|
|
enum = "noyes";
|
|
}
|
|
}
|
|
}
|
|
|
|
thing
|
|
{
|
|
17
|
|
{
|
|
title = "Thing Raise";
|
|
id = "Thing_Raise";
|
|
|
|
arg0
|
|
{
|
|
title = "Thing Tag";
|
|
type = 14;
|
|
}
|
|
}
|
|
18
|
|
{
|
|
title = "Start Conversation";
|
|
id = "StartConversation";
|
|
|
|
arg0
|
|
{
|
|
title = "Thing Tag";
|
|
type = 14;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Face Talker";
|
|
type = 11;
|
|
enum = "noyes";
|
|
default = 1;
|
|
}
|
|
}
|
|
19
|
|
{
|
|
title = "Thing Stop";
|
|
id = "Thing_Stop";
|
|
|
|
arg0
|
|
{
|
|
title = "Thing Tag";
|
|
type = 14;
|
|
}
|
|
}
|
|
72 // ThrustThing
|
|
{
|
|
arg2
|
|
{
|
|
title = "No Limit";
|
|
type = 11;
|
|
enum = "noyes";
|
|
}
|
|
arg3
|
|
{
|
|
title = "Target Thing Tag";
|
|
type = 14;
|
|
}
|
|
}
|
|
73 // DamageThing
|
|
{
|
|
arg1
|
|
{
|
|
title = "Death";
|
|
type = 11;
|
|
enum = "death_types";
|
|
}
|
|
}
|
|
79
|
|
{
|
|
title = "Set Conversation";
|
|
id = "Thing_SetConversation";
|
|
arg0
|
|
{
|
|
title = "Thing Tag";
|
|
type = 14;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Conversation ID";
|
|
}
|
|
}
|
|
119
|
|
{
|
|
title = "Damage Thing by Tag";
|
|
id = "Thing_Damage";
|
|
|
|
arg0
|
|
{
|
|
title = "Thing Tag";
|
|
type = 14;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Damage";
|
|
default = 100;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Death";
|
|
type = 11;
|
|
enum = "death_types";
|
|
}
|
|
}
|
|
125
|
|
{
|
|
title = "Move Thing";
|
|
id = "Thing_Move";
|
|
|
|
arg0
|
|
{
|
|
title = "Thing Tag";
|
|
type = 14;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Target Thing Tag";
|
|
type = 14;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Fog";
|
|
type = 11;
|
|
enum = "yesno";
|
|
}
|
|
}
|
|
127
|
|
{
|
|
title = "Thing Set Special";
|
|
id = "Thing_SetSpecial";
|
|
|
|
arg0
|
|
{
|
|
title = "Thing Tag";
|
|
type = 14;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Special";
|
|
type = 4;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Arg 1";
|
|
}
|
|
arg3
|
|
{
|
|
title = "Arg 2";
|
|
}
|
|
arg4
|
|
{
|
|
title = "Arg 3";
|
|
}
|
|
}
|
|
128
|
|
{
|
|
title = "Thing Thrust Z";
|
|
id = "ThrustThingZ";
|
|
|
|
arg0
|
|
{
|
|
title = "Thing Tag";
|
|
type = 14;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Force";
|
|
}
|
|
arg2
|
|
{
|
|
title = "Down/Up";
|
|
type = 11;
|
|
enum = "updown";
|
|
}
|
|
arg3
|
|
{
|
|
title = "Set/Add";
|
|
type = 11;
|
|
enum = "setadd";
|
|
}
|
|
}
|
|
135 // Thing_Spawn
|
|
{
|
|
arg3
|
|
{
|
|
title = "New Thing Tag";
|
|
type = 14;
|
|
}
|
|
}
|
|
137 // Thing_SpawnNoFog
|
|
{
|
|
arg3
|
|
{
|
|
title = "New Thing Tag";
|
|
type = 14;
|
|
}
|
|
}
|
|
139
|
|
{
|
|
title = "Spawn Thing Facing";
|
|
id = "Thing_SpawnFacing";
|
|
|
|
arg0
|
|
{
|
|
title = "Mapspot Tag";
|
|
type = 14;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Spawn Thing";
|
|
type = 11;
|
|
enum = "spawnthing";
|
|
}
|
|
arg2
|
|
{
|
|
title = "Fog";
|
|
type = 11;
|
|
enum = "yesno";
|
|
}
|
|
arg3
|
|
{
|
|
title = "New Thing Tag";
|
|
type = 14;
|
|
}
|
|
}
|
|
175
|
|
{
|
|
title = "Spawn Projectile (Intercept)";
|
|
id = "Thing_ProjectileIntercept";
|
|
|
|
arg0
|
|
{
|
|
title = "Mapspot Tag";
|
|
type = 14;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Projectile Type";
|
|
type = 11;
|
|
enum = "spawn_projectile";
|
|
}
|
|
arg2
|
|
{
|
|
title = "Speed";
|
|
}
|
|
arg3
|
|
{
|
|
title = "Target Thing Tag";
|
|
type = 14;
|
|
}
|
|
arg4
|
|
{
|
|
