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344 lines
11 KiB
C#
Executable file
344 lines
11 KiB
C#
Executable file
#region ================== Namespaces
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using System;
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using System.IO;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.Editing;
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using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.Rendering;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Windows;
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using CodeImp.DoomBuilder.Config;
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#endregion
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namespace CodeImp.DoomBuilder.Plugins
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{
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/// <summary>
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/// This is the key link between the Doom Builder core and the plugin.
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/// Every plugin must expose a single class that inherits this class.
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/// </summary>
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public class Plug : IDisposable
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{
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#region ================== Constants
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#endregion
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#region ================== Variables
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// Internals
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private Plugin plugin;
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// Disposing
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private bool isdisposed;
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#endregion
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#region ================== Properties
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// Internals
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internal Plugin Plugin { get { return plugin; } set { plugin = value; } }
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/// <summary>
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/// Indicates if the plugin has been disposed.
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/// </summary>
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public bool IsDisposed { get { return isdisposed; } }
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/// <summary>
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/// Override this to return a more descriptive name for your plugin.
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/// Default is the library filename without extension.
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/// </summary>
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public virtual string Name { get { return plugin.Name; } }
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/// <summary>
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/// Override this to return the minimum revision of the GZDoom Builder core that is
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/// required to use this plugin. You can find the revision number in the About dialog,
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/// it is the right most part of the version number.
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/// </summary>
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public virtual int MinimumRevision { get { return 0; } }
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/// <summary>
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/// Set to true to indicate that plugin revision number must match the main module revision number.
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/// </summary>
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public virtual bool StrictRevisionMatching { get { return false; } } //mxd
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#endregion
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#region ================== Constructor / Disposer
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/// <summary>
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/// This is the key link between the Doom Builder core and the plugin.
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/// Every plugin must expose a single class that inherits this class.
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/// <para>
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/// NOTE: Some methods cannot be used in this constructor, because the plugin
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/// is not yet fully initialized. Instead, use the Initialize method to do
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/// your initializations.
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/// </para>
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/// </summary>
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public Plug()
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{
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// Initialize
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// We have no destructor
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GC.SuppressFinalize(this);
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}
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/// <summary>
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/// This is called by the Doom Builder core when the plugin is being disposed.
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/// </summary>
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public virtual void Dispose()
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{
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// Not already disposed?
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if(!isdisposed)
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{
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// Clean up
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plugin = null;
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// Done
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isdisposed = true;
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}
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}
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#endregion
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#region ================== Methods
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/// <summary>
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/// This finds the embedded resource with the specified name in the plugin and creates
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/// a Stream from it. Returns null when the embedded resource cannot be found.
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/// </summary>
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/// <param name="resourcename">Name of the resource in the plugin.</param>
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/// <returns>Returns a Stream of the embedded resource,
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/// or null when the resource cannot be found.</returns>
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public Stream GetResourceStream(string resourcename)
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{
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return plugin.GetResourceStream(resourcename);
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}
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#endregion
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#region ================== Events
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/// <summary>
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/// This iscalled when the ceiling surface buffer is updated for a sector. The plugin can
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/// modify the vertices to change how the surface is presented to the user.
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/// </summary>
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public virtual void OnSectorCeilingSurfaceUpdate(Sector s, ref FlatVertex[] vertices) { }
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/// <summary>
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/// This iscalled when the floor surface buffer is updated for a sector. The plugin can
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/// modify the vertices to change how the surface is presented to the user.
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/// </summary>
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public virtual void OnSectorFloorSurfaceUpdate(Sector s, ref FlatVertex[] vertices) { }
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/// <summary>
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/// Occurs before a map is opened.
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/// </summary>
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public virtual void OnMapOpenBegin() { }
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/// <summary>
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/// Occurs after a map is opened.
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/// </summary>
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public virtual void OnMapOpenEnd() { }
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/// <summary>
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/// Occurs before a new map is created.
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/// </summary>
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public virtual void OnMapNewBegin() { }
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/// <summary>
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/// Occurs after a new map is created.
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/// </summary>
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public virtual void OnMapNewEnd() { }
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/// <summary>
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/// Occurs before the map is closed.
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/// </summary>
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public virtual void OnMapCloseBegin() { }
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/// <summary>
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/// Occurs after a the map is closed.
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/// </summary>
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public virtual void OnMapCloseEnd() { }
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/// <summary>
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/// Occurs before a map is saved.
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/// </summary>
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public virtual void OnMapSaveBegin(SavePurpose purpose) { }
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/// <summary>
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/// Occurs after a map is saved.
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/// </summary>
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public virtual void OnMapSaveEnd(SavePurpose purpose) { }
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/// <summary>
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/// Occurs before the MapSet is changed. This means that the active MapSet will be disposed and changed to a new one.
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/// </summary>
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public virtual void OnMapSetChangeBegin() { }
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/// <summary>
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/// Occurs after the MapSet is changed.
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/// </summary>
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public virtual void OnMapSetChangeEnd() { }
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/// <summary>
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/// This is called after the constructor to allow a plugin to initialize.
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/// </summary>
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public virtual void OnInitialize() { }
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/// <summary>
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/// This is called when the user chose to reload the resources.
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/// </summary>
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public virtual void OnReloadResources() { }
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/// <summary>
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/// This is called by the Doom Builder core when the editing mode changes.
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/// Return false to abort the mode change.
