UltimateZoneBuilder/Source/Core
MaxED 9c11d7e682 DECORATE parser: added special handling for ZDoom's special sprite names (namely TNT1, "####" and "----").
Internal: changed the way apppath is acquired. It should no longer fail when launching the editor from a shared network folder.
Main Form: changed some labels of dynamic light and model rendering selectors to be less confusing.
Updated ZDoom_DECORATE.cfg.
2015-01-03 18:43:37 +00:00
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Actions Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
Compilers Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified. 2014-12-22 21:36:49 +00:00
Config Added more thorough map name validation logic to New/Open/Switch Map forms. 2014-12-30 13:21:01 +00:00
Controls Fixed: some controls had inconsistent auto-scaling mode. 2014-12-24 18:32:24 +00:00
Data Internal: moved TNT1A0 ignoring logic to a more adequate place (why these "proper implementation" ideas always occur right AFTER I commit stuff?..) 2014-12-30 20:39:45 +00:00
Editing Added Hexen -> UDMF and UDMF -> Hexen action conversion as described in "Universal Doom Map Format ZDoom extensions" (udmf_zdoom.txt). It is used when changing map format form Hexen to UDMF and from UDMF to Hexen. 2014-12-29 09:19:20 +00:00
General DECORATE parser: added special handling for ZDoom's special sprite names (namely TNT1, "####" and "----"). 2015-01-03 18:43:37 +00:00
Geometry Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified. 2014-12-22 21:36:49 +00:00
GZBuilder DECORATE parser: added special handling for ZDoom's special sprite names (namely TNT1, "####" and "----"). 2015-01-03 18:43:37 +00:00
IO Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified. 2014-12-22 21:36:49 +00:00
Map Added more checks and fixed incorrect flag assignment in UDMF -> Hexen action conversion from r2155. 2014-12-29 18:15:53 +00:00
Plugins Draw modes: linedef length labels no longer overlap linedefs. 2014-11-12 11:22:14 +00:00
Properties Several items can now be selected at once in Resource List Editor. 2014-12-12 13:21:52 +00:00
Rendering Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified. 2014-12-22 21:36:49 +00:00
Resources Fixed: some controls had inconsistent auto-scaling mode. 2014-12-24 18:32:24 +00:00
Types Added AngleByteHandler (type 22). 2014-12-08 21:06:08 +00:00
VisualModes Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified. 2014-12-22 21:36:49 +00:00
Windows DECORATE parser: added special handling for ZDoom's special sprite names (namely TNT1, "####" and "----"). 2015-01-03 18:43:37 +00:00
ZDoom DECORATE parser: added special handling for ZDoom's special sprite names (namely TNT1, "####" and "----"). 2015-01-03 18:43:37 +00:00
app.manifest Added more thorough map name validation logic to New/Open/Switch Map forms. 2014-12-30 13:21:01 +00:00
Builder.csproj Added more thorough map name validation logic to New/Open/Switch Map forms. 2014-12-30 13:21:01 +00:00
Builder.sln Removed UDMFControls plugin. 2013-08-10 11:28:51 +00:00