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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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7fbd07e586
Added classic rendering mode to closer emulate software renderer visuals in visual mode
44 lines
1.4 KiB
C++
44 lines
1.4 KiB
C++
/*
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** BuilderNative Renderer
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** Copyright (c) 2019 Magnus Norddahl
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**
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** This software is provided 'as-is', without any express or implied
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** warranty. In no event will the authors be held liable for any damages
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** arising from the use of this software.
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**
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** Permission is granted to anyone to use this software for any purpose,
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** including commercial applications, and to alter it and redistribute it
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** freely, subject to the following restrictions:
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**
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** 1. The origin of this software must not be misrepresented; you must not
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** claim that you wrote the original software. If you use this software
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** in a product, an acknowledgment in the product documentation would be
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** appreciated but is not required.
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** 2. Altered source versions must be plainly marked as such, and must not be
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** misrepresented as being the original software.
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** 3. This notice may not be removed or altered from any source distribution.
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*/
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#pragma once
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#define _CRT_SECURE_NO_WARNINGS
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#include <cstdint>
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#include <algorithm>
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#include <vector>
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#include <map>
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#include <memory>
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#include <string>
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#ifdef WIN32
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#include <Windows.h>
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#undef min
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#undef max
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#endif
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#include "OpenGL/gl_load/gl_system.h"
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#define APART(x) (static_cast<uint32_t>(x) >> 24)
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#define RPART(x) ((static_cast<uint32_t>(x) >> 16) & 0xff)
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#define GPART(x) ((static_cast<uint32_t>(x) >> 8) & 0xff)
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#define BPART(x) (static_cast<uint32_t>(x) & 0xff)
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