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/// </summary>
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/// <param name="oldmode">The previous editing mode</param>
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/// <param name="newmode">The new editing mode</param>
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public virtual bool OnModeChange(EditMode oldmode, EditMode newmode) { return true; }
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/// <summary>
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/// Called by the Doom Builder core when the user changes the program configuration (F5).
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/// </summary>
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public virtual void OnProgramReconfigure() { }
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/// <summary>
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/// Called by the Doom Builder core when the user changes the map settings (F2).
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/// </summary>
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public virtual void OnMapReconfigure() { }
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/// <summary>
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/// Called by the Doom Builder core when the user wants to copy selected geometry.
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/// Return false to abort the copy operation.
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/// The result parameter is false when the operation was already aborted by another plugin.
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/// </summary>
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public virtual bool OnCopyBegin(bool result) { return true; }
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/// <summary>
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/// Called by the Doom Builder core when the user has copied geometry.
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/// </summary>
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public virtual void OnCopyEnd() { }
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/// <summary>
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/// Called by the Doom Builder core when the user wants to paste geometry into the map.
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/// Return false to abort the paste operation.
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/// The result parameter is false when the operation was already aborted by another plugin.
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/// </summary>
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public virtual bool OnPasteBegin(PasteOptions options, bool result) { return true; }
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/// <summary>
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/// Called by the Doom Builder core when the user pastes geometry into the map. The new geometry is created and marked before this method is called.
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/// </summary>
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public virtual void OnPasteEnd(PasteOptions options) { }
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/// <summary>
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/// Called by the Doom Builder core when the user wants to undo the previous action.
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/// Return false to abort the operation.
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/// The result parameter is false when the operation was already aborted by another plugin.
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/// </summary>
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public virtual bool OnUndoBegin(bool result) { return true; }
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/// <summary>
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/// Called by the Doom Builder core when the user has undone the previous action.
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/// </summary>
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public virtual void OnUndoEnd() { }
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/// <summary>
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/// Called by the Doom Builder core when the user wants to redo the previously undone action.
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/// Return false to abort the operation.
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/// The result parameter is false when the operation was already aborted by another plugin.
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/// </summary>
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public virtual bool OnRedoBegin(bool result) { return true; }
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/// <summary>
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/// Called by the Doom Builder core when the user has redone the action.
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/// </summary>
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public virtual void OnRedoEnd() { }
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/// <summary>
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/// Called by the Doom Builder core when a new undo level has been created.
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/// </summary>
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public virtual void OnUndoCreated() { }
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/// <summary>
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/// Called by the Doom Builder core when an undo level has been withdrawn.
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/// </summary>
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public virtual void OnUndoWithdrawn() { }
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/// <summary>
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/// Called when the user opens the Preferences dialog.
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/// </summary>
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public virtual void OnShowPreferences(PreferencesController controller) { }
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/// <summary>
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/// Called when the user closes the Preferences dialog by either accepting the changes or cancelling.
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/// </summary>
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public virtual void OnClosePreferences(PreferencesController controller) { }
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/// <summary>
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/// Called when an Action begins.
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/// </summary>
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public virtual void OnActionBegin(Actions.Action action) { }
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/// <summary>
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/// Called when an Action ends.
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/// </summary>
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public virtual void OnActionEnd(Actions.Action action) { }
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/// <summary>
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/// Called when an Editing Mode engages
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/// </summary>
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public virtual void OnEditEngage(EditMode oldmode, EditMode newmode) { }
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/// <summary>
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/// Called when an Editing Mode disengages
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/// </summary>
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public virtual void OnEditDisengage(EditMode oldmode, EditMode newmode) { }
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/// <summary>
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/// Called when an Editing Mode is cancelled
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/// </summary>
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public virtual void OnEditCancel() { }
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/// <summary>
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/// Called when an Editing Mode is accepted
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/// </summary>
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public virtual void OnEditAccept() { }
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/// <summary>
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/// Called just after the nodes have been (re)built. This allows a plugin to intervene with
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/// the nodebuilder output using GetLumpData and SetLumpData. If the map is being saved, this
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/// is called after the nodes are rebuilt and just before they are stored in the target file.
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/// </summary>
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public virtual void OnMapNodesRebuilt() { }
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// Interface events
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public virtual void OnEditMouseClick(MouseEventArgs e) { }
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public virtual void OnEditMouseDoubleClick(MouseEventArgs e) { }
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public virtual void OnEditMouseDown(MouseEventArgs e) { }
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public virtual void OnEditMouseEnter(EventArgs e) { }
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public virtual void OnEditMouseLeave(EventArgs e) { }
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public virtual void OnEditMouseMove(MouseEventArgs e) { }
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public virtual void OnEditMouseUp(MouseEventArgs e) { }
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public virtual void OnEditKeyDown(KeyEventArgs e) { }
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public virtual void OnEditKeyUp(KeyEventArgs e) { }
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public virtual void OnEditMouseInput(Vector2D delta) { }
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// Rendering events
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public virtual void OnEditRedrawDisplayBegin() { }
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public virtual void OnEditRedrawDisplayEnd() { }
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public virtual void OnPresentDisplayBegin() { }
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//mxd. Highlight events
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public virtual void OnHighlightSector(Sector s) { }
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public virtual void OnHighlightLinedef(Linedef l) { }
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public virtual void OnHighlightThing(Thing t) { }
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public virtual void OnHighlightVertex(Vertex v) { }
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public virtual void OnHighlightRefreshed(object o) { }
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public virtual void OnHighlightLost() { }
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#endregion
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}
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}
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