UltimateZoneBuilder/Source/Plugins/SoundPropagationMode
MaxED 2a1cd2c7ae Sound Environment mode: you can now add sound environment things using "Insert Thing" or "Edit Selection" actions (just like you add things in Things mode).
Sound Environment mode: you can now delete currently highlighted sound environment thing by using "Delete" action.
Sound Environment mode: the sidebar panel icons now have the same colors as corresponding sound environments.
Fixed, Sound Environment mode: in some cases several sidebar panel items were highlighted at once (I broke this in r2201).
Fixed, Fit Textures action: lower linedef parts were aligned incorrectly.
Changed, Fit Textures Options form: "Fit across multiple surfaces" checkbox is now disabled when the action is applied to a single surface.
2015-01-29 21:41:16 +00:00
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Interface Sound Environment mode: you can now add sound environment things using "Insert Thing" or "Edit Selection" actions (just like you add things in Things mode). 2015-01-29 21:41:16 +00:00
Properties Sound Environment mode: you can now add sound environment things using "Insert Thing" or "Edit Selection" actions (just like you add things in Things mode). 2015-01-29 21:41:16 +00:00
Resources Sound Environment mode: you can now add sound environment things using "Insert Thing" or "Edit Selection" actions (just like you add things in Things mode). 2015-01-29 21:41:16 +00:00
Windows Fixed, Texture previews: texture size labels were displaying incorrect size or no size at all when showing TEXTURES textures with negative scale. 2015-01-27 11:40:25 +00:00
BufferedTreeView.cs Added Sound Propagation plugin by boris (https://github.com/biwa/soundpropagationmode). 2015-01-23 12:36:43 +00:00
BuilderPlug.cs Sound Environment mode: you can now add sound environment things using "Insert Thing" or "Edit Selection" actions (just like you add things in Things mode). 2015-01-29 21:41:16 +00:00
SoundEnvironment.cs Core, internal: added ReverbsParser. Reverbs can be accessed using General.Map.Data.Reverbs. 2015-01-25 23:22:42 +00:00
SoundEnvironmentMode.cs Sound Environment mode: you can now add sound environment things using "Insert Thing" or "Edit Selection" actions (just like you add things in Things mode). 2015-01-29 21:41:16 +00:00
SoundPropagation.csproj Core, internal: added ReverbsParser. Reverbs can be accessed using General.Map.Data.Reverbs. 2015-01-25 23:22:42 +00:00
SoundPropagationDomain.cs Added Sound Propagation plugin by boris (https://github.com/biwa/soundpropagationmode). 2015-01-23 12:36:43 +00:00
SoundPropagationMode.cs Added Sound Propagation plugin by boris (https://github.com/biwa/soundpropagationmode). 2015-01-23 12:36:43 +00:00