title = "New Thing Tag";
|
|
type = 14;
|
|
}
|
|
}
|
|
176
|
|
{
|
|
title = "Change Thing Tag";
|
|
id = "Thing_ChangeTID";
|
|
|
|
arg0
|
|
{
|
|
title = "Old Thing Tag";
|
|
type = 14;
|
|
}
|
|
arg1
|
|
{
|
|
title = "New Thing Tag";
|
|
type = 14;
|
|
}
|
|
}
|
|
177
|
|
{
|
|
title = "Thing Hate";
|
|
id = "Thing_Hate";
|
|
|
|
arg0
|
|
{
|
|
title = "Hater Tag";
|
|
type = 14;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Hatee Tag";
|
|
type = 14;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Hate";
|
|
type = 11;
|
|
enum
|
|
{
|
|
0 = "Target only";
|
|
1 = "Target and Player";
|
|
2 = "Forced Target and Player";
|
|
3 = "Hunt Target and Player";
|
|
4 = "Forced Hunt Target and Player";
|
|
5 = "Target, Ignore Player";
|
|
6 = "Forced Target, Ignore Player";
|
|
}
|
|
}
|
|
}
|
|
178
|
|
{
|
|
title = "Spawn Aimed Projectile";
|
|
id = "Thing_ProjectileAimed";
|
|
|
|
arg0
|
|
{
|
|
title = "Mapspot Tag";
|
|
type = 14;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Projectile Type";
|
|
type = 11;
|
|
enum = "spawn_projectile";
|
|
}
|
|
arg2
|
|
{
|
|
title = "Speed";
|
|
}
|
|
arg3
|
|
{
|
|
title = "Target Thing Tag";
|
|
type = 14;
|
|
}
|
|
arg4
|
|
{
|
|
title = "New Thing Tag";
|
|
type = 14;
|
|
}
|
|
}
|
|
180
|
|
{
|
|
title = "Set Thing Translation";
|
|
id = "Thing_SetTranslation";
|
|
|
|
arg0
|
|
{
|
|
title = "Thing Tag";
|
|
type = 14;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Translation Index";
|
|
}
|
|
}
|
|
229
|
|
{
|
|
title = "Thing Set Goal";
|
|
id = "Thing_SetGoal";
|
|
|
|
arg0
|
|
{
|
|
title = "Monster Thing Tag";
|
|
type = 14;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Target Thing Tag";
|
|
type = 14;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Delay";
|
|
type = 11;
|
|
enum
|
|
{
|
|
0 = "No Delay";
|
|
1 = "1 Second";
|
|
2 = "2 Seconds";
|
|
3 = "3 Seconds";
|
|
5 = "5 Seconds";
|
|
10 = "10 Seconds";
|
|
15 = "15 Seconds";
|
|
20 = "20 Seconds";
|
|
25 = "25 Seconds";
|
|
30 = "30 Seconds";
|
|
60 = "1 Minute";
|
|
}
|
|
}
|
|
arg3
|
|
{
|
|
title = "Don't Chase Target";
|
|
type = 11;
|
|
enum = "falsetrue";
|
|
}
|
|
}
|
|
248
|
|
{
|
|
title = "Heal Thing";
|
|
id = "HealThing";
|
|
|
|
arg0
|
|
{
|
|
title = "Heal Amount";
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
script
|
|
{
|
|
title = "Script";
|
|
|
|
83 // Script Locked Execute
|
|
{
|
|
arg4 // Key Number
|
|
{
|
|
type = 11;
|
|
enum = "keys";
|
|
}
|
|
}
|
|
84
|
|
{
|
|
title = "Script Execute with Result";
|
|
id = "ACS_ExecuteWithResult";
|
|
|
|
arg0
|
|
{
|
|
title = "Script Number";
|
|
}
|
|
arg1
|
|
{
|
|
title = "Script Argument 1";
|
|
}
|
|
arg2
|
|
{
|
|
title = "Script Argument 2";
|
|
}
|
|
arg3
|
|
{
|
|
title = "Script Argument 3";
|
|
}
|
|
arg4
|
|
{
|
|
title = "Script Argument 4";
|
|
}
|
|
}
|
|
85
|
|
{
|
|
title = "Script Locked Execute (Door message)";
|
|
id = "ACS_LockedExecuteDoor";
|
|
|
|
arg0
|
|
{
|
|
title = "Script Number";
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Map Number";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Script Argument 1";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Script Argument 2";
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "Key Number";
|
|
type = 11;
|
|
enum = "keys";
|
|
}
|
|
}
|
|
158
|
|
{
|
|
title = "FraggleScript Execute";
|
|
id = "FS_Execute";
|
|
|
|
arg0
|
|
{
|
|
title = "Script Number";
|
|
}
|
|
arg1
|
|
{
|
|
title = "Side";
|
|
type = 11;
|
|
enum
|
|
{
|
