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a7488939af
Map Options Form: example map name now uses current game's naming scheme.
57 lines
1.6 KiB
C++
57 lines
1.6 KiB
C++
// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// Copyright(C) 1993-1996 Id Software, Inc.
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// Copyright(C) 2005 Simon Howard
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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// 02111-1307, USA.
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//
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// DESCRIPTION:
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// Refresh module, BSP traversal and handling.
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//
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//-----------------------------------------------------------------------------
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#ifndef __R_BSP__
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#define __R_BSP__
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extern seg_t* curline;
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extern side_t* sidedef;
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extern line_t* linedef;
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extern sector_t* frontsector;
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extern sector_t* backsector;
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extern int rw_x;
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extern int rw_stopx;
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extern boolean segtextured;
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// false if the back side is the same plane
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extern boolean markfloor;
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extern boolean markceiling;
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extern boolean skymap;
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extern drawseg_t drawsegs[MAXDRAWSEGS+10];
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extern drawseg_t* ds_p;
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// BSP?
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void R_ClearClipSegs (void);
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void R_ClearDrawSegs (void);
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void R_RenderBSPNode (int bspnum);
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#endif
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