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1c769eec3f
Sound Environment Mode: sound environments can now be picked by editing sound environment things. Sound Environment Mode: detected sound environments names are now used as item names in the tree view. Fixed, Classic modes: incorrect texture was used as unknown floor/ceiling texture (I broke this in r2199). Fixed, MainForm: reverted MainForm.UpdateToolStripSeparators. By making it look simpler I made it work more buggy... Updated ZDoom_DECORATE.cfg.
31 lines
No EOL
1.2 KiB
C#
31 lines
No EOL
1.2 KiB
C#
using System.Reflection;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("GZDoom Builder")]
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[assembly: AssemblyDescription("ZDoom, GZDoom and Zandronum map editor")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("CodeImp, MaxED")]
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[assembly: AssemblyProduct("GZDoom Builder")]
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[assembly: AssemblyCopyright("Copyright © 2007, 2015")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("767cd97a-8b1f-42b3-9086-a5ab9cdbe4ab")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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[assembly: AssemblyVersion("1.14.0.2201")] |