|
0 = "Both";
|
|
1 = "Front";
|
|
}
|
|
}
|
|
arg2
|
|
{
|
|
title = "Key";
|
|
type = 11;
|
|
enum = "keys";
|
|
}
|
|
arg3
|
|
{
|
|
title = "Message";
|
|
type = 11;
|
|
enum
|
|
{
|
|
0 = "Open door";
|
|
1 = "Activate object";
|
|
}
|
|
}
|
|
}
|
|
226
|
|
{
|
|
title = "Script Execute Always";
|
|
id = "ACS_ExecuteAlways";
|
|
|
|
arg0
|
|
{
|
|
title = "Script Number";
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Map Number";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Script Argument 1";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Script Argument 2";
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "Script Argument 3";
|
|
}
|
|
}
|
|
}
|
|
|
|
end
|
|
{
|
|
243
|
|
{
|
|
title = "End Normal";
|
|
id = "Exit_Normal";
|
|
|
|
arg0
|
|
{
|
|
title = "Position";
|
|
}
|
|
}
|
|
244
|
|
{
|
|
title = "End Secret";
|
|
id = "Exit_Secret";
|
|
|
|
arg0
|
|
{
|
|
title = "Position";
|
|
}
|
|
}
|
|
}
|
|
|
|
scroll
|
|
{
|
|
title = "Scroll";
|
|
|
|
52
|
|
{
|
|
title = "Scroll Wall";
|
|
id = "Scroll_Wall";
|
|
requiresactivation = false;
|
|
|
|
arg0
|
|
{
|
|
title = "Line Tag";
|
|
type = 15;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Horizontal speed";
|
|
}
|
|
arg2
|
|
{
|
|
title = "Vertical speed";
|
|
}
|
|
arg3
|
|
{
|
|
title = "Side";
|
|
type = 11;
|
|
enum = "frontback";
|
|
}
|
|
arg4
|
|
{
|
|
title = "Flags";
|
|
type = 12;
|
|
enum
|
|
{
|
|
1 = "Scroll upper";
|
|
2 = "Scroll middle";
|
|
4 = "Scroll lower";
|
|
}
|
|
}
|
|
}
|
|
|
|
100 //Scroll_Texture_Left
|
|
{
|
|
arg1
|
|
{
|
|
title = "Sidedef Part";
|
|
type = 12;
|
|
enum = "sidedef_part";
|
|
}
|
|
}
|
|
|
|
101 //Scroll_Texture_Right
|
|
{
|
|
arg1
|
|
{
|
|
title = "Sidedef Part";
|
|
type = 12;
|
|
enum = "sidedef_part";
|
|
}
|
|
}
|
|
|
|
102 //Scroll_Texture_Up
|
|
{
|
|
arg1
|
|
{
|
|
title = "Sidedef Part";
|
|
type = 12;
|
|
enum = "sidedef_part";
|
|
}
|
|
}
|
|
|
|
103 //Scroll_Texture_Down
|
|
{
|
|
arg1
|
|
{
|
|
title = "Sidedef Part";
|
|
type = 12;
|
|
enum = "sidedef_part";
|
|
}
|
|
}
|
|
|
|
221
|
|
{
|
|
title = "Scroll Texture Both";
|
|
id = "Scroll_Texture_Both";
|
|
requiresactivation = false;
|
|
|
|
arg0
|
|
{
|
|
title = "Line Tag";
|
|
type = 15;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Left Speed";
|
|
type = 11;
|
|
enum = "scroll_speeds";
|
|
}
|
|
arg2
|
|
{
|
|
title = "Right Speed";
|
|
type = 11;
|
|
enum = "scroll_speeds";
|
|
}
|
|
arg3
|
|
{
|
|
title = "Down Speed";
|
|
type = 11;
|
|
enum = "scroll_speeds";
|
|
}
|
|
arg4
|
|
{
|
|
title = "Up Speed";
|
|
type = 11;
|
|
enum = "scroll_speeds";
|
|
}
|
|
}
|
|
222
|
|
{
|
|
title = "Scroll Texture Model";
|
|
id = "Scroll_Texture_Model";
|
|
requiresactivation = false;
|
|
|
|
arg1
|
|
{
|
|
title = "Options";
|
|
type = 12;
|
|
enum
|
|
{
|
|
1 = "Displacement";
|
|
2 = "Accelerative";
|
|
}
|
|
}
|
|
}
|
|
|
|
223
|
|
{
|
|
title = "Scroll Floor";
|
|
id = "Scroll_Floor";
|
|
requiresactivation = false;
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Options";
|
|
type = 12;
|
|
enum
|
|
{
|
|
1 = "Displacement";
|
|
2 = "Accelerative";
|
|
4 = "Scroll by linedef dx/dy";
|
|
}
|
|
}
|
|
arg2
|
|
{
|
|
title = "Scroll";
|
|
type = 11;
|
|
enum
|
|
{
|
|
1 = "Texture only";
|
|
2 = "Things only";
|
|
4 = "Both";
|
|
}
|
|
}
|
|
arg3
|
|
{
|
|
title = "Horizontal Speed";
|
|
type = 11;
|
|
enum = "scroll_speeds";
|
|
}
|
|
arg4
|
|
{
|
|
title = "Vertical Speed";
|
|
type = 11;
|
|
enum = "scroll_speeds";
