UltimateZoneBuilder/Source/Core/Data/FileImage.cs
MaxED 3a35b7603a Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
Fixed, Map Analysis mode: fixed a crash when trying to dissolve an invalid sector when one of it's linedefs referenced it on the both sides.
Fixed, Sectors mode: fixed incorrect undo description when deleting sectors.
Internal: joined declaration and assignment of some more variables.
2015-12-28 15:01:53 +00:00

193 lines
5.6 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.IO;
using CodeImp.DoomBuilder.IO;
using CodeImp.DoomBuilder.Controls;
#endregion
namespace CodeImp.DoomBuilder.Data
{
public sealed class FileImage : ImageData
{
#region ================== Variables
private readonly int probableformat;
#endregion
#region ================== Constructor / Disposer
// Constructor
public FileImage(string name, string filepathname, bool asflat)
{
// Initialize
this.isFlat = asflat; //mxd
SetName(name, filepathname);
if(asflat)
{
probableformat = ImageDataFormat.DOOMFLAT;
this.scale.x = General.Map.Config.DefaultFlatScale;
this.scale.y = General.Map.Config.DefaultFlatScale;
}
else
{
probableformat = ImageDataFormat.DOOMPICTURE;
this.scale.x = General.Map.Config.DefaultTextureScale;
this.scale.y = General.Map.Config.DefaultTextureScale;
}
// We have no destructor
GC.SuppressFinalize(this);
}
// Constructor
public FileImage(string name, string filepathname, bool asflat, float scalex, float scaley)
{
// Initialize
this.scale.x = scalex;
this.scale.y = scaley;
this.isFlat = asflat; //mxd
SetName(name, filepathname);
probableformat = (asflat ? ImageDataFormat.DOOMFLAT : ImageDataFormat.DOOMPICTURE);
// We have no destructor
GC.SuppressFinalize(this);
}
//mxd. Constructor for loading internal images
internal FileImage(string name, string filepathname)
{
// Initialize
SetName(name, filepathname, true, true);
probableformat = ImageDataFormat.DOOMPICTURE;
// We have no destructor
GC.SuppressFinalize(this);
}
#endregion
#region ================== Methods
//mxd: name is relative path to the image ("\Textures\sometexture.png")
//mxd: filepathname is absolute path to the image ("D:\Doom\MyCoolProject\Textures\sometexture.png")
//mxd: also, zdoom uses '/' as directory separator char.
//mxd: and doesn't recognize long texture names in a root folder / pk3/7 root
private void SetName(string name, string filepathname)
{
SetName(name, filepathname, General.Map.Config.UseLongTextureNames, false);
}
private void SetName(string name, string filepathname, bool uselongtexturenames, bool forcelongtexturename)
{
name = name.Replace(Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar);
if(!uselongtexturenames || (!forcelongtexturename && string.IsNullOrEmpty(Path.GetDirectoryName(name))))
{
this.name = Path.GetFileNameWithoutExtension(name.ToUpperInvariant());
if(this.name.Length > DataManager.CLASIC_IMAGE_NAME_LENGTH)
{
this.name = this.name.Substring(0, DataManager.CLASIC_IMAGE_NAME_LENGTH);
}
this.virtualname = Path.Combine(Path.GetDirectoryName(name), this.name).Replace(Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar);
this.displayname = this.name;
this.shortname = this.name;
}
else
{
this.name = name;
this.virtualname = name;
this.displayname = Path.GetFileNameWithoutExtension(name);
this.shortname = this.displayname.ToUpperInvariant();
if(this.shortname.Length > DataManager.CLASIC_IMAGE_NAME_LENGTH)
{
this.shortname = this.shortname.Substring(0, DataManager.CLASIC_IMAGE_NAME_LENGTH);
}
hasLongName = true;
}
this.longname = Lump.MakeLongName(this.name, uselongtexturenames);
this.filepathname = filepathname;
this.level = virtualname.Split(new[] { Path.AltDirectorySeparatorChar }).Length - 1;
if(General.Settings.CapitalizeTextureNames && !string.IsNullOrEmpty(this.displayname))
{
this.displayname = this.displayname.ToUpperInvariant();
}
if(this.displayname.Length > ImageBrowserItem.MAX_NAME_LENGTH)
{
this.displayname = this.displayname.Substring(0, ImageBrowserItem.MAX_NAME_LENGTH);
}
}
// This loads the image
protected override void LocalLoadImage()
{
// Leave when already loaded
if(this.IsImageLoaded) return;
lock(this)
{
// Load file data
if(bitmap != null) bitmap.Dispose(); bitmap = null;
MemoryStream filedata = new MemoryStream(File.ReadAllBytes(filepathname));
// Get a reader for the data
IImageReader reader = ImageDataFormat.GetImageReader(filedata, probableformat, General.Map.Data.Palette);
if(!(reader is UnknownImageReader))
{
// Load the image
filedata.Seek(0, SeekOrigin.Begin);
try { bitmap = reader.ReadAsBitmap(filedata); }
catch(InvalidDataException)
{
// Data cannot be read!
bitmap = null;
}
}
// Not loaded?
if(bitmap == null)
{
General.ErrorLogger.Add(ErrorType.Error, "Image file '" + filepathname + "' data format could not be read, while loading image '" + this.Name + "'. Is this a valid picture file at all?");
loadfailed = true;
}
else
{
// Get width and height
width = bitmap.Size.Width;
height = bitmap.Size.Height;
}
// Pass on to base
filedata.Dispose();
base.LocalLoadImage();
}
}
#endregion
}
}