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ColorCollection.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
ColorSetting.cs
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2017-01-15 00:35:40 +02:00 |
CommentType.cs
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2017-01-15 00:35:40 +02:00 |
CustomTextLabel.cs
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2017-01-15 00:35:40 +02:00 |
D3DDevice.cs
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Fixed: sprite replacements with different rotation count weren't handled correctly. (reported by DOOMGABR)
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2017-03-01 18:35:15 +02:00 |
D3DShader.cs
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2017-01-15 00:35:40 +02:00 |
Display2DShader.cs
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Added UDMF desaturation preview in classic modes
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2018-04-10 20:54:57 +03:00 |
FlatQuad.cs
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2017-01-15 00:35:40 +02:00 |
FlatVertex.cs
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2017-01-15 00:35:40 +02:00 |
ID3DResource.cs
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2017-01-15 00:35:40 +02:00 |
IRenderer2D.cs
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2017-01-15 00:35:40 +02:00 |
IRenderer3D.cs
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2017-01-15 00:35:40 +02:00 |
PixelColor.cs
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2017-01-15 00:35:40 +02:00 |
Plotter.cs
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Grid rotation and alignment functionality (PR#252 by Volte)
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2019-01-14 20:07:08 +02:00 |
Presentation.cs
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2017-01-15 00:35:40 +02:00 |
Renderer.cs
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2017-01-15 00:35:40 +02:00 |
Renderer2D.cs
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Fix for rotated grid algorithm causing a freeze in some circumstances (PR#255 by Volte)
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2019-01-28 01:27:14 +02:00 |
Renderer3D.cs
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- Fixed a bug where lights defined in GLDEFS wouldn't show up in visual mode. Fixes #294.
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2019-08-24 12:45:55 +02:00 |
RenderLayers.cs
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2017-01-15 00:35:40 +02:00 |
RenderModeEnums.cs
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2017-01-15 00:35:40 +02:00 |
RenderPasses.cs
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2017-01-15 00:35:40 +02:00 |
ShaderManager.cs
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2017-01-15 00:35:40 +02:00 |
SurfaceBufferSet.cs
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2017-01-15 00:35:40 +02:00 |
SurfaceEntry.cs
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Added UDMF desaturation preview in classic modes
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2018-04-10 20:54:57 +03:00 |
SurfaceEntryCollection.cs
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2017-01-15 00:35:40 +02:00 |
SurfaceManager.cs
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Added UDMF desaturation preview in classic modes
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2018-04-10 20:54:57 +03:00 |
SurfaceUpdate.cs
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Added UDMF desaturation preview in classic modes
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2018-04-10 20:54:57 +03:00 |
TextAlignment.cs
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2017-01-15 00:35:40 +02:00 |
TextFont.cs
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2017-01-15 00:35:40 +02:00 |
TextLabel.cs
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Merge anotak's optimizations - stage 1
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2017-02-08 14:18:01 +02:00 |
Things2DShader.cs
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Added UDMF desaturation preview in classic modes
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2018-04-10 20:54:57 +03:00 |
ViewMode.cs
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2017-01-15 00:35:40 +02:00 |
VisualVertexHandle.cs
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2017-01-15 00:35:40 +02:00 |
World3DShader.cs
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Added simple Unreal model support; Fixed numerous issues with normal handling; Fixed outright invalid handling of AngleOffset/PitchOffset/RollOffset in MODELDEF
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2018-05-27 08:53:54 +03:00 |
WorldVertex.cs
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2017-01-15 00:35:40 +02:00 |