|
|
}
|
|
}
|
|
224
|
|
{
|
|
title = "Scroll Ceiling";
|
|
id = "Scroll_Ceiling";
|
|
requiresactivation = false;
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Options";
|
|
type = 12;
|
|
enum
|
|
{
|
|
1 = "Displacement";
|
|
2 = "Accelerative";
|
|
4 = "Scroll by linedef dx/dy";
|
|
}
|
|
}
|
|
arg3
|
|
{
|
|
title = "Horizontal Speed";
|
|
type = 11;
|
|
enum = "scroll_speeds";
|
|
}
|
|
arg4
|
|
{
|
|
title = "Vertical Speed";
|
|
type = 11;
|
|
enum = "scroll_speeds";
|
|
}
|
|
}
|
|
225
|
|
{
|
|
title = "Scroll Texture by Offsets";
|
|
id = "Scroll_Texture_Offsets";
|
|
requiresactivation = false;
|
|
|
|
arg0
|
|
{
|
|
title = "Sidedef Part";
|
|
type = 12;
|
|
enum = "sidedef_part";
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
light
|
|
{
|
|
109
|
|
{
|
|
title = "Lightning Control";
|
|
id = "Light_ForceLightning";
|
|
|
|
arg0
|
|
{
|
|
title = "Mode";
|
|
type = 11;
|
|
enum
|
|
{
|
|
0 = "Enable Lightning Mode";
|
|
1 = "Flash Once";
|
|
2 = "Terminate Lightning Mode";
|
|
}
|
|
}
|
|
}
|
|
117
|
|
{
|
|
title = "Light Stop";
|
|
id = "Light_Stop";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
}
|
|
232
|
|
{
|
|
title = "Light Strobe (Doom mode)";
|
|
id = "Light_StrobeDoom";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Brightest Duration (tics)";
|
|
type = 11;
|
|
enum = "delay_tics";
|
|
default = 35;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Darkest Duration (tics)";
|
|
type = 11;
|
|
enum = "delay_tics";
|
|
default = 35;
|
|
}
|
|
}
|
|
233
|
|
{
|
|
title = "Light Change to Darkest Neightbour";
|
|
id = "Light_MinNeighbor";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
}
|
|
234
|
|
{
|
|
title = "Light Change to Brightest Neightbour";
|
|
id = "Light_MaxNeighbor";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
}
|
|
}
|
|
|
|
sector
|
|
{
|
|
title = "Sector";
|
|
|
|
48
|
|
{
|
|
title = "Sector Attach 3D Midtex";
|
|
id = "Sector_Attach3dMidtex";
|
|
requiresactivation = false;
|
|
|
|
arg0
|
|
{
|
|
title = "Line Tag";
|
|
type = 15;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Floor / Ceiling";
|
|
type = 11;
|
|
enum = "floorceiling";
|
|
}
|
|
}
|
|
51
|
|
{
|
|
title = "Sector Set Link";
|
|
id = "Sector_SetLink";
|
|
|
|
arg0
|
|
{
|
|
title = "Control Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Target Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Floor / Ceiling";
|
|
type = 11;
|
|
enum = "floorceiling";
|
|
}
|
|
arg3
|
|
{
|
|
title = "Move Type";
|
|
type = 12;
|
|
enum
|
|
{
|
|
0 = "Unlink target sector(s) from the control sector";
|
|
1 = "Link target sector's floor to the specified surface of the control sector";
|
|
2 = "Link target sector's ceiling to the specified surface of the control sector";
|
|
4 = "Target floor movement is the opposite direction as the control sector's surface (requires bit 1)";
|
|
8 = "Target ceiling movement is the opposite direction as the control sector's surface (requires bit 2)";
|
|
}
|
|
}
|
|
}
|
|
|
|
98
|
|
{
|
|
title = "Sector Set Translucent";
|
|
id = "Sector_SetTranslucent";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Floor / Ceiling";
|
|
type = 11;
|
|
enum = "floorceiling";
|
|
}
|
|
arg2
|
|
{
|
|
title = "Opacity";
|
|
}
|
|
arg3
|
|
{
|
|
title = "Translucency Type";
|
|
type = 11;
|
|
enum
|
|
{
|
|
0 = "Normal";
|
|
1 = "Additive";
|
|
}
|
|
}
|
|
}
|
|
|
|
54
|
|
{
|
|
title = "Sector Change Flags";
|
|
id = "Sector_ChangeFlags";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Set Flags";
