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83 lines
No EOL
2.5 KiB
JavaScript
83 lines
No EOL
2.5 KiB
JavaScript
`#version 4`;
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`#name Create Line Portal`;
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`#description Creates a quick portal (line action 301) between the selected lines. Only works in UDMF. Only works when exactly two lines are selected. Both lines must have exactly the same length. Draws a sector at the back of the selected lines.`;
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`#scriptoptions
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depth
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{
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description = "Depth of space behind portal";
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default = 64;
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type = 0; // Integer
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}
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texture
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{
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description = "Filler texture";
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default = "FIREBLU1";
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type = 6; // Texture
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}
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`;
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// Function to draw the space behind the portal line
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function drawPortalSector(line, depth)
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{
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// The origin is the bottom left point of the rectanble
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let origin = line.v1;
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// The base points of the rectangle. There are five because
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// the first and last point need to be at the same position
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// to get a complete drawing
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let points = [
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new UDB.Vector2D(0, 0),
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new UDB.Vector2D(0, depth),
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new UDB.Vector2D(line.getLength(), depth),
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new UDB.Vector2D(line.getLength(), 0),
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new UDB.Vector2D(0, 0)
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];
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// The points need to be rotated by the line's angle and moved
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// by the origin's position
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for(let i=0; i < points.length; i++)
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{
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let v = points[i].getRotated(line.getAngle() - 90);
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points[i] = origin + v;
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}
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// Draw the lines
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if(!UDB.Map.drawLines(points))
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throw 'Failed drawing space behind line ' + line;
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// Set the front middle texture for the new 1-sided linedefs
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UDB.Map.getMarkedLinedefs().filter(ld => ld.back == null).forEach(ld => ld.front.middleTexture = UDB.ScriptOptions.texture)
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}
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// The line action for portals only works in UDMF (GZDoom and Eternity Engine)
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if(!UDB.Map.isUDMF)
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throw 'This script only works in UDMF maps';
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// Get selected linedefs
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let lines = UDB.Map.getSelectedLinedefs();
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// Make sure exactly two lines are selected
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if(lines.length != 2)
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throw 'You need to select exactly two lines';
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// Both lines have to have the same length, otherwise the portal will
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// be broken
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if(lines[0].line.getLength() != lines[1].line.getLength())
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throw 'Both lines need to have the same length';
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// Get a new tag to use for the portal
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let newtag = UDB.Map.getNewTag();
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// Set the action, arg, and tag of both lines
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lines[0].action = lines[1].action = 301; // Line_QuickPortal
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lines[0].args[0] = lines[1].args[0] = 0;
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lines[0].tag = lines[1].tag = newtag;
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// Draw the sectors behind the portal
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drawPortalSector(lines[0].line, UDB.ScriptOptions.depth);
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drawPortalSector(lines[1].line, UDB.ScriptOptions.depth); |