|
|
type = 12;
|
|
enum = "sector_flags";
|
|
}
|
|
arg2
|
|
{
|
|
title = "Clear Flags";
|
|
type = 12;
|
|
enum = "sector_flags";
|
|
}
|
|
}
|
|
57
|
|
{
|
|
title = "Sector Set Portal";
|
|
id = "Sector_SetPortal";
|
|
requiresactivation = false;
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Portal Type";
|
|
type = 11;
|
|
enum
|
|
{
|
|
0 = "Link to portal with same tag";
|
|
1 = "Copy portal from second tag";
|
|
2 = "Eternity-style skybox portal";
|
|
}
|
|
}
|
|
arg2
|
|
{
|
|
title = "Floor / Ceiling";
|
|
type = 11;
|
|
enum = "floorceilingboth";
|
|
}
|
|
arg3
|
|
{
|
|
title = "Misc";
|
|
}
|
|
arg4
|
|
{
|
|
title = "Opacity";
|
|
}
|
|
}
|
|
58
|
|
{
|
|
title = "Sector Copy Scroller";
|
|
id = "Sector_CopyScroller";
|
|
requiresactivation = false;
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Scroller Type";
|
|
type = 12;
|
|
enum
|
|
{
|
|
1 = "Copy ceiling scroller";
|
|
2 = "Copy floor scroller";
|
|
4 = "Copy carrying effect";
|
|
}
|
|
}
|
|
}
|
|
160
|
|
{
|
|
title = "Sector 3D Floor (OpenGL only)";
|
|
id = "Sector_Set3dFloor";
|
|
requiresactivation = false;
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Type";
|
|
type = 12;
|
|
enum
|
|
{
|
|
0 = "Vavoom-Style";
|
|
1 = "Solid";
|
|
2 = "Swimmable";
|
|
3 = "Non-Solid";
|
|
4 = "Render-Inside";
|
|
16 = "Invert Visibility Rules";
|
|
32 = "Invert Shootability Rules";
|
|
}
|
|
default = 1;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Flags";
|
|
type = 12;
|
|
enum
|
|
{
|
|
1 = "Disable light effects";
|
|
2 = "Restrict light inside";
|
|
4 = "Fog effect";
|
|
8 = "Ignore bottom height";
|
|
16 = "Use upper texture";
|
|
32 = "Use lower texture";
|
|
64 = "Additive transluency";
|
|
}
|
|
}
|
|
arg3
|
|
{
|
|
title = "Alpha";
|
|
default = 255;
|
|
}
|
|
}
|
|
161
|
|
{
|
|
title = "Sector Set Contents (Vavoom compatibility)";
|
|
id = "Sector_SetContents";
|
|
|
|
arg0
|
|
{
|
|
title = "Type";
|
|
type = 11;
|
|
enum
|
|
{
|
|
0 = "Empty";
|
|
1 = "Water";
|
|
2 = "Lava";
|
|
3 = "Nukage";
|
|
4 = "Slime";
|
|
5 = "Hellslime";
|
|
6 = "Blood";
|
|
7 = "Sludge";
|
|
8 = "Hazard";
|
|
9 = "Boom-style water";
|
|
}
|
|
}
|
|
arg1
|
|
{
|
|
title = "Translucency Percent";
|
|
}
|
|
arg2
|
|
{
|
|
title = "Flags";
|
|
type = 12;
|
|
enum
|
|
{
|
|
1 = "Don't block movement";
|
|
2 = "Don't block sight";
|
|
4 = "Don't block shooting";
|
|
8 = "Additive translucency";
|
|
}
|
|
}
|
|
}
|
|
185
|
|
{
|
|
title = "Sector Rotate Flat";
|
|
id = "Sector_SetRotation";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Floor Angle";
|
|
type = 8;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Ceiling Angle";
|
|
type = 8;
|
|
}
|
|
}
|
|
186
|
|
{
|
|
title = "Sector Ceiling Panning";
|
|
id = "Sector_SetCeilingPanning";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Horizontal Integral";
|
|
}
|
|
arg2
|
|
{
|
|
title = "Horizontal Fractional";
|
|
}
|
|
arg3
|
|
{
|
|
title = "Vertical Integral";
|
|
}
|
|
arg4
|
|
{
|
|
title = "Vertical Fractional";
|
|
}
|
|
}
|
|
187
|
|
{
|
|
title = "Sector Floor Panning";
|
|
id = "Sector_SetFloorPanning";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Horizontal Integral";
|
|
}
|
|
arg2
|
|
{
|
|
title = "Horizontal Fractional";
|
|
}
|
|
arg3
|
|
{
|
|
title = "Vertical Integral";
|
|
}
|
|
arg4
|
|
{
|
|
title = "Vertical Fractional";
|
|
}
|
|
}
|
|
188
|
|
{
|
|
title = "Sector Ceiling Scale";
|
|
id = "Sector_SetCeilingScale";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Horizontal Integral";
|
|
}
|
|
arg2
|
|
{
|
|
title = "Horizontal Fractional";
|
|
}
|
|
arg3
|
|
{
|
|
title = "Vertical Integral";
|
|
}
|
|
arg4
|
|
{
|
|
title = "Vertical Fractional";
|
|
}
|
|
}
|
|
189
|
|
{
|
|
title = "Sector Floor Scale";
|
|
id = "Sector_SetFloorScale";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Horizontal Integral";
|
|
}
|
|
arg2
|
|
{
|
|
title = "Horizontal Fractional";
|
|
}
|
|
arg3
|
|
{
|
|
title = "Vertical Integral";
|
|
}
|
|
arg4
|
|
{
|
|
title = "Vertical Fractional";
|
|
}
|
|
}
|
|
212
|
|
{
|
|
title = "Sector Color";
|
|
id = "Sector_SetColor";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Red";
|
|
}
|
|
arg2
|
|
{
|
|
title = "Green";
|
|
}
|
|
arg3
|
|
{
|
|
title = "Blue";
|
|
}
|
|
arg4
|
|
{
|
|
title = "Desaturation";
|
|
}
|
|
}
|
|
213
|
|
{
|
|
title = "Sector Fade";
|
|
id = "Sector_SetFade";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Red";
|
|
}
|
|
arg2
|
|
{
|
|
title = "Green";
|
|
}
|
|
arg3
|
|
{
|
|
title = "Blue";
|
|
}
|
|
}
|
|
214
|
|
{
|
|
title = "Sector Damage";
|
|
id = "Sector_SetDamage";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Damage Amount";
|
|
default = 15;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Death";
|
|
type = 11;
|
|
enum = "death_types";
|
|
}
|
|
}
|
|
216
|
|
{
|
|
title = "Sector Gravity";
|
|
id = "Sector_SetGravity";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Gravity Integral";
|
|
}
|
|
arg2
|
|
{
|
|
title = "Gravity Fractional";
|
|
}
|
|
}
|
|
|
|
218
|
|
{
|
|
title = "Sector Wind";
|
|
id = "Sector_SetWind";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Wind Strength";
|
|
}
|
|
arg2
|
|
{
|
|
title = "Wind Angle";
|
|
type = 22;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Use Line Vector";
|
|
type = 11;
|
|
enum = "noyes";
|
|
}
|
|
}
|
|
219
|
|
{
|
|
title = "Sector Friction";
|
|
id = "Sector_SetFriction";
|
|
requiresactivation = false;
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Friction Amount";
|
|
type = 11;
|
|
enum
|
|
{
|
|
0 = "Use Line Length";
|
|
1 = "Very Sludgy";
|
|
50 = "Sludgy";
|
|
100 = "Normal";
|
|
200 = "Icy";
|
|
255 = "Very Icy";
|
|
}
|
|
}
|
|
}
|
|
|
|
220
|
|
{
|
|
title = "Sector Current";
|
|
id = "Sector_SetCurrent";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Current Strength";
|
|
}
|
|
arg2
|
|
{
|
|
title = "Current Angle";
|
|
type = 22;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Use Line Vector";
|
|
type = 11;
|
|
enum = "noyes";
|
|
}
|
|
}
|
|
}
|
|
|
|
alert
|
|
{
|
|
title = "Alert";
|
|
|
|
173
|
|
{
|
|
title = "Alert monsters";
|
|
id = "NoiseAlert";
|
|
|
|
arg0
|
|
{
|
|
title = "Target Tag";
|
|
type = 14;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Emitter Tag";
|
|
type = 14;
|
|
}
|
|
}
|
|
}
|
|
|
|
communicator
|
|
{
|
|
title = "Communicator";
|
|
|
|
174
|
|
{
|
|
title = "Communicator Message";
|
|
id = "SendToCommunicator";
|
|
|
|
arg0
|
|
{
|
|
title = "Message ID";
|
|
}
|
|
arg1
|
|
{
|
|
title = "Front Side Only";
|
|
type = 11;
|
|
enum = "noyes";
|
|
}
|
|
arg2
|
|
{
|
|
title = "Print Activator Name";
|
|
type = 11;
|
|
enum = "noyes";
|
|
}
|
|
arg3
|
|
{
|
|
title = "Add to Log";
|
|
type = 11;
|
|
enum = "yesno";
|
|
}
|
|
}
|
|
}
|
|
|
|
change
|
|
{
|
|
title = "Change";
|
|
|
|
157
|
|
{
|
|
title = "Set Global Fog Parameter (GZDoom only)";
|
|
id = "SetGlobalFogParameter";
|
|
|
|
arg0
|
|
{
|
|
title = "Property";
|
|
type = 11;
|
|
enum
|
|
{
|
|
0 = "Density";
|
|
1 = "Outside density";
|
|
2 = "Skyfog";
|
|
}
|
|
}
|
|
arg1
|
|
{
|
|
title = "Value";
|
|
}
|
|
}
|
|
179
|
|
{
|
|
title = "Change Skill";
|
|
id = "ChangeSkill";
|
|
|
|
arg0
|
|
{
|
|
title = "New Skill Level";
|
|
type = 11;
|
|
enum
|
|
{
|
|
0 = "Very Easy";
|
|
1 = "Easy";
|
|
2 = "Normal";
|
|
3 = "Hard";
|
|
4 = "Nightmare!";
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
plane
|
|
{
|
|
title = "Plane";
|
|
|
|
118
|
|
{
|
|
title = "Plane Copy (slope)";
|
|
id = "Plane_Copy";
|
|
requiresactivation = false;
|
|
|
|
arg0
|
|
{
|
|
title = "Front Floor Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Front Ceiling Tag";
|
|
type = 13;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Back Floor Tag";
|
|
type = 13;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Back Ceiling Tag";
|
|
type = 13;
|
|
}
|
|
arg4
|
|
{
|
|
title = "Share Slope";
|
|
type = 12;
|
|
enum
|
|
{
|
|
1 = "Front floor to back sector";
|
|
2 = "Back floor to front sector";
|
|
4 = "Front ceiling to back sector";
|
|
8 = "Back ceiling to front sector";
|
|
}
|
|
}
|
|
}
|
|
159
|
|
{
|
|
title = "Plane Reflection (OpenGL only)";
|
|
id = "Sector_SetPlaneReflection";
|
|
requiresactivation = false;
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Floor Reflectiveness";
|
|
}
|
|
arg2
|
|
{
|
|
title = "Ceiling Reflectiveness";
|
|
}
|
|
}
|
|
181
|
|
{
|
|
title = "Plane Align (slope)";
|
|
id = "Plane_Align";
|
|
requiresactivation = false;
|
|
|
|
arg0
|
|
{
|
|
title = "Align Floor";
|
|
type = 11;
|
|
enum
|
|
{
|
|
0 = "None";
|
|
1 = "Front";
|
|
2 = "Back";
|
|
}
|
|
}
|
|
arg1
|
|
{
|
|
title = "Align Ceiling";
|
|
type = 11;
|
|
enum
|
|
{
|
|
0 = "None";
|
|
1 = "Front";
|
|
2 = "Back";
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static
|
|
{
|
|
title = "Static";
|
|
|
|
190
|
|
{
|
|
title = "Static Init";
|
|
id = "Static_Init";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Property";
|
|
type = 11;
|
|
enum
|
|
{
|
|
0 = "Set the gravity to the length of the linedef";
|
|
1 = "Set the light or fog color in a sector";
|
|
2 = "Set damage to the length of the linedef";
|
|
3 = "Define a sector link";
|
|
255 = "Use the line's upper texture as the sky in any tagged sectors";
|
|
}
|
|
}
|
|
arg2
|
|
{
|
|
title = "Flip Sky / Ceiling";
|
|
}
|
|
arg3
|
|
{
|
|
title = "Movement Type";
|
|
}
|
|
}
|
|
}
|
|
|
|
player
|
|
{
|
|
title = "Player";
|
|
|
|
191
|
|
{
|
|
title = "Set Player Property";
|
|
id = "SetPlayerProperty";
|
|
|
|
arg0
|
|
{
|
|
title = "Target";
|
|
type = 11;
|
|
enum
|
|
{
|
|
0 = "Activator";
|
|
1 = "Everyone";
|
|
}
|
|
}
|
|
arg1
|
|
{
|
|
title = "Enable";
|
|
type = 11;
|
|
enum = "noyes";
|
|
}
|
|
arg2
|
|
{
|
|
title = "Property";
|
|
type = 11;
|
|
enum
|
|
{
|
|
0 = "PROP_FROZEN";
|
|
1 = "PROP_NOTARGET";
|
|
2 = "PROP_INSTANTWEAPONSWITCH";
|
|
3 = "PROP_FLY";
|
|
4 = "PROP_TOTALLYFROZEN";
|
|
16 = "PROP_BUDDHA";
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
translucent
|
|
{
|
|
title = "Translucent";
|
|
|
|
208
|
|
{
|
|
title = "Translucent Line";
|
|
id = "TranslucentLine";
|
|
requiresactivation = false;
|
|
|
|
arg1
|
|
{
|
|
title = "Translucency Amount";
|
|
}
|
|
arg2
|
|
{
|
|
title = "Additive";
|
|
type = 11;
|
|
enum = "noyes";
|
|
}
|
|
}
|
|
}
|
|
|
|
point
|
|
{
|
|
title = "Point";
|
|
|
|
227
|
|
{
|
|
title = "Point Pusher/Puller Set Force";
|
|
id = "PointPush_SetForce";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Thing Tag";
|
|
type = 14;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Strength";
|
|
}
|
|
arg3
|
|
{
|
|
title = "Use Line Vector";
|
|
type = 11;
|
|
enum = "noyes";
|
|
}
|
|
}
|
|
}
|
|
|
|
camera
|
|
{
|
|
title = "Camera";
|
|
|
|
237
|
|
{
|
|
title = "Change Camera";
|
|
id = "ChangeCamera";
|
|
|
|
arg0
|
|
{
|
|
title = "Thing Tag";
|
|
type = 14;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Target";
|
|
type = 11;
|
|
enum
|
|
{
|
|
0 = "Activator";
|
|
1 = "Everyone";
|
|
}
|
|
}
|
|
arg2
|
|
{
|
|
title = "Movement Cancels";
|
|
type = 11;
|
|
enum = "noyes";
|
|
}
|
|
}
|
|
}
|
|
|
|
elevator
|
|
{
|
|
title = "Elevator";
|
|
|
|
245
|
|
{
|
|
title = "Elevator Raise to Nearest Floor";
|
|
id = "Elevator_RaiseToNearest";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
type = 11;
|
|
enum = "plat_speeds";
|
|
default = 16;
|
|
}
|
|
}
|
|
246
|
|
{
|
|
title = "Elevator Move to Activated Floor";
|
|
id = "Elevator_MoveToFloor";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
type = 11;
|
|
enum = "plat_speeds";
|
|
default = 16;
|
|
}
|
|
}
|
|
247
|
|
{
|
|
title = "Elevator Lower to Nearest Floor";
|
|
id = "Elevator_LowerToNearest";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
type = 11;
|
|
enum = "plat_speeds";
|
|
default = 16;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
hexen
|
|
{
|
|
polyobj
|
|
{
|
|
1 // Polyobj Start Line
|
|
{
|
|
arg3
|
|
{
|
|
title = "Set Line ID";
|
|
type = 0;
|
|
}
|
|
}
|
|
5 // Polyobj Explicit Line
|
|
{
|
|
arg4
|
|
{
|
|
title = "Set Line ID";
|
|
type = 0;
|
|
}
|
|
}
|
|
}
|
|
plane
|
|
{
|
|
181 //Plane_Align
|
|
{
|
|
arg2
|
|
{
|
|
title = "Set Line ID";
|
|
type = 0;
|
|
}
|
|
}
|
|
}
|
|
scroll
|
|
{
|
|
52 //Scroll_Wall
|
|
{
|
|
arg0
|
|
{
|
|
title = "Set Line ID";
|
|
type = 0;
|
|
}
|
|
}
|
|
221 //Scroll_Texture_Both
|
|
{
|
|
arg0
|
|
{
|
|
title = "Line ID";
|
|
type = 0;
|
|
}
|
|
}
|
|
222 //Scroll_Texture_Model
|
|
{
|
|
arg0
|
|
{
|
|
title = "Set Line ID";
|
|
type = 0;
|
|
}
|
|
}
|
|
}
|
|
sector
|
|
{
|
|
48 //Sector_Attach3dMidtex
|
|
{
|
|
arg0
|
|
{
|
|
title = "Line ID";
|
|
type = 0;
|
|
}
|
|
}
|
|
160 //Sector_Set3dFloor
|
|
{
|
|
arg1
|
|
{
|
|
title = "Type";
|
|
type = 12;
|
|
enum
|
|
{
|
|
0 = "Vavoom-Style";
|
|
1 = "Solid";
|
|
2 = "Swimmable";
|
|
3 = "Non-Solid";
|
|
4 = "Render-Inside";
|
|
8 = "Use Arg5 as Line ID";
|
|
16 = "Invert Visibility Rules";
|
|
32 = "Invert Shootability Rules";
|
|
}
|
|
default = 1;
|
|
}
|
|
arg4
|
|
{
|
|
title = "Line ID / Hi-Tag";
|
|
}
|
|
}
|
|
}
|
|
teleport
|
|
{
|
|
215 //Teleport_Line
|
|
{
|
|
arg0
|
|
{
|
|
title = "Line ID";
|
|
type = 0;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Target Line ID";
|
|
type = 0;
|
|
}
|
|
}
|
|
}
|
|
transfer
|
|
{
|
|
16 //Transfer_WallLight
|
|
{
|
|
arg0
|
|
{
|
|
title = "Line ID";
|
|
type = 0;
|
|
}
|
|
}
|
|
}
|
|
translucent
|
|
{
|
|
208 //TranslucentLine
|
|
{
|
|
arg0
|
|
{
|
|
title = "Set Line ID";
|
|
type = 0;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Flags";
|
|
type = 12;
|
|
enum
|
|
{
|
|
1 = "Sound boundary";
|
|
2 = "Railing";
|
|
4 = "Block floating monsters";
|
|
8 = "Clip mid texture";
|
|
16 = "Wrap mid texture";
|
|
32 = "3D mid texture";
|
|
64 = "Check switch height";
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
udmf
|
|
{
|
|
// No Line_SetIdentification in UDMF!
|
|
line
|
|
{
|
|
121 = NULL;
|
|
}
|
